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@ -35,6 +35,7 @@ body {
|
||||
⤷ <a href="/asdfgh/lit" >lit</a>: fumetti, libri, zine e pubblicazioni accademiche, rant vari<br>
|
||||
⤷ <a href="/asdfgh/matrioska" >matrioska</a>: film, ma non quei film :^) e serie tv<br>
|
||||
⤷ <a href="/asdfgh/vibbra" >vibbra</a>: ora che hai tutta la musica ti mancano solo le info<br>
|
||||
⤷ <a href="/arstdh/vibbra" >more vibbra</a>: pensavi davvero che bastasse un link per avere tutta la musica?<br>
|
||||
⤷ <a href="/asdfgh/web/dumps" >web dumps</a>: non credi più alla favoletta che sul web tutto è perenne? Questo è il posto per te.<br>
|
||||
</br>
|
||||
</div>
|
||||
|
BIN
blog/files/bl2.zip
Normal file
BIN
blog/files/bl2.zip
Normal file
Binary file not shown.
BIN
blog/files/workout/bilanciere.gif
Normal file
BIN
blog/files/workout/bilanciere.gif
Normal file
Binary file not shown.
After Width: | Height: | Size: 20 MiB |
Binary file not shown.
@ -14,7 +14,7 @@ ad affrontare il gioco nella maniera giusta ed evitando di doversi
|
||||
sorbire mille bambini urlanti su youtube che mostrano glitch fixati.
|
||||
Fanculo youtube.
|
||||
|
||||
L'archivio con i file trattati nella guida sono disponibili qui: [[/asdfgh/games/videogames/PC/Borderlands/modding/bl2.zip][bl2.zip]]
|
||||
L'archivio con i file trattati nella guida sono disponibili qui: [[./files/bl2.zip]]
|
||||
|
||||
* Inizio
|
||||
|
||||
@ -49,7 +49,7 @@ Borderlands 2 il flow di gioco e` il seguente:
|
||||
|
||||
Una volta terminato il primo gameplay puoi aprire il gibbed editor e
|
||||
eseguire le seguenti azioni per avere un personaggio in UVHM:
|
||||
- (dal menu in alto) New
|
||||
- (dal menu` in alto) New
|
||||
- (Scheda character) Class: scegli la classe
|
||||
- Experience level: metti 50
|
||||
- Experience points: premi sync
|
File diff suppressed because it is too large
Load Diff
@ -222,7 +222,7 @@ dietro il bilanciere si andrebbe fuori spinta.
|
||||
Il bilanciere deve toccare in prossimità dei capezzoli, non troppo in
|
||||
basso (alto addome) o troppo in alto (centro del petto).
|
||||
#+HTML: <button onclick="show('bilanciere')">Premi qui.</button>
|
||||
#+HTML: <div ><img id='bilanciere' data-src="./files/workout/bilanciere.webm" src=""></div>
|
||||
#+HTML: <div ><img id='bilanciere' data-src="./files/workout/bilanciere.gif" src=""></div>
|
||||
* Macchinari
|
||||
** Abduction inner thigh
|
||||
#+HTML: <button onclick="show('abduction')">Premi qui.</button>
|
||||
|
@ -813,7 +813,7 @@ Il bilanciere deve toccare in prossimità dei capezzoli, non troppo in
|
||||
basso (alto addome) o troppo in alto (centro del petto).
|
||||
</p>
|
||||
<button onclick="show('bilanciere')">Premi qui.</button>
|
||||
<div ><img id='bilanciere' data-src="./files/workout/bilanciere.webm" src=""></div>
|
||||
<div ><img id='bilanciere' data-src="./files/workout/bilanciere.gif" src=""></div>
|
||||
</div>
|
||||
</div>
|
||||
<div id="outline-container-org518e110" class="outline-2">
|
||||
|
BIN
extra/peppe_workout/notification.mp3
Normal file
BIN
extra/peppe_workout/notification.mp3
Normal file
Binary file not shown.
