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    <pre class="nfo">          ______      _______ ______    _______    _____      _____    _______
        _/   _  )__ _/  _   /_\     \ _/  _   /_ _/     \_   /   _/_ _/  _   /__
        \   _/     \\  -\___\ \\     \\  -\___\ \\   _\   \--\___   \\  -\___\  \
       /    \       .  _/      .      .  _/      .   \     .   :/    .  _/      _\
     ./_____:\_____/____________\      \________/____:\_____\_______/___________\
                                /______/
                            _______
       _______   _____ _____\      \   __________    _____
      /   __  )__\    \\    \\      \ /    _    /   /   _/____ NSW Scene Rules 2018
     /   /_      \     \     \       \\   -\____\---\___      \   [xx August 2018]
    /      \      .     \     .       .   _/      .   :/       \
    \______:\______\___________\       \___________\___________/. ----------------+
    .                          /_______/                       .                  &#9516;&#9474;
    &#9516;&#9474;                                                                             &#9516;&#9474;
    &#9516;&#9474;                       NSW Release Standards v1.0 2018                       &#9516;&#9474;
    &#9500;&#226;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9516;&#9508;
    &#9516;&#9474;                                                                             &#9516;&#9474;
    &#9516;&#9474;  1) Packing:                                                                &#9516;&#9474;
    &#9516;&#9474;     1.1) Releases must be packed in RAR. SFV and NFO must be included.      &#9516;&#9474;
    &#9516;&#9474;     1.2) RAR, SFV, NFO and JPG files must have unique filenames.            &#9516;&#9474;
    &#9516;&#9474;     1.3) Rars must be in multiples of 50.000.000 bytes but no larger than   &#9516;&#9474;
    &#9516;&#9474;          500.000.000 bytes.                                                 &#9516;&#9474;
    &#9516;&#9474;     1.4) Rars must be RAR4 or RAR5 using M1 compression (fastest) or better.&#9516;&#9474;
    &#9516;&#9474;                                                                             &#9516;&#9474;
    &#9516;&#9474;  2) NFO:                                                                    &#9516;&#9474;
    &#9516;&#9474;     2.1) The release must include a .NFO. The file must be a plain-text     &#9516;&#9474;
    &#9516;&#9474;          document and at least include the name of the title.               &#9516;&#9474;
    &#9516;&#9474;     2.2) NFO must include NCA title IDs.                                    &#9516;&#9474;
    &#9516;&#9474;     2.3) In the case of a trainer or other game patch, all compatible       &#9516;&#9474;
    &#9516;&#9474;          title IDs must be included in the NFO.                             &#9516;&#9474;
    &#9516;&#9474;     2.4) The source region must be included in the NFO.                     &#9516;&#9474;
    &#9516;&#9474;     2.5) All game languages are encouraged to be included in NFO.           &#9516;&#9474;
    &#9516;&#9474;     2.6) A short description of the release is encouraged to be in the NFO. &#9516;&#9474;
    &#9516;&#9474;                                                                             &#9516;&#9474;
    &#9516;&#9474;  3) Image format:                                                           &#9516;&#9474;
    &#9516;&#9474;     3.1) For cartridge dumps, only XCI or NCA format are acceptable.        &#9516;&#9474;
    &#9516;&#9474;     3.2) For eShop releases, only NSP format releases are acceptable.       &#9516;&#9474;
    &#9516;&#9474;     3.3) NCA dupes XCI if XCI release came first.                           &#9516;&#9474;
    &#9516;&#9474;          An XCI release after a cartridge NCA release is not a dupe.        &#9516;&#9474;
    &#9516;&#9474;     3.4) NCA files must not be renamed from their original filenames.       &#9516;&#9474;
    &#9516;&#9474;     3.5) XCI files must have the CERT sector replaced with all FF bytes.    &#9516;&#9474;
    &#9516;&#9474;     3.6) For a cartridge dump in NCA format, the release must include only  &#9516;&#9474;
    &#9516;&#9474;          the contents of the secure partition.                              &#9516;&#9474;
    &#9516;&#9474;     3.7) A dump of a new cartridge revision must only be released if the    &#9516;&#9474;
