275 lines
20 KiB
HTML
275 lines
20 KiB
HTML
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<title>2019_NSWv1.1.nfo</title>
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@font-face {
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font-family: nfo;
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font-style: normal;
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src: url(nfo.eot);
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}
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.nfo {
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padding: 12px;
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font-family: nfo, courier new;
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font-size: 11px;
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line-height: 1em;
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</style>
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<pre class="nfo"> ______ _______ ______ _______ _____ _____ _______
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_/ _ )__ _/ _ /_\ \ _/ _ /_ _/ \_ / _/_ _/ _ /__
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\ _/ \\ -\___\ \\ \\ -\___\ \\ _\ \--\___ \\ -\___\ \
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/ \ . _/ . . _/ . \ . :/ . _/ _\
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./_____:\_____/____________\ \________/____:\_____\_______/___________\
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/______/
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_______
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_______ _____ _____\ \ __________ _____
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/ __ )__\ \\ \\ \ / _ / / _/____ NSW Scene Rules
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/ /_ \ \ \ \\ -\____\---\___ \ [09 October 2019]
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/ \ . \ . . _/ . :/ \
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\______:\______\___________\ \___________\___________/. ----------------+
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. /_______/ . .
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| NSW Release Standards v1.1 2019 |
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+-----------------------------------------------------------------------------+
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| 1) Packaging: |
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| 1.1) Releases MUST be packed in RARs multiples of 50,000,000 bytes but |
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| no larger than 500,000,000 bytes. |
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| 1.2) SFV and NFO must be included with the release. |
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| 1.3) RAR, SFV, NFO and JPG files MUST have unique filenames |
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| 1.4) Rars must be RAR4 or RAR5 using M1 compression (fastest) or higher |
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| 1.5) NFOs MUST be in plain-text and include the following: |
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| . Name of the title |
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| . Source Region for carts |
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| . Nintendo Content Archive (NCA) Title IDs |
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| . All compatible Title IDs for trainers, DLCs, or other game |
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| patches |
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| 1.6) NFOs SHOULD include the following: |
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| . All included game languages |
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| . Short description of the release |
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| |
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| 2) Image format: |
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| 2.1) Cartridge releases MUST be in .XCI format. |
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| 2.2) eShop releases MUST be in .NSP format. |
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| 2.3) XCI files MUST have the CERT sector replaced with all FF bytes. |
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| 2.4) A full dump of a new cartridge revision is not allowed! |
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| If the secure partition has differences to a previous revision |
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| (game updates/DLC/etc included), and if the changes have not |
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| been previously released in some other form as Update etc., |
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| you can extract only the Update .NSP and pre it standalone. |
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| The full cartridge revision equals base-game + update and is |
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| only acceptable as INTERNAL release for collectors. |
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| 2.5) For an eShop release, all NCA files downloaded from eShop MUST be |
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| included in the release. They must have the NAX-layer decrypted. |
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| 2.6) For an eShop release, the NSP must include a forged ticket. |
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| The titlekey in this ticket must be encrypted with the relevant |
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| common ES key ("titlekek"). All console identifying information |
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| (including signature) must be removed. |
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| This ticket must be able to be imported using ES with signature |
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| checks patched out! |
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| |
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| 3) Proof: |
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| 3.1) Snapshot (not scan) of cartridge (printed side) are required with |
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| with a group tag included in the picture in JPEG format. Cartridge |
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| snapshot must be in good quality with cart details clear and |
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| visible. |
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| 3.2) Releases that fail to pre with such proof are to be considered a |
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| nuke and can be propered. |
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| PROOFFiXES later than 4 hours from pre (if proper has not been |
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| pred during that time period) will not be accepted. |
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| 3.3) If the medium or cover/booklet contain anything that may expose |
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| your identity, then that part of the image can be blurred or |
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| blackened. Small portions containing store stickers/barcodes may |
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| be blurred or blackened. Additional scans may be added but these |
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| DO NOT count as sufficient proof! |
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| 3.4) eShop releases will be exempt from proof requirements as they are |
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| downloadable. It is encouraged to release any games as fast as |
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| possible from their publish time, to ensure the titlekeys were |
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| NOT already shared and making your sources look suspect. |
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| Stealing Title keys from the public is obviously not tolerated! |
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| |
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| NOTE: We STRONGLY recommend the removal of all Exif data! Uniquely |
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| identifying information such as the camera serial number and GPS |
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| coordinates can pose a security threat if not removed. |
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| Use tools such as jhead, PureJPG, EXIF Cleaner... |
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| |
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| 4) Update/Patch/Trainer/DLC/eShop releases. |
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| 4.1) NSP game patches (updates) are allowed to be released, for the |
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| benefit of reducing / accommodating those with console bans. |
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| Small Day One patches are allowed to be packed together with main |