57
extra/peppe_workout/peppe_workout.html
Normal file
57
extra/peppe_workout/peppe_workout.html
Normal file
@ -0,0 +1,57 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<script>
|
||||
var audio = new Audio('notification.mp3');
|
||||
var repetitions = 0;
|
||||
|
||||
var run = function() {
|
||||
var resetPoint = parseInt(document.getElementById("resetpoint").value);
|
||||
|
||||
var previous = document.getElementById("clock").innerHTML;
|
||||
var next = 1 + parseInt(previous);
|
||||
if(next > resetPoint) {
|
||||
audio.play();
|
||||
next = 1;
|
||||
repetitions += 1;
|
||||
}
|
||||
document.getElementById("clock").innerHTML = next;
|
||||
document.getElementById("reps").innerHTML = repetitions;
|
||||
|
||||
var maxreps = parseInt(document.getElementById("ripetizioni").value);
|
||||
if(repetitions >= maxreps){
|
||||
repetitions = 0;
|
||||
stopSound();
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
var x = null;
|
||||
|
||||
var stopSound = function (){
|
||||
if (x != null) clearInterval(x);
|
||||
repetitions = 0;
|
||||
x = null;
|
||||
};
|
||||
|
||||
var startSound = function (){
|
||||
document.getElementById("clock").innerHTML = 1;
|
||||
document.getElementById("reps").innerHTML = 0;
|
||||
if(x == null) x = setInterval(run, 1000);
|
||||
}
|
||||
</script>
|
||||
</head>
|
||||
<body>
|
||||
<p id="rep">REP: <span id="reps">0</span> | TIME: <span id="clock">1</span></p>
|
||||
|
||||
<label for="resetpoint">tempo (fino ad un minuto):</label>
|
||||
<input type="number" id="resetpoint" name="resetpoint" min="1" max="60">
|
||||
|
||||
<label for="ripetizioni">ripetizioni (fino a quaranta):</label>
|
||||
<input type="number" id="ripetizioni" name="ripetizioni" min="1" max="40">
|
||||
<br>
|
||||
|
||||
<input id = "startsound" type = "button" value = "FAMMI PARTIRE" onclick = "startSound();" />
|
||||
<input id = "stopsound" type = "button" value = "FERMAMI" onclick = "stopSound();" />
|
||||
</body>
|
||||
</html>
|
@ -1,4 +0,0 @@
|
||||
#+TITLE: CEMU
|
||||
#+FILETAGS: :emulator:nintendo:
|
||||
#+AUTHOR: bparodi
|
||||
Latest used version: [[./files/cemu-2.0-36-windows-x64.zip][Cemu 2.0-36 (Experimental) Pre-release]]
|
@ -1,8 +0,0 @@
|
||||
#+TITLE: Mario Kart 8
|
||||
#+FILETAGS: :game:wiiu:mario:
|
||||
#+AUTHOR: bparodi
|
||||
Works with default configurations provided that you have support for vulkan
|
||||
async compile.
|
||||
** Consideration
|
||||
The battle mode seems less interesting and more complicated than the previous
|
||||
title in the series.
|
@ -1,37 +0,0 @@
|
||||
#+TITLE: New Super Luigi U
|
||||
#+FILETAGS: :game:wiiu:mario:
|
||||
#+AUTHOR: bparodi
|
||||
Refer to [[./newsupermariobrosu.org][New Super Mario Bros U]] page.
|
||||
** Differences between New Super Mario Bros U
|
||||
The gameplay is largely similar to its base game, except that the playable
|
||||
characters retain Luigi's higher jump and lower traction from Super Mario Bros.:
|
||||
The Lost Levels (this means that it slides further when you stop running). The
|
||||
game has been designed to be more difficult, with each stage starting at only
|
||||
100 seconds; due to this, however, the courses have also been made shorter than
|
||||
normal while also being packed with enemies and obstacles. While the levels have
|
||||
all been altered from the base game, the world map itself has not been. Elements
|
||||
like items, power-ups, Star Coins, Toad Houses, Enemy Courses, and bosses are
|
||||
retained as such.
|
||||
|
||||
The multiplayer of New Super Luigi U is also retained from New Super Mario
|
||||
Bros. U. However, because Mario is not featured in this game, Nabbit is instead
|
||||
used as the fourth playable character. As Nabbit, the player cannot take damage
|
||||
from enemies, but cannot use items; however any items collected are converted to
|
||||
1-Ups at the end of each stage.
|
||||
|
||||
Players can earn power-ups from Toad depending on the time left upon completion
|
||||
of the level. At 088, a Super Star is given; at 077, a Super Acorn; at 066, a
|
||||
Mini Mushroom; 055, an Ice Flower; 044, a Fire Flower; and 033, 022, and 011 a
|
||||
1-Up Mushroom.