    &#9516;&#9474;          secure partition has differences to a previous revision            &#9516;&#9474;
    &#9516;&#9474;          (game updates/DLC/etc included), and only if the changes have not  &#9516;&#9474;
    &#9516;&#9474;          been previously released in some other form.                       &#9516;&#9474;
    &#9516;&#9474;     3.8) For an eShop release, all NCA files downloaded from eShop must be  &#9516;&#9474;
    &#9516;&#9474;          included in the release. They must have the NAX-layer decrypted.   &#9516;&#9474;
    &#9516;&#9474;     3.9) For an eShop release, the NSP must include a forged ticket. The    &#9516;&#9474;
    &#9516;&#9474;          titlekey in this ticket must be encrypted with the relevant common &#9516;&#9474;
    &#9516;&#9474;          ES key (&#34;titlekek&#34;). All console identifying information           &#9516;&#9474;
    &#9516;&#9474;          (including signature) must be removed.                             &#9516;&#9474;
    &#9516;&#9474;          This ticket must be able to be imported using ES with signature    &#9516;&#9474;
    &#9516;&#9474;          checks patched out!                                                &#9516;&#9474;
    &#9516;&#9474;                                                                             &#9516;&#9474;
    &#9516;&#9474;  4) Proof:                                                                  &#9516;&#9474;
    &#9516;&#9474;     4.1) All releases are encouraged to include a proof picture             &#9516;&#9474;
    &#9516;&#9474;          with cartridge and a group tag, for &#34;new&#34; groups which pred less   &#9516;&#9474;
    &#9516;&#9474;          then 50 &#34;working&#34; releases this is mandatory.                      &#9516;&#9474;
    &#9516;&#9474;     4.2) You have 24 hours AFTER NUKE to release a Prooffix.                &#9516;&#9474;
    &#9516;&#9474;          After this 24 hours grace period, any other group is allowed to    &#9516;&#9474;
    &#9516;&#9474;          release a PROPER with scans/photos.                                &#9516;&#9474;
    &#9516;&#9474;     4.3) Proof picture can be scanned and must be in JPEG format.           &#9516;&#9474;
    &#9516;&#9474;     4.4) Proof picture must not be blurry. Cartridge Code must be clearly   &#9516;&#9474;
    &#9516;&#9474;          visible.                                                           &#9516;&#9474;
    &#9516;&#9474;     4.5) If the medium or cover/booklet contain anything that may expose    &#9516;&#9474;
    &#9516;&#9474;          your identity, then that part of the image can be blurred or       &#9516;&#9474;
    &#9516;&#9474;          blackened. Additional scans may be added but these DO NOT count    &#9516;&#9474;
    &#9516;&#9474;          as sufficient proof!                                               &#9516;&#9474;
    &#9516;&#9474;     4.6) eShop releases will be exempt from proof requirements as they are  &#9516;&#9474;
    &#9516;&#9474;          downloadable.                                                      &#9516;&#9474;
    &#9516;&#9474;                                                                             &#9516;&#9474;
    &#9516;&#9474;    NOTE: We STRONGLY recommend the removal of all Exif data! Uniquely       &#9516;&#9474;
    &#9516;&#9474;          identifying information such as the camera serial number and GPS   &#9516;&#9474;
    &#9516;&#9474;          coordinates can pose a security threat if not removed.             &#9516;&#9474;
    &#9516;&#9474;          Use tools such as jhead, PureJPG, EXIF Cleaner...                  &#9516;&#9474;
    &#9516;&#9474;                                                                             &#9516;&#9474;
    &#9516;&#9474;  5) Update/Patch/Trainer/eShop releases.                                    &#9516;&#9474;
    &#9516;&#9474;     5.1) NSP game patches are allowed to be released, for the benefit of    &#9516;&#9474;
    &#9516;&#9474;          reducing / accomodating those with console bans / &#34;superbans&#34;.     &#9516;&#9474;
    &#9516;&#9474;     5.2) eShop releases must provide the titlekey in the NFO.               &#9516;&#9474;
    &#9516;&#9474;     5.3) If update/patch/trainer is for an iNTERNAL release,                &#9516;&#9474;
    &#9516;&#9474;          update/patch/trainer must also be tagged iNTERNAL.                 &#9516;&#9474;