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| eShop release. Other updates can be released individually. |
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| Groups can decide to release day one updates seperately if |
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| they consider the size relative to game unreasonable. |
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| Updates for Cartridge releases must be released seperately. |
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| Only latest Update versions allowed, these contain previous data, |
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| other cases use INTERNAL or READNFO to explain the purpose/case. |
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| 4.2) eShop releases do not need the titlekey in the NFO. |
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| Anyone can extract the titlekey from the release themself. |
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| 4.3) If update is for an INTERNAL release, update must be tagged as |
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| INTERNAL too. |
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| 4.4) Any custom modifications to an NCA (for example: crack, trainer |
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| etc) must be in a custom patch format compatible with popular |
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| open-source custom firmware solutions, or an NSP/homebrew NRO that |
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| generates such custom patches. |
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| 4.5) A trainer for a paid game must be compatible with at least one of |
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| the releases of a game. Compatible titleid/release name must be |
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| included in the NFO. |
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| 4.6) An in-app purchase crack can dupe a trainer or vice versa if they |
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| provide wholly the same features. |
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| For example: if a group releases an in-app purchase crack that |
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| allows to get unlimited coins, a later trainer that only has |
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| options for increasing coins by a certain amount, and options |
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| related to obtaining the benefits of coins, would be a dupe. |
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| 4.7) It is allowed to release paid DLC, trainers or in-app purchase |
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| cracks for free eShop games too, no need for INTERNAL tags. |
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| 4.8) The latest compatible game version may be included in the release, |
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| if a previous release did not include it. |
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| Therefore: it is allowed to release free eShop games, as long as |
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| you either provide some paid DLC with it, or put in the work and |
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| make a trainer or an in-app purchase crack! Else use INTERNAL. |
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| In this case, "incl." must be added to the dirname where |
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| appropriate. If the latest compatible game version is a patch |
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| NCA, then the directory name of the release including the base |
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| game NCA must be included in the NFO. |
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| 4.9) An NSP game update that has already been released as part of an |
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| updated XCI cart revision must be tagged INTERNAL or it's a dupe. |
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| 4.10) DLC or DLC Unlocker must be specified if the .NSP contains data |
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| or is considered an Unlocker by definition. |
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| DLC Unlockers for multiple Title ID/Region versions may be packed |
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| in the same release and mentioned in NFO. |
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| If DLC is Title ID/Region specific, it must be mentioned in NFO |
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| and on the second release requires specific _DLC tagging |
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| and may be released individually. |
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| |
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| 5) Region, Languages, Tags: |
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| 5.1) The dirname must contain the English game name when English is |
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| available in-game. |
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| 5.2) The first working release with English does not require any tags. |
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| If a game does not include the English language, this must be |
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| specified in the dir name unless the region tag implies that |
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| regions native language is the only language in the game |
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| eg. game tagged JPN is Japanese only, hence does not need to |
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| state the language. |
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| 5.3) For non English releases (JAPANESE/KOREAN/etc.) the directory |
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| name MUST have a region tag (JPN/KOR/MULTI...) |
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| 5.4) If a game is re-released for having additional foreign languages, |
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| the release must be tagged as MULTI and the NFO must specify |
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| which additional languages are included. |
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| If no different set of languages is available, but the game still |
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| has a different Title ID, you must use INTERNAL tag. |
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| 5.5) The version number must be the parsed format, cut down to the |
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| last non-zero non-dot character. Therefore: if CNMT version is |
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| v65536 (0.1.0.1), version number in dirname should be v1.0.1 |
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| Dirname should use the version number on the game icon details |
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| and nfo should contain both: Example v1.0.1 (v65536) |
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| 5.6) If the release is (or includes) an in-app purchase crack then the |
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| dirname must include the IAPCrack tag (also see rule 4.6). |
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| 5.7) If the release is (or includes) a trainer then the dirname must |
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| include the PlusX.Trainer tag where X is the number of options |
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| that the trainer provides (also see rule 4.6). |
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| |
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| 6) Other NFO information: |
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| 6.1) If the version number in-game is different to the CNMT version |
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| number, then the in-game version number can be included in NFO. |
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| 6.2) If the release is an XCI/NCA cart revision, the revision number |
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| of the cartridge can be included in the NFO. |
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| 6.3) If the game is online-only, the NFO must include this information |
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| 6.4) If the release is a crack or trainer compatible with more than one |
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| version/update of a game, the highest compatible version number |
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| must be included in the dirname, and other compatible versions |
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| listed in the NFO. |
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| 6.5) If the release uses REPACK, PROPER or INTERNAL tags, then the |
