# Battlestar Galactica: a guide for watching the show

## Table of Contents

- 1. Battlestar Galactica Viewing Order
  - 1.1. Blood and Chrome
  - 1.2. The Miniseries
  - 1.3. Season 1
  - 1.4. Season 2
    - 1.4.1. Razor
    - 1.4.2. Optional: Razor Flashbacks
    - 1.4.3. Rest of season 2
  - 1.5. The Resistance
  - 1.6. Season 3
    - 1.6.1. Caprica
    - 1.6.2. Rest of season 3
  - 1.7. Razor
  - 1.8. Season 4
    - 1.8.1. The Face of the Enemy
    - 1.8.2. Rest of season 4
    - 1.8.3. The Plan (DVD/Bluray movie)
    - 1.8.4. Finale
- 2. Further reading
- 3. The story so far
- 4. Episode reviews
  - 4.1. Season 02 Episode 14: Black Market
  - 4.2. Season 03 Episode 07: A Measure of Salvation
  - 4.3. Season 03 Episode 08: Hero
  - 4.4. Season 03 Episode 09: Unfinished Business
  - 4.5. Season 03 Episode 10: The Passage
  - 4.6. Season 03 Episode 14: The Woman King
  - 4.7. Season 03 Episode 18: The Son Also Rises
  - 4.8. Caprica Episode 18
  - 4.9. Season 03 Episode 20: Crossroads
  - 4.10. Season 04 Episode 03: The Ties That Bind
  - 4.11. Season 04 Episode 04: Escape Velocity
  - 4.12. Season 04 Episode 07: Guess What's Coming To Dinner
  - 4.13. Season 04 Episode 04: Sine Qua Non
  - 4.14. Season 04 Episode 14: Blood On The Scales
  - 4.15. The Plan
  - 4.16. Season 04 Episode 16: Deadlock
  - 4.17. Season 04: Battlestar Galactica Finale (S04E17-18-19-20)
    - 4.17.1. Other reviews
  - 4.18. Bloopers
- 5. Timeline

Battlestar Galactica stayed with me for the first part of 2021. It is a great work of art and probably my favorite tv show. In addition to that Battlestar Galactica was displayed in a time where internet and particularly the web was a very different medium from what came to be. The web was ripe with blogposts related to this show, blog wars on fan fictions and some honest reddit reviews. I am trying with this guide to give future viewers a sense of what it means when culture is not constrained into the cage of user hostile technologies such as streaming servicies and walled social media.

## 1 Battlestar Galactica Viewing Order

> The ultimate viewing order for Battlestar Galactica!

> With so many off-shoots, extended episodes, webisodes, one-off movies and weird bits and pieces it's very hard for a new Battlestar Galactica fan to know exactly what order to watch everything in.

> That's why, with the help of the kind folks at the Home Theater Forum, I decided to piece together a recommended viewing order for the entire series. But not just that, I've put together information on which versions of episodes you should watch and where you can find them, too. This really is the ultimate guide! (At least, it should be.)

> I hope you find it useful, and if you do think I've missed something, please leave a comment and let me know!

Thanks to Johnny Walker for giving the inspiration for the watching guide but also most of this post (http://thunderpeel2001.blogspot.com/2010/02/battlestar-galactica-viewing-order.html).

### 1.1 Blood and Chrome

This was potentially a whole new show at one stage, but it appears to be now just a stand-alone TV movie. The story follows the exploits of a young William Adama during the First Cylon War, and is considered a sequel to Caprica and a prequel to Battlestar Galactica.

After disappearing off the radar for a long time (possibly indicating that it wasn't up to the standards set by BSG), the story was finally been release for viewing on Machninima.com in 10 episodes. Then it was released on DVD/Bluray as a movie in a rated and unrated form.

I've been told there are no BSG spoilers, so you can watch this anytime you want. I decided to watch this in the beginning to get a sense of the universe of the story and understand if I wanted to start watching the whole show. It gives you a taste of a lot of the elements at the core of the show but the story is a little bit predictable and also told in the rest of the show for the most part. That's why I think it is most enjoyable to watch this movie before embarking on the whole journey.