    &#9516;&#9474;     5.4) Source of update/patch origin must be included in NFO.             &#9516;&#9474;
    &#9516;&#9474;          Can also be tagged in dirname.                                     &#9516;&#9474;
    &#9516;&#9474;     5.5) Any custom modifications to an NCA (for example: crack, trainer    &#9516;&#9474;
    &#9516;&#9474;          etc) must be in a custom patch format compatible with popular      &#9516;&#9474;
    &#9516;&#9474;          open-source custom firmware solutions, or an NSP/homebrew NRO that &#9516;&#9474;
    &#9516;&#9474;          generates such custom patches.                                     &#9516;&#9474;
    &#9516;&#9474;     5.6) A trainer for a paid game must be compatible with at least one of  &#9516;&#9474;
    &#9516;&#9474;          the releases of a game. Compatible releases must be included in    &#9516;&#9474;
    &#9516;&#9474;          the NFO.                                                           &#9516;&#9474;
    &#9516;&#9474;     5.7) An in-app purchase crack can dupe a trainer or vice versa if they  &#9516;&#9474;
    &#9516;&#9474;          provide wholly the same features.                                  &#9516;&#9474;
    &#9516;&#9474;          For example: if a group releases an in-app purchase crack that     &#9516;&#9474;
    &#9516;&#9474;          allows to get unlimited coins, a later trainer that only has       &#9516;&#9474;
    &#9516;&#9474;          options for increasing coins by a certain amount, and options      &#9516;&#9474;
    &#9516;&#9474;          related to obtaining the benefits of coins, would be a dupe.       &#9516;&#9474;
    &#9516;&#9474;     5.8) It is allowed to release paid DLC, trainers or in-app purchase     &#9516;&#9474;
    &#9516;&#9474;          cracks for free eShop games.                                       &#9516;&#9474;
    &#9516;&#9474;     5.9) The latest compatible game version may be included in the release, &#9516;&#9474;
    &#9516;&#9474;          if a previous release did not include it.                          &#9516;&#9474;
    &#9516;&#9474;          Therefore: it is allowed to release free eShop games, as long as   &#9516;&#9474;
    &#9516;&#9474;          you either provide some paid DLC with it, or put in the work and   &#9516;&#9474;
    &#9516;&#9474;          make a trainer or an in-app purchase crack!                        &#9516;&#9474;
    &#9516;&#9474;          In this case, &#34;Incl.&#34; must be added to the dirname where           &#9516;&#9474;
    &#9516;&#9474;          appropriate. If the latest compatible game version is a patch NCA, &#9516;&#9474;
    &#9516;&#9474;          then the directory name of the release including the base game NCA &#9516;&#9474;
    &#9516;&#9474;          must be included in the NFO.                                       &#9516;&#9474;
    &#9516;&#9474;    5.10) An NSP game update that has already been released as part of an    &#9516;&#9474;
    &#9516;&#9474;          updated XCI cart revision must be tagged iNTERNAL.                 &#9516;&#9474;
    &#9516;&#9474;                                                                             &#9516;&#9474;
    &#9516;&#9474;  6) Region, Languages, Tags:                                                &#9516;&#9474;
    &#9516;&#9474;     6.1) The dirname should only contain the game name, CNMT version number &#9516;&#9474;
    &#9516;&#9474;          when non-zero and tags.                                            &#9516;&#9474;
    &#9516;&#9474;          If a game does not include the English language, this must be      &#9516;&#9474;
    &#9516;&#9474;          specified in the dir name unless the region tag implies that       &#9516;&#9474;
    &#9516;&#9474;          regions native language is the only language in the game           &#9516;&#9474;
    &#9516;&#9474;          eg. game tagged JPN is Japanese only, hence does not need to state &#9516;&#9474;
    &#9516;&#9474;          the language.                                                      &#9516;&#9474;
    &#9516;&#9474;     6.2) The version number must be the parsed format, cut down to the last &#9516;&#9474;
    &#9516;&#9474;          non-zero non-dot character. Therefore: if CNMT version is          &#9516;&#9474;
    &#9516;&#9474;          v65536 (0.1.0.0), version number in dirname should be v0.1         &#9516;&#9474;