|
||||
** Regarding game size
|
||||
Each individual game has a file size of approximately 5 GB, while the combined
|
||||
bonus version, including both New Super Mario Bros U and New Super Luigi U, is
|
||||
over 13 GB. This seems counterintuitive, as the games are expected to share
|
||||
resources. However, the bonus version of the game features 222 additional
|
||||
videos, which are 720p 60fps and lossless in order to maintain the same quality
|
||||
as normal gameplay. This accounts for the large size of the bonus version, as
|
||||
lossless digital video takes up a significant amount of data. The videos include
|
||||
tutorials, tips and tricks for beating levels, as well as creative ways to
|
||||
complete them. These videos are not just for beginners, as they also feature
|
||||
some impressive gameplay, such as coordinated and stylish 4-player level
|
||||
completions, which are among my personal favorites.
|
@ -1,20 +0,0 @@
|
||||
#+TITLE: New Super Mario Bros U
|
||||
#+FILETAGS: :game:wiiu:mario:
|
||||
#+AUTHOR: bparodi
|
||||
Unless you enable the "Crash Fix" graphicPack in the Workarounds section, the
|
||||
game will crash without the Compatibility Files.
|
||||
Both New Super Mario Bros. U and New Super Luigi U require four files not provided by the emulator to pass the Title Screen:
|
||||
| filename | size in bytes |
|
||||
|--------------------+---------------|
|
||||
| FFLResHigh.dat | 3,871,104 |
|
||||
| FFLResHighLG.dat | 3,856,000 |
|
||||
| FFLResMiddle.dat | 1,490,368 |
|
||||
| FFLResMiddleLG.dat | 1,489,600 |
|
||||
Download the zip containing those files [[./files/NSMBU.zip][here]] and place the unpacked
|
||||
folder called /content/ in /mlc01\sys\title\0005001b\10056000/.
|
||||
* World 7 issue
|
||||
Set your controller input API in Cemu's input settings to be used as a Wii U Pro
|
||||
Controller; the left and right triggers can be used for the motion segment in
|
||||
this and other levels.
|
||||
* New Super Luigi U
|
||||
Before playing the game, also read about [[./newsuperluigiu.org][New Super Luigi U]]
|
@ -1,14 +0,0 @@
|
||||
#+TITLE: NUS Downloader
|
||||
#+FILETAGS: :piracy:nintendo
|
||||
#+AUTHOR: bparodi
|
||||
NUS (short for Nintendo Update Server) is a set of HTTP servers used to serve
|
||||
updates for Nintendo's consoles. For the Wii and Wii U, this server is located
|
||||
at http://nus.cdn.shop.wii.com.
|
||||
|
||||
NUS Downloader, or NUSD, is a program designed to allow easy access to
|
||||
the resources present on NUS. Using this tool, you can download, pack, and
|
||||
decrypt many system titles into WADs ready to install.
|
||||
|
||||
More informations on the [[https://wiibrew.org][wiibrew wiki]].
|
||||
|
||||
Version used: [[./files/WiiUDownloader-Linux-x86_64.AppImage][Linux: v1.32]], [[./files/WiiUDownloader-Windows.zip][Windows: v1.32]]
|
@ -1,4 +0,0 @@
|
||||
- link to wii u roms
|
||||
- css for toc
|
||||
- mirror wiibrew.org
|
||||
- mirror cemu wiki https://wiki.cemu.info/wiki/Main_Page
|
@ -1,62 +0,0 @@
|
||||
#+TITLE: Playing games for the Wii U
|
||||
#+FILETAGS: :guide:emulation:
|
||||
#+AUTHOR: bparodi
|
||||
We use [[./cemu.org][CEMU]] to emulate the Wii U platform and play the games on the pc.
|
||||
The biggest difference compared to other emulators is the workflow to play a
|
||||
game:
|
||||
- spun up a [[./nus.org][NUS]] downloader that fakes itself as a console
|
||||
- download and decrypt the target game
|
||||
- load it into CEMU and apply fixes if needed
|
||||
** Controllers
|
||||
Use SDL api whenever possible. Either use the most recent Playstation
|
||||
controllers or one from the 8bitdo line. Xbox controllers don't have support for
|
||||
motion control.