### 1.2 The Miniseries

- Night 1
- Night 2

### 1.3 Season 1

- 1.01 33
- 1.02 Water
- 1.03 Bastille Day
- 1.04 Act of Contrition
- 1.05 You Can't Go Home Again
- 1.06 Litmus
- 1.07 Six Degrees of Separation
- 1.08 Flesh and Bone
- 1.09 Tigh Me Up, Tigh Me Down
- 1.10 The Hand of God
- 1.11 Colonial Day
- 1.12 Kobol's Last Gleaming, Part I
- 1.13 Kobol's Last Gleaming, Part II

### 1.4 Season 2

- 2.01 Scattered
- 2.02 Valley of Darkness
- 2.03 Fragged
- 2.04 Resistance
- 2.05 The Farm
- 2.06 Home, Part I
- 2.07 Home, Part II
- 2.08 Final Cut
- 2.09 Flight of the Phoenix
- 2.10 Pegasus (56 minute extended version)
- 2.11 Resurrection Ship, Part I
- 2.12 Resurrection Ship, Part II
- 2.13 Epiphanies
- 2.14 Black Market
- 2.15 Scar
- 2.16 Sacrifice
- 2.17 The Captain's Hand

#### 1.4.1 Razor

The 101 minute extended version - not the 81 minute broadcast version movie. If you have this on DVD or Bluray, you have the extended version.

Important note: This was originally broadcast just before Season 4, but chronologically it fits here, telling more of the Pegasus's story. Some people argue it's better to watch after Season 3, as originally broadcast, but it makes most sense to watch it here. We can say that chronologically all of the events in the movie fits here, but thematically it fits the beginning of series 04 (on some forums Razor is referred as S04 E01-02). On Jammer's review we can read regarding the events on the Pegasus aired originally at the end of S03

> Still, on a series that has always benefited from the fact that we never know exactly what lies around the next corner, all of this feels slightly redundant.

The reason that the placement of Razor is a hotly contested issue among BSG fans is because of a bit of dialogue at the very end (in the last 10 minutes) which sets the tone for Season 4 (barely even a spoiler). Everything else in this TV movie is not a spoiler.

So why place it here, and not where it was originally broadcast, if there's any sort of issue? Because, chronologically, the story is set here, and by the time you reach the end of Season 3, the story on the Pegasus will feel like ancient history. Indeed, that was the complaint echoed around the internet from fans after Razor originally aired – it had nothing to do with what was going on in the story at that time.

As a result of this, most fans agree it's better to watch Razor here. In doing so, you'll appreciate the story more and it will have greater emotionally resonance. In short: I highly recommend that you follow my advice and watch it here.

There is one small caveat, however: In order to deal with the above dialogue issue, and so not to unintentionally alter the tone of Season 3, I have two, very specific instructions that I recommend that you follow for your absolute optimum enjoyment.

I will try not to spoil anything with these instructions, so pay attention. You need to press MUTE on your TV (and/or turn off any subtitles) in the following moments. These moments occur in the last 10 minutes of the story, so you can relax and enjoy the first 90 mins before you need to worry.

Personally I stopped viewing at -07:13 because the end is predictable and doesn't contain any major insight for the story except spoilers. If you really want to finish the movie, press MUTE when:

1. The hybrid touches Shaw. (You can unmute as soon as the hybrid lets go.). Then, shortly afterwards:
2. When Red One contacts Pegasus. (You will literally hear the dialogue, "This is Red One come in" and see Pegasus respond – mute before Red One can give their message to Pegasus.) You can unmute when you see Red One on your screen – actually before that, but there's no other visual clue I can give you.
3. When Starbuck is talking to Lee, mute after Lee says, "Well, ever think you might deserve it?". You can unmute when she turns to leave.

That's it! That's all you have to worry about. A couple of very small moments, and even if you don't unmute it, it's not a huge spoiler, it just unintentionally alters the tone of Season 3 if you don't, so do try your best to follow my instructions.

#### 1.4.2 Optional: Razor Flashbacks

Note: This was billed as a "seven episode web series", but really they are just deleted scenes from the shorter broadcast version of Razor. In fact, most of these scenes are now reintegrated into the extended version of Razor (the one on DVD and Bluray), making what's left even more unessential.

They are mentioned here only for the sake of completeness, and because they're often a source of confusion. Don't worry, they are far from necessary. The only "episodes" not reintegrated are 1, 2 and some parts of 7, so they're the only ones to note.

