64 lines
2.5 KiB
HTML
64 lines
2.5 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
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<head>
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<title>general_games.nfo</title>
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<style type="text/css">
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@font-face {
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font-family: nfo;
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font-style: normal;
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font-weight: normal;
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src: url(nfo.eot);
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}
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.nfo {
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padding: 12px;
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font-family: nfo, courier new;
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font-size: 11px;
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line-height: 1em;
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}
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</style>
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</head>
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<body>
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<pre class="nfo">(unofficial)
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1.1. Loaders and lower protected cracks not allowed.
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1.2. Demo, download-version, beta, alpha, and press copy exes are not
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valid cracks.
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1.3. When propering a bad crack groups must explain whats wrong with the
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bad crack (include screenshots and prefer using language that non-
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crackers would understand when possible).
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1.4. When a crack works without missing any feature in game and does not
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interfere in anything in gameplay it can not be propered.
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1.5. Crack must support the Operating-System(s) that retail game does.
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1.6. Cracks cannot be taken from non-scene people. Not only is it theft,
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it is also lame.
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1.7. Before nuking for bad crack ask a real cracker or prove with images.
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1.8. Modifying a game.exe for friendlier use is allowed.
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NOTE: Can not go agaisnt rule 1.4
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1.9. Only use cracks from other groups with permission.
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1.10. The use of public unpackers is not permitted in crack construction.
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1.11. Cracks made with leaked tools are not allowed. You need permission
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from the tool author.
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1.12. Compressors are allowed to be used on cracks like UPX. Protectors
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like asprotect or themida are not.
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1.13. Mini and maxi images are not cracks.
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1.14. Cracks need to work without protection drivers.
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2. Packaging
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2.1. The standard container specifications apply:
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CD ..................... 15,000,000 byte rars
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DVD .................... 50,000,000 byte rars
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DVD9 ................... 100,000,000 byte rars
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HDDVD/BLU-RAY <= 50GB .. 500,000,000 byte rars
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HDDVD/BLU-RAY > 50GB ... 1,000,000,000 byte rars
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2.2. No homemade ISOs.
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2.3. bin/cue contents must fit on the releases associated medium
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(repacking with crack increases the size).
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3. Labeling
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3.1 No need to TAG media type unless a version of another media type
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already was pred. For instance tag with DVD when cdversion is out.
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4. Miscellaneous
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4.1. The game must be pred within 24 months of the retail launch date.
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</pre>
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</body>
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</html>
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