|
||||
*** Wii U Pro controller
|
||||
[[./files/img/wiiupro.jpg][Controller.jpg]]
|
||||
|
||||
*** Wii U Classic controller
|
||||
[[./files/img/wiiuclassic.jpg][Controller.jpg]] The Classic Controller is a game controller designed for use with
|
||||
the Wii console. It has a similar layout to a traditional gamepad, with two
|
||||
analog sticks, a D-pad, four face buttons, and four shoulder buttons. It also
|
||||
features a built-in rumble function and can be plugged into a Wii Remote for
|
||||
wireless connectivity.
|
||||
*** Motion control
|
||||
Cemu is capable of emulating motion controls within the Wii U GamePad or a
|
||||
Wiimote (MotionPlus model). In order to accomplish that in Cemu, various methods
|
||||
can be attempted, including setting up a UDP-based motion server application to
|
||||
send the motion data of a real motion-support controller (that Cemuhook's
|
||||
GamePad Motion Source API listens to), using the emulated Wiimote Controller API
|
||||
in Cemu's input menu in combination with a real Wiimote (MotionPlus model), or
|
||||
using a hacky workaround that involves right clicking and dragging within the
|
||||
Cemu window.
|
||||
|
||||
** Optimizing CEMU
|
||||
For the best performance, we'll be using the Vulkan graphics API. This tends to
|
||||
run faster than OpenGL and allows us to use features such as asynchronous shader
|
||||
compilation.
|
||||
1. open the CEMU main menu
|
||||
2. click Options -> General settings on the top bar
|
||||
3. navigate to the Graphics tab
|
||||
4. change the "Graphics API" to Vulkan if it is not already
|
||||
|
||||
Windows
|
||||
|
||||
Set "VSync" to Match emulated display (Experimental)
|
||||
If you use a display with variable refresh rate (G-SYNC), set this to Off instead
|
||||
This feature is experimental and may cause issues
|
||||
Enable Async shader compiler
|
||||
Navigate to the Audio tab
|
||||
Under General, change "API" to XAudio2
|
||||
*** Asynchronous Shader Compilation
|
||||
When running games in Cemu, graphical shaders need to be re-compiled to work on
|
||||
a desktop GPU. This can take some time, which causes small stutters in the game
|
||||
every time a new one is sent to the emulator.
|
||||
|
||||
Doing this asynchronously allows the emulator to run the process in the
|
||||
background. This means that when the shader is first called, it skips being
|
||||
rendered to the screen, and is instead stored for the next time it's used,
|
||||
providing a much smoother experience.
|
||||
*** VSync Matching
|
||||
Vulkan also allows us to use a new experimental VSync technique which allows
|
||||
Cemu to use the game's built-in frame-pacing instead. This avoids tearing and
|
||||
reduces input latency compared to previous methods.
|
@ -48,6 +48,8 @@ Serve:
|
||||
- rtorrent
|
||||
- rutorrent e tutte le dipendenze
|
||||
- qbittorrent
|
||||
- jackett
|
||||
- cartoccio: web ui per jackett
|
||||
*** Macchianera
|
||||
Router dietro la vpn di njalla.
|
||||
|
||||
|
@ -16,6 +16,44 @@
|
||||
<font color="#0000EE"><br>
|
||||
<br>
|
||||
<center><img src="./WD1.gif"></center></font>
|
||||
<center>
|
||||
<p><font color="#0000EE"><font size="8"><img src="./spinstar.gif">
|
||||
<strong><a href=
|
||||
"https://lezzo.org/asdfgh/streaming/web/index.html#!/home.html">Cineteca
|
||||
<img src="./spinstar.gif"></a></strong></font><br>
|
||||
<a href="https://lezzo.org/asdfgh/streaming/web/index.html#!/home.html">
|
||||
<img src="./lock.gif">
|
||||
<img src="./enter.gif">
|
||||
</a><br>
|
||||
<font size="4">Streaming di film e serie tv. Se non trovi quello
|
||||
che cerchi mandaci un messaggio.</font></font></p>
|
||||
</center>
|
||||
<font color="#0000EE"><br>
|
||||
<br></font>
|
||||
<center>
|
||||