All 7 of these "episodes" were originally released online before Razor was broadcast, and I'd recommend watching 1 and 2 beforehand, and 7 afterwards. They don't really add much to the story, though.

#### 1.4.3 Rest of season 2

- 2.18 Downloaded
- 2.19 Lay Down Your Burdens, Part I
- 2.20 Lay Down Your Burdens, Part II

### 1.5 The Resistance

A 10 episode web-based series bridging seasons 2 and 3. (25 mins.) This should be included on your DVDs/Blurays.

### 1.6 Season 3

- 3.01 Occupation
- 3.02 Precipice
- 3.03 Exodus, Part I
- 3.04 Exodus, Part II
- 3.05 Collaborators
- 3.06 Torn
- 3.07 A Measure of Salvation
- 3.08 Hero
- 3.09 Unfinished Business (70 minute extended version - Note: Not included on Region 2 DVDs, but is included on all Blu-ray releases.)
- 3.10 The Passage
- 3.11 The Eye of Jupiter
- 3.12 Rapture
- 3.13 Taking a Break From All Your Worries
- 3.14 The Woman King
- 3.15 A Day in the Life
- 3.16 Dirty Hands
- 3.17 Maelstrom

#### 1.6.1 Caprica

An entire TV series set 58 years before the events of Battlestar Galactica, and revealing the events surrounding the creation of the Cylons. (Although it's worth noting that you don't have to have seen BSG to watch Caprica… and some people have decided to watch this series first, even though it was produced after BSG had finished.) Battlestar Galactica is not a show to should be binge watched. The plot being easy to follow and the almost complete absence of fillers makes it very difficult to stop at the end of the episode and not diving into the next. It doesn't help that even if the story has many intricacies it takes place in just a handful of months.

At the end of episode 3.18 I got the feeling that I was hurrying. While I was in excitement every day to start a new episode I noticed that I was overlooking some shoots such as the majestic CGI of the ship and while badly forestalling important moments of the episodes. For this reason I decided to press pause while diverting my attention to "Caprica", knowing that it shouldn't contain major spoilers for the rest of Battlestar Galactica.

Having known this, S03E17 is an ideal point to interrupt season 3 because we have one major event that shakes the balance of the crew and after this episode we will begin a new story arc that I don't think will introduce new plot elements but will deal with a lot of steaming elements of interest for the entire fleet. Without knowing the future of the story I believe that we are at a stable point in which we don't have vision of major unfolding and the big questions of the show have been lingering for a while.

- 1.01 Pilot
- 1.02 Rebirth
- 1.03 Reins of a Waterfall
- 1.04 Gravedancing
- 1.05 There Is Another Sky
- 1.06 Know Thy Enemy
- 1.07 The Imperfections of Memory
- 1.08 Ghosts in the Machine
- 1.09 End of the Line
- 1.10 Unvanquished
- 1.11 Retribution
- 1.12 Things We Lock Away
- 1.13 False Labor
- 1.14 Blowback
- 1.15 The Dirteaters
- 1.16 The Heavens Will Rise
- 1.17 Here Be Dragons
- 1.18 Apotheosis

#### 1.6.2 Rest of season 3

- 3.18 The Son Also Rises
- 3.19 Crossroads, Part I
- 3.20 Crossroads, Part II

### 1.7 Razor

This is where Razor was originally broadcast. Remember the last 07 minutes where I told you to MUTE two small moments? Well, guess what, now is when you get to go back and hear what was said. Watch the last 10 minutes of Razor here.

### 1.8 Season 4

- 4.01 He That Believeth In Me
- 4.02 Six of One
- 4.03 The Ties That Bind
- 4.04 Escape Velocity
- 4.05 The Road Less Traveled
- 4.06 Faith
- 4.07 Guess What's Coming to Dinner?
- 4.08 Sine Qua Non
- 4.09 The Hub
- 4.10 Revelations
- 4.11 Sometimes a Great Notion

#### 1.8.1 The Face of the Enemy

A 10 episode web-based series (although it plays together like an intense mini-episode). (36 mins.)

These episodes have not been included on any DVD or Blu-ray releases, except for the Japanese Blu-ray release of Season 4. A real pain.