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| reason for using these tags must be explained in the NFO. |
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| |
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| 7) Dupes, Nukes, REPACK, PROPER, INTERNAL: |
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| 7.1) First release wins, whether it is from eShop (NSP) or cart (XCI). |
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| Do NOT mention its source (XCI or eShop) in the dir name; use |
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| nfo for that. This means releasing the same game that another |
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| group released (even if original pre is eShop and yours is XCI) |
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| WILL BE considered as a dupe. |
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| This also applies if the title ID is different: different titleID |
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| does not necessarily mean different game/content. |
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| 7.2) Complete edition of games are allowed, even if the original game |
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| was pred. This means you are allowed to re-release a game that |
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| actually brings new contents (GOTY, special edition, DLCs) even |
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| if DLCs were pred separately. |
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| 7.3) If a release is flawed for any reason, for example, if the game |
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| crashes on level 2. Then you can release a PROPER that fixes the |
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| issue. If you are fixing your own release, then use the REPACK tag |
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| instead of the PROPER tag. PROPER/REPACK reason must be stated in |
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| the NFO. |
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| 7.4) If the release has a packing issue, such as it will not extract, |
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| a rar does not match the crc in the SFV or it pre'd with missing |
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| files (RAR/NFO/SFV) then it will be nuked and can be REPACK'ed, |
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| PROPER'ed or RARFiX'ed. |
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| 7.5) If a dirname is mislabeled, The release will be nuked. No other |
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| group can PROPER in this instance, it is expected that the release |
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| will be fixed with a DiRFiX from the original group. |
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| 7.6) You are not allowed to release DUPES with INTERNAL tag when |
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| losing the race. INTERNAL can not be abused to pre a lost race. |
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| 7.7) You are not allowed to pre game updates that don't have a scene |
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| release of the base game (P2P doesn't count as scene!). |
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| 7.8) You are not allowed to pre half a game, or portions of a game |
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| (few characters, few levels, etc) for games that need a mandatory |
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| day 1 patch/content to be complete. |
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| 7.9) Only working PLAYABLE releases on current CFW solutions are |
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| allowed. This means you are not allowed to pre a non-working |
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| game until it's fixed either by you or by new CFW/tools. |
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| If you believe the problem to be related to the CFW/current tools |
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| and not your dump and still think not preing it will stall |
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| progress, you are invited to pre it as INTERNAL and note the issue |
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| in the NFO. |
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| 7.10) If your release doesn't pass the internal NSW hash checks and is |
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| detected as damaged even if it seems to be working, then the |
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| release is not valid. |
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| 7.11) Online only games should be tagged as INTERNAL. |
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| 7.12) NSP2XCI tools can not be used to pre XCI releases. For archival |
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| purposes, you can pre XCIs of retail carts after eShop as INTERNAL |
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| but not for lost race after eShop. It is encouraged to dump |
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| undumped games rather than releasing EVERY release cart after |
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| eShop as there are tools for conversion available. |
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| |
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| 8) FiXES: |
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| 8.1) Some examples of fixes include NFOFiX, DiRFiX, PROOFFiX, RARFiX, |
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| OFFLiNE, CRACKFiX, and FiX. If it can not be FiX'ed, then a REPACK |
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| is required. |
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| 8.2) The NFO MUST state the dirname of release that is being fixed |
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| 8.3) A PROOFFiX must follow the PROOF requirements laid out in 3.1, 3.3 |
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| and 3.4. |
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| 8.4) DiRFiX to iNTERNAL is permitted for technical reasons, but never |
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| to shield from a nuke for dupe when having lost the race. |
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| |
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| 9) Only these characters are allowed in dirname and filenames: |
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| ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789.-_ |
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| 10) Suggested directory formats _ and . are both accepted |
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| Game.Name.<PROPER/READ.NFO/REPACK>.NSW-GROUP |
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| Game_Name_<PROPER/READNFO/REPACK>_NSW-GROUP |
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| Game.Name.<PROPER/READ.NFO/REPACK>.MULTI.NSW-GROUP |
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| Game_Name_<PROPER/READNFO/REPACK>_MULTI5_NSW-GROUP |
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| Game.Name.<PROPER/READ.NFO/REPACK>.IAPCrack.NSW-GROUP |
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| Game.Name_<PROPER/READNFO/REPACK>_Plus3_Trainer_NSW-GROUP |
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| Game.Name.<PROPER/READ.NFO/REPACK>.v0.1.IAPCrack.NSW-GROUP |
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| Game.Name.<PROPER/READ.NFO/REPACK>.Incl.IAPCrack.NSW-GROUP |
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| Game_Name_<PROPER/READNFO/REPACK>_DLC_NSW-GROUP |
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| Game_Name_<PROPER/READNFO/REPACK>_EUR_DLC_NSW-GROUP |
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| Game_Name_<PROPER/READNFO/REPACK>_DLC_Unlocker_NSW-GROUP |
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| Game.Name.Update.v1.0.1.<PROPER/READNFO/REPACK>.NSW-GROUP |
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| Game_Name_Update_v1.0.1_<PROPER/READNFO/REPACK>_NSW-GROUP |
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+-----------------------------------------------------------------------------+
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| Signed |
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| - HR - JRP - LaKiTu - LUBE - PUSSYCAT - SUXXORS - VENOM |
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+-----------------------------------------------------------------------------+
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| Compliance with this document is mandatory as of 2019-10-09 00:00:01 UTC |
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+-----------------------------------------------------------------------------+</pre>
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