    &#9516;&#9474;     6.3) For non English releases (JAPANESE/KOREAN/etc.) the directory      &#9516;&#9474;
    &#9516;&#9474;          name MUST have a region tag (JPN/KOR/MULTI...)                     &#9516;&#9474;
    &#9516;&#9474;     6.4) The source region should be included in the NFO.                   &#9516;&#9474;
    &#9516;&#9474;     6.5) If a game is re-released for having additional foreign languages,  &#9516;&#9474;
    &#9516;&#9474;          the release must be tagged as MULTI and the NFO must specify       &#9516;&#9474;
    &#9516;&#9474;          which additional languages are included.                           &#9516;&#9474;
    &#9516;&#9474;     6.6) A cartridge dump as NCA must be tagged as NCA.                     &#9516;&#9474;
    &#9516;&#9474;     6.7) If the release is (or includes) an in-app purchase crack then the  &#9516;&#9474;
    &#9516;&#9474;          dirname must include the IAPCrack tag (also see rule 5.9).         &#9516;&#9474;
    &#9516;&#9474;     6.8) If the release is (or includes) a trainer then the dirname must    &#9516;&#9474;
    &#9516;&#9474;          include the PlusX.Trainer tag where X is the number of options     &#9516;&#9474;
    &#9516;&#9474;          that the trainer provides (also see rule 5.9).                     &#9516;&#9474;
    &#9516;&#9474;     6.9) If the release is an NSP game update then the dirname must include &#9516;&#9474;
    &#9516;&#9474;          the Update tag. This tag must NOT be included if the release is an &#9516;&#9474;
    &#9516;&#9474;          XCI/NCA cart revision!                                             &#9516;&#9474;
    &#9516;&#9474;                                                                             &#9516;&#9474;
    &#9516;&#9474;  7) Other NFO information:                                                  &#9516;&#9474;
    &#9516;&#9474;     7.1) If the version number in-game is different to the CNMT version     &#9516;&#9474;
    &#9516;&#9474;          number, then the in-game version number can be included in the NFO &#9516;&#9474;
    &#9516;&#9474;     7.2) If the release is an XCI/NCA cart revision, the revision number of &#9516;&#9474;
    &#9516;&#9474;          the cartridge can be included in the NFO.                          &#9516;&#9474;
    &#9516;&#9474;     7.3) If the game is online-only, the NFO must include this information. &#9516;&#9474;
    &#9516;&#9474;     7.4) If the release is a crack or trainer compatible with more than one &#9516;&#9474;
    &#9516;&#9474;          version/update of a game, the highest compatible version number    &#9516;&#9474;
    &#9516;&#9474;          must be included in the dirname, and other compatible versions     &#9516;&#9474;
    &#9516;&#9474;          listed in the NFO.                                                 &#9516;&#9474;
    &#9516;&#9474;     7.5) If the release uses REPACK, PROPER or iNTERNAL tags, then the      &#9516;&#9474;
    &#9516;&#9474;          reason for using these tags must be explained in the NFO.          &#9516;&#9474;
    &#9516;&#9474;                                                                             &#9516;&#9474;
    &#9516;&#9474;  8) Dupes, Nukes, REPACK, PROPER, iNTERNAL:                                 &#9516;&#9474;
    &#9516;&#9474;     8.1) You cannot release a game if another group has already released    &#9516;&#9474;
    &#9516;&#9474;          it. This is a dupe and will be nuked accordingly.                  &#9516;&#9474;
    &#9516;&#9474;     8.2) If a releases is flawed for any reason, for example if the game    &#9516;&#9474;
    &#9516;&#9474;          crashes on level 2. Then you can release a PROPER that fixes the   &#9516;&#9474;
    &#9516;&#9474;          issue. If you are fixing your own release, then use the REPACK tag &#9516;&#9474;
    &#9516;&#9474;          instead of the PROPER tag.                                         &#9516;&#9474;
    &#9516;&#9474;     8.3) If the release has a packing issue, such as it will not extract,   &#9516;&#9474;
    &#9516;&#9474;          a rar does not match the crc in the SFV or it pre&#39;d with missing   &#9516;&#9474;
    &#9516;&#9474;          files (RAR/NFO/SFV) then it will be nuked and can be REPACK&#39;ed or  &#9516;&#9474;
    &#9516;&#9474;          PROPER&#39;ed.                                                         &#9516;&#9474;
