122 lines
6.3 KiB
HTML
122 lines
6.3 KiB
HTML
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
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<title>2010_NDSr.nfo</title>
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<pre class="nfo">Over the last few months, there have been numerous nuke wars and various
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releases of the same game by different groups. This all started by the
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first game that had antipiracy protection:
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Final_Fantasy_Crystal_Chronicles_Rings_Of_Fate_USA_NDS-HugeCock
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Since Final Fantasy, there are various types of protections varying from
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custom to different versions of dsprotect. These protections can be best
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compared to the PC scene. For Nintendo NDS, there are different cart
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manufacterers that allow a user to play a dumped game image ie "rom."
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These manufacterers are mostly chinese based and have no or unofficial support.
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These Chinese manufacterers have only one model, to have the most compatibility
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as they ARE RUNNING A BUSINESS. They are in turn, making a profit. Some people
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have suggested that by removing protections, these cart manufacterers are unable
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to improve their hardware to combat the new protections that are always being
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updated. Let's put this theory to test shall we?
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With Pokemon_SoulSilver_USA_NDS-XPA / Pokemon_HeartGold_USA_NDS-XPA
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and Prince_of_Persia_The_Forgotten_Sands_EUR_INTERNAL_NDS_DSi-DSperate,
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it was fixed after a long period of time on akaio but took other teams a while
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to steal a fix and most couldn't run these games still. This begs a question,
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since when is the "real" scene EVER had to rely on p2p and forum cracks. In
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any other section this is not allowed, WHY should it be allowed in NDS. The
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scene IS about cracking and releasing working games. That is exactly what we
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expect from the PC scene. Our favorite FPS and other PC games being cracked
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by our favorite groups where there is respect and honor amongst the scene and
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competition (something that seems to be lacking in NDS).
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In PC scene there are 1:1 releases that are "clone" but then cracked again
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later. An example is: Pro.Cycling.Manager.2009.CloneDVD-AVENGED
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and Pro.Cycling.Manager.2009-SKIDROW. Neither should dupe each other. They
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are both good. IF there is an antipiracy protection, it should be tagged as
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such and cracked should be allowed and not be considered a dupe. IF you can not
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crack, why don't you work with a group that could crack it or tag it as
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PROTECTED or CLONE or something? A great example is the recent NDS pre where
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two rival groups came together: Dragon_Quest_IX_NDS-XENOM. Good for XPA and
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Venom to put their differences aside to get a great game cracked.
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A few months ago, there was talk about the idea of doing rulesets with one idea
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in mind: How to handle the cracks and protections. Unfortunately, due to
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political reasons, the section did NOT want to work with rival groups but
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instead ended up with two different rulesets:
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The.NintendoDS.Release.Standards.2010-NDS
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The.Official.NintendoDS.Ruleset.2010.NDS-CONSOLE
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where basically two different sets of groups wrote and signed their own rules.
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The problem is on The.Official.NintendoDS.Ruleset.2010.NDS-CONSOLE MULTIPLE
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groups have stated that they didn't even sign it such as EXiMUS as found in
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Sherlock_Holmes_DS_and_the_Mystery_of_Osborne_House_EUR_MULTi6_NDS-EXiMiUS nfo
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This first of all questions the validity of the ruleset but the biggest
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question are the actual groups that have "signed" it
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2CH: Known p2p group
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6rz: Known p2p group
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BAHAMUT: Spongebob_Truth_Or_Square_USA_NDS-BAHAMUT stated they didnt
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agree to sign with all the p2p groups
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DeNovo: Inactive
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EXiMiUS: never signed
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Loli: Known p2p group
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MainichiHentaiShimbun: known p2p group
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NukeThis: Known p2l group
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OneUp: Known p2l group
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SCZ: Known p2p group / inactive
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TRM: never signed / inactive
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WetNWild: never signed / inactive
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WRG: inactive, now a new tag
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Not to pick on one ruleset vs. the other but this right here already makes
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this ruleset INVALID. Even though there are nukers that still base their
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nukes on this rulesets such as "packing being rar at 5 meg pieces" and "region
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tagging." Considering NDS alone is 5 years old and has been doing .zip from
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GBA days, how can you nuke for .rar overnight as well as region tagging?
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On a region free system, region tagging is NOT required for the first english
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release. This has been done on XBOX360: Final.Fantasy.XIII.X360-Allstars, PS2:
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Black.PS2DVD-Allstars, DC: Sonic_Adventure_DC-KALISTO, etc. Considering none
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of the groups listed actually crack protections and try having rules for cracks
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it begs the question? Do you want to wait for p2p to do the cracks?
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When groups are trying to make the scene less p2p and for once, ignoring p2p
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releases and doing legit scene releases, why should you release protected
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releases and act like its not your problem and make it so you depend on p2p
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such as known p2p / forum user rudolph to crack your releases for you? Is this
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not counterintuitive? The scene tradition is about being 'first working wins'
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but instead its as if we welcome p2p and we support p2p and chinese companies
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that are making a business off flash carts. If there are releases that are
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useless till a crack is made, why isn't it nuked? if the release is NOT
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working to these users such as Digimon_Story_Lost_Evolution_JPN_NDS-BAHAMUT
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where there are no good p2p cracks, what are we doing this for? Sure maybe a
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game works on one flash cart, but what happens when a new protection comes or
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updated protection and makes that one particular cart useless? The scene was
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about cracking protections and other things, not a kiddie racing game where a
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monkey can dump a game. The first working release wins the race, that's how it
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is for 0day, PC and other sections, so I beg of you, NDS Scene, please evolve
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just as PC has with clone and cracked releases can co-exist.
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"Concerned Retired NDS/GBA Scene Founding Members"
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</pre>
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</body>
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</html>
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