They are not presently available anywhere else in the world to my knowledge, but I highly recommended you do your best to find them. Not only were they hugely enjoyable, but they explain a few important things that set up the next episode.

#### 1.8.2 Rest of season 4

- 4.12 A Disquiet Follows My Soul (53 minute extended version)
- 4.13 The Oath
- 4.14 Blood on the Scales
- 4.15 No Exit

#### 1.8.3 The Plan (DVD/Bluray movie)

A stand-alone movie that shows (approximately) the first two seasons from the Cylons' perspective. (You finally get to see "The Plan", mentioned all those times in the opening sequence!) Although The Plan was originally released after the show had finished, it is generally agreed that it should be watched here, so that everything is all tied up when you do reach the end.

#### 1.8.4 Finale

- 4.16 Deadlock
- 4.17 Someone to Watch Over Me
- 4.18 Islanded In a Stream of Stars (62 minute extended version - only on BluRay releases and Region 1 DVDs)
- 4.19 Daybreak (150 minute extended version - only on BluRay releases and Region 1 DVDs)

## 2 Further reading

Well not quite "reading", but if you're a fan you may enjoy the following:

Ron Moore's Battlestar Galactica podcast is nothing short of incredible, and highly recommended for fans and wannabe TV writers. As he goes through each episode, I believe you can watch the show and listen to his comments without fear of spoilers.

You can read the show's original "Bible", contains of course major spoilers.

## 3 The story so far

Battlestar Galactica: The Story So Far is a special program aired on the Sci Fi Channel that summarizes the first two seasons of the Re-imagined Series. The special was intended to attract new viewers and offers no new content for frequent viewers of the series. [1]

On the evening of August 13, 2006, NBC affiliates on the U.S. West Coast broadcast the special following the Cincinnati-Washington NFL football game. The program was aired repeatedly on the Sci-Fi Channel in August/September 2006 prior to the Season 3 premiere.

Narrated by actress Mary McDonnell (voicing the narration in her character of Laura Roslin), The Story So Far ignores several supporting and significant story arcs and character developments in the interest of the program's limited 43 minute air time.

Significant information missing from the special program include:

- The trials of Helo while marooned on Caprica in Season 1
- The arrival of the battlestar Pegasus and Adama's conflict with its commander, Admiral Cain
- The relationship between Galen Tyrol and Sharon Valerii
- The presidential coup that leads to the arrest of Laura Roslin, the declaration of martial law and the temporary splitting of the Fleet.
- Any reference to Billy Keikeya, a central supporting character in Season 1

The feature provides two possible answers to questions posed in the series:

- The civilians who were left behind with Helo on Caprica, died due to radiation poisoning.
- Crewmembers who suspect Boomer of being a Cylon wrote the word on her mirror in "Six Degrees of Separation".

Areas that attempt to plot significant events of the show include a recap of the Miniseries in the program's first twenty minutes, a synopsis of the first season by the half-hour mark, and generally concise information on Season 2. Several scenes are generally shuffled out of their aired timeline to explain important relationships.

I haven't see this movie and honestly I don't look forward to it.

## 4 Episode reviews

Le discussioni piu` importanti sulla serie

### 4.1 Season 02 Episode 14: Black Market

It's very out of character for Lee. I mean, even if we were to infer that all that happened since his brush with Zarek on the Astral Queen in S1 chipped away not only at his will to live, but also his principles, we end on Lee willing to kill the ring leader and go right back to his old self in the next few episodes, making Black Market an inconsistency in an otherwise well fleshed out charakterization. The same goes for his out-of-nowhere romantic interest with a random woman on Cloud 9 and a hitherto unknown past romance. It interrupts already existing plot threads, has no setup, is played like it's been going on for a while, and is dropped by the end of the episode.

There's also the fact that the message, "the fleet needs the black market" doesn't work in the limited economy the series presents us with. If the shipment's late, there's no benefit in having people sell illegal stockpiles for absurd prices that were grifted off earlier shipments. The black market isn't in possession of alternative means of supply, and can't conjure medicine out of thin air this far into the journey. It would make some sense when talking strictly about luxury items and their positive impact on morale, but the episode is specifically about medicine, and if anyone should have stockpiles of that, it's Official sources.

Worse still, the black market disrupts the command structure by murdering officers and therefore actively undermines the fleet's