<p><font color="#0000EE"><font size="8"><img src="./spinstar.gif">
|
||||
<strong><a href="https://lezzo.org/asdfgh/airsonic">Jukebox
|
||||
<img src="./spinstar.gif"></a></strong></font><br>
|
||||
<a href="https://lezzo.org/asdfgh/airsonic"><img src=
|
||||
"./enter.gif"></a><br>
|
||||
<font size="4">Portale web per l'ascolto della nostra libreria
|
||||
audio. Richiedi le tue credenziali con un
|
||||
messaggio.</font></font></p>
|
||||
</center>
|
||||
<font color="#0000EE"><br>
|
||||
<br></font>
|
||||
<center>
|
||||
<p><font color="#0000EE"><font size="8"><img src="./spinstar.gif">
|
||||
<strong><a href="https://lezzo.org/asdfgh/">Fileserver <img src=
|
||||
"./spinstar.gif"></a></strong></font><br>
|
||||
<a href="https://lezzo.org/asdfgh/">
|
||||
<img src="./lock.gif">
|
||||
<img src="./enter.gif"></a><br>
|
||||
<font size="4">Il contenitore di tutti i nostri
|
||||
file.</font></font></p>
|
||||
</center>
|
||||
<font color="#0000EE"><br>
|
||||
<br></font>
|
||||
<center>
|
||||
<p><font color="#0000EE"><font size="8"><img src="./spinstar.gif">
|
||||
<strong><a href="https://lezzo.org/happy/">Imageboard <img src="./spinstar.gif"></a></strong></font><br>
|
||||
@ -52,6 +90,17 @@
|
||||
</center>
|
||||
<font color="#0000EE"><br>
|
||||
<br></font>
|
||||
<center>
|
||||
<p><font color="#0000EE"><font size="8"><img src="./spinstar.gif">
|
||||
<strong><a href="https://lezzo.org/luca">Luca <img src=
|
||||
"./spinstar.gif"></a></strong></font><br>
|
||||
<a href="https://lezzo.org/luca">
|
||||
<img src="./lock.gif">
|
||||
<img src="./enter.gif"></a><br>
|
||||
<font size="4">Url shortener dedicato al compagno Luca, che a volte
|
||||
aveva il pene piccolo, altre volte il pene lungo.<br>
|
||||
Sei sempre una sorpresa Luca.</font></font></p>
|
||||
</center>
|
||||
<font color="#0000EE"><br>
|
||||
<br></font>
|
||||
<center>
|
||||
@ -64,8 +113,42 @@
|
||||
</center>
|
||||
<font color="#0000EE"><br>
|
||||
<br></font>
|
||||
<center>
|
||||
<p><font color="#0000EE"><font size="8"><img style="width:48" src="./spinningcd.gif"> <strong>Mumble <img style="width:48" src=
|
||||
"./spinningcd.gif"></strong></font> <strong><br></strong>
|
||||
<font size="4">porta: 64838, password: boootiloops.<br>
|
||||
Certificato self signed, fidatevi :^)</font></font></p>
|
||||
</center>
|
||||
<font color="#0000EE"><br>
|
||||
<br></font>
|
||||
<center>
|
||||
<p><font color="#0000EE"><font size="8"><img style="width:48" src=
|
||||
"./spinningcd.gif"> <strong>IRC <img style="width:48" src=
|
||||
"./spinningcd.gif"></strong></font> <strong><br></strong>
|
||||
<font size="4">porta: 6697, password:
|
||||
astutobananatorecon33gambe</font></font></p>
|
||||
</center>
|
||||
<font color="#0000EE"><br>
|
||||
<br></font>
|
||||
<center>
|
||||
<p><font color="#0000EE"><font size="8"><img style="width:48" src="./flame5.gif"> <strong><a href="https://lezzo.org/ilportodimare">
|
||||
Il porto di mare <img style="width:48" src="./flame5.gif"></a></strong></font> <strong><br>
|
||||
<a href="https://lezzo.org/ilportodimare"><img src=
|
||||
"./enter.gif"></a><br></strong> <font size="4">Accessibile solo
|
||||
tramite VPN.<br>
|
||||
Credenziali:<br>
|
||||
- fopnu/vnc: install debian<br>
|
||||
- amule: webmule<br></font></font></p>
|
||||
</center>
|
||||
<font color="#0000EE"><br>
|
||||
<br></font>
|
||||
<center>
|
||||
<p><font color="#0000EE"><font size="8"><img style="width:48" src=
|
||||
"./flame5.gif"> <strong>Server DNS <img style="width:48" src=
|
||||
"./flame5.gif"></strong></font><br>
|
||||
<font size="4">10.0.1.8<br>
|
||||
con blacklist</font></font></p>
|
||||
</center>
|
||||
<font color="#0000EE"><br>
|
||||
<br>
|
||||
<br>
|
||||
|
Loading…
Reference in New Issue
Block a user