lezzo.org/blog/mirror/scenerules.org/t.html?id=2009_DOX.nfo.html
2022-01-24 19:24:31 +00:00

232 lines
11 KiB
HTML

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>2009_DOX.nfo</title>
<style type="text/css">
@font-face {
font-family: nfo;
font-style: normal;
font-weight: normal;
src: url(nfo.eot);
}
.nfo {
padding: 12px;
font-family: nfo, courier new;
font-size: 11px;
line-height: 1em;
}
</style>
</head>
<body>
<pre class="nfo">
&#9484;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9488;
&#9474; &#9474;
&#9474; The TRAINER Releasing Standards 2009 &#9474;
&#9474; &#9474;
&#9474;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9472;&#9474;
&#9472;&#9472;[ INTRODUCTION ]&#9472;&#9472;
As game engines are evolving so are trainers. One trainer being better than
an other trainer it&#39;s more difficult these days to determine which trainer
has the best quality. Therefor to guide everyone making trainers in the
scene we decided to set up a set of rules. The rules are there to give
everyone the possibility to work at the same level through the same rules.
At this time there are no rules trainer related. We think it&#39;s time to set
up some standards so when we sceners using a trainer we can be sure it has
an certain level of quality in it.
Please read this draft, and if you do not agree to certain parts of it,
please inform us and tell us what exactly needs to be changed/removed/added,
so that it fits your opinion about what these rules should look like.
&#9472;&#9472;[ TRAINERs ]&#9472;&#9472;
- .rar and .zip file names should have a maximum of 8.3 characters.
- Compression format for iSO trainers is RAR.
- Compression format for 0DAY trainers is ZIP.
Compression mode should be m1 or above.
- 0DAY trainers must include DIZ file.
- NFO must be included in each RAR/ZIP.
- Trained games must previously have been released as a valid (non-nuked)
release into the 0DAY/iSO section.
Only game releases from valid/non-scenebanned release groups may be used.
- To keep the competition, trained games must not be older than 6 months.
- If an update for a game has been released, it is still allowed to release a
trainer for the old version of the game. If this game isn&#39;t older than
three months.
- All trainers should work the same on all formats that the game supports.
If the game supports Win9x/ME/XP/Vista, then the trainers options must work
on all those formats too.
Due to WinVista there may also be games that support dx10 with a second
game.exe. However, as long as the dx9 trainer works on all supported
formats, the trainer will be accepted as valid, if this issue has been
explained in the .nfo.
- Trainers which have been made with so called &#39;Trainer Making Utilities&#39;
like TMK, GameTrainerStudio or any other utility, are not allowed.
- Trainers for BETAs/DEMOs/etc. are not allowed. Unless the trainer is tagged
as internal.
- All languages are allowed.
Accordingly it is preferred (but not necessary) to write the .nfo in the
language the release is for. If the .nfo is not the same language as the
trainer is for, english must be used.
- No group should use anothers groups work. No exceptions.
Any group that does, will be nuked and should be banned instantly.
Any future release/s of this group will be ignored.
- Using ingame cheats in trainers shows of no respect to other trainer makers
and is not allowed in any way.
Any group that does, will be nuked and should be banned instantly.
Any future release/s of this group will be ignored.
- Option Counting:
Trainer options should be counted properly. Lame ways like explained below
aren&#39;t allowed to count the amount of options on a trainer. Everyone can
throw out shit.
For example:
Health:
Infinite Health for player A
Infinite Health for player B
Same for more than 1 team mate
These options can be seperated in the trainer, but they count as one
option.
Ammo:
Ammo in a game is based on ALL ammunition types. It should include
grenades, mines and everything else related to ammunition.
These options can be seperated in the trainer, but they count as one
option.
In short this means every option related with secondary or primary ammo
should be counted as one option.
Items:
Usually trainers are called +20 or bigger because people are counting all
different types of items as seperate options.
Items can have a different hotkey in the trainer but they count as one
option.
Resources:
Wood, Stones, Iron, etc. are Resources.
These options can be seperated in the trainer, but they count as one option
unless:
for example we take a game where we have wood, stone and coal.
If resources are treated as individually in the game ie for trading among
other AI players or games like civilization where some resources affect
trade, while other affect military, etc, those are allowed to be regarded
as individual options.
