var audioFiles = []; var numAudioFiles = 14; // Preload the audio files for (var i = 1; i <= numAudioFiles; i++) { var coro = new Audio("cheers/" + i + ".ogg"); audioFiles.push(coro); } function coro() { // Generate a random index between 0 and the number of audio files var randomIndex = Math.floor(Math.random() * numAudioFiles); // Get the randomly selected audio from the array var c = audioFiles[randomIndex]; // Play the audio c.play(); }