    &#9516;&#9474;     8.4) If a dirname is mislabeld, The release will be nuked. No other     &#9516;&#9474;
    &#9516;&#9474;          group can PROPER in this instance, it is expected that the release &#9516;&#9474;
    &#9516;&#9474;          will be fixed with a DiRFiX from the original group.               &#9516;&#9474;
    &#9516;&#9474;     8.4) If you would like to release a DUPE for whatever reason then you   &#9516;&#9474;
    &#9516;&#9474;          must use the iNTERNAL tag. iNTERNAL is always shilded from Nuke.   &#9516;&#9474;
    &#9516;&#9474;                                                                             &#9516;&#9474;
    &#9516;&#9474;  9) FiXES:                                                                  &#9516;&#9474;
    &#9516;&#9474;     9.1) The only allowed fixes are DiRFiX and PROOFFiX.                    &#9516;&#9474;
    &#9516;&#9474;     9.2) A DiRFiX must contain an NFO and the NFO must state the dirname of &#9516;&#9474;
    &#9516;&#9474;          release that is being fixed.                                       &#9516;&#9474;
    &#9516;&#9474;     9.3) A PROOFFiX must follow the PROOF requirments laid out in 4.2, 4.3  &#9516;&#9474;
    &#9516;&#9474;          and 4.4. It must also contain an NFO and the NFO must state the    &#9516;&#9474;
    &#9516;&#9474;          dirname of the release being fixed.                                &#9516;&#9474;
    &#9516;&#9474;     9.4) If a release cannot be fixed with DiRFiX or PROOFFiX then you must &#9516;&#9474;
    &#9516;&#9474;          REPACK the release.                                                &#9516;&#9474;
    &#9516;&#9474;     9.5) You cannot DiRFiX a release to iNTERNAL to avoid a Nuke for Dupe.  &#9516;&#9474;
    &#9516;&#9474;     9.6) DiRFiX to iNTERNAL is permitted for technical reasons, but never   &#9516;&#9474;
    &#9516;&#9474;          to shield from a Nuke for Dupe.                                    &#9516;&#9474;
    &#9516;&#9474;                                                                             &#9516;&#9474;
    &#9516;&#9474; 10) Only these characters are allowed in dirname and filenames:             &#9516;&#9474;
    &#9516;&#9474;     ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789.-_       &#9516;&#9474;
    &#9516;&#9474;                                                                             &#9516;&#9474;
    &#9516;&#9474; 11) Suggested directory formats                                             &#9516;&#9474;
    &#9516;&#9474;     Game.Name.&#60;PROPER/READ.NFO/REPACK>.NSW-GROUP                            &#9516;&#9474;
    &#9516;&#9474;     Game.Name.&#60;PROPER/READ.NFO/REPACK>.NCA.NSW-GROUP                        &#9516;&#9474;
    &#9516;&#9474;     Game.Name.&#60;PROPER/READ.NFO/REPACK>.MULTI.NSW-GROUP                      &#9516;&#9474;
    &#9516;&#9474;     Game.Name.&#60;PROPER/READ.NFO/REPACK>.IAPCrack.NSW-GROUP                   &#9516;&#9474;
    &#9516;&#9474;     Game.Name.&#60;PROPER/READ.NFO/REPACK>.Plus3.Trainer.NSW-GROUP              &#9516;&#9474;
    &#9516;&#9474;     Game.Name.&#60;PROPER/READ.NFO/REPACK>.v0.1.Update.NSW-GROUP                &#9516;&#9474;
    &#9516;&#9474;     Game.Name.&#60;PROPER/READ.NFO/REPACK>.MULTI5.v0.1.Update_NSW-GROUP         &#9516;&#9474;
    &#9516;&#9474;     Game.Name.&#60;PROPER/READ.NFO/REPACK>.v0.1.IAPCrack.NSW-GROUP              &#9516;&#9474;
    &#9516;&#9474;     Game.Name.&#60;PROPER/READ.NFO/REPACK>.Incl.IAPCrack.NSW-GROUP              &#9516;&#9474;
    &#9516;&#9474;                                                                             &#9516;&#9474;
    &#9500;&#226;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9516;&#9508;
    &#9516;&#9474;                                   Signed                                    &#9516;&#9474;
    &#9516;&#9474;                                                                             &#9516;&#9474;
    &#9516;&#9474;                                                                             &#9516;&#9474;
    &#9500;&#226;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9516;&#9508;
    &#9516;&#9474;  Compliance with this document is mandatory as of 2018-xx-xx 00:00:01 UTC   &#9516;&#9474;
    &#9500;&#199;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#228;&#9500;&#214;
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