Time:
Infinite Time for Game-Mode A
Infinite Time for Game-Mode B
Infinite Time for Mini-Game A
Infinite Time for Mini-Game B
These options can be seperated in the trainer, but they count as one
option.
Toggles:
Toggle Option 1 ON/OFF
For those who don&#39;t know already, this is only one option.
- If you do not count your options correctly, you may get PROPERed by other
groups.
- Release Name:
The Release Name has to include the trained games name, the version number
(if an update has been trained) the number of options and the group name.
DEFAULT:
&#60;Game Name>.PLUS.&#60;Option Number>.TRAINER-&#60;GROUP NAME>
&#60;Game Name>_PLUS_&#60;Option Number>_TRAINER-&#60;GROUP NAME>
&#60;Game Name>.&#60;Version Number>.PLUS.&#60;Option Number>.TRAINER-&#60;GROUP NAME>
&#60;Game Name>_&#60;Version Number>_PLUS_&#60;Option Number>_TRAINER-&#60;GROUP NAME>
REPACK&#39;S:
&#60;Game Name>.PLUS.&#60;Option Number>.TRAINER.REPACK-&#60;GROUP NAME>
&#60;Game Name>_PLUS_&#60;Option Number>_TRAINER_REPACK-&#60;GROUP NAME>
&#60;Game Name>.&#60;Version Number>.PLUS.&#60;Option Number>.TRAINER.REPACK-&#60;GROUP NAME>
&#60;Game Name>_&#60;Version Number>_PLUS_&#60;Option Number>_TRAINER_REPACK-&#60;GROUP NAME>
PROPER&#39;s:
&#60;Game Name>.PROPER.PLUS.&#60;Option Number>.TRAINER-&#60;GROUP NAME>
&#60;Game Name>_PROPER_PLUS_&#60;Option Number>_TRAINER-&#60;GROUP NAME>
&#60;Game Name>.&#60;Version Number>.PROPER.PLUS.&#60;Option Number>.TRAINER-&#60;GROUP NAME>
&#60;Game Name>_&#60;Version Number>_PROPER_PLUS_&#60;Option Number>_TRAINER-&#60;GROUP NAME>
Examples:
Trackmania.United.Plus.1.Trainer-JEDiDOX
Star_Trek_Legacy_v1.030_Plus_5_Trainer-HATEDOX
Not valid:
Wartorn.Resource.Trainer-MYSTiCAL
The_Sims_Money_Trainer-DVN
- Dupes:
Group A releases a +5 trainer for game X.
Later if group B releases a trainer for game X with the same +5 options, it
is a dupe.
If group B wants to make a valid trainer for game X, group B must have at
least one or more new options on top of the original trainers. Group B can
also release an trainer with less options but completely different ones
than the one made by group A.
- Multiple Releases:
If group A releases a +3 and later wants to release a new trainer with
more options, the new trainer&#39;s dir has to contain &#39;REPACK&#39;.
This will result in the previous trainer being nuked and the new trainer
being valid. We know this rule can result in a debate. Setting the rule
like this avoids groups updating and updating their trainer all the time.
Updating your trainer to work with an updated version of the game is
offcourse allowed. The rule is there to avoid a pre flood of updated over
updated trainers for the same game version.
Better create a QUALITY trainer in the first try than updating it 5 times
to get the same result as an other group. Do your best on your first prior
trainer release.
- REPACK&#39;s:
Trainers with one or more non-working option/s can be re-released by doing
a repack. NON working options can be removed, although we condone everyone
to fix them to keep the quality. The dirname has to include REPACK.
Make sure to lable the trainer appropriate. So if your faulty trainer had
6 options and you remove two options. Lable the REPACK as a PLUS 4 than.
- PROPER&#39;s:
Trainers with one or more non-working option/s can be propered by another
group.
The PROPER Trainer must not have less options than the original (non-
working) release.
NFO must include detailed proper reason.
Dirname has to include PROPER.
&#9472;&#9472;[ GROUPS ]&#9472;&#9472;
- ALL groups (0DAY/DOX) that ever DID or possibly MAY release a trainer, are
being considered as signers of the FINAL TRS.
These rules have been accepted by the following groups:
===========================================================================
Council of ReUnion, Reebsaw, Outlaws and team BReWErS
Draft 1.2
&#60;END></pre>
</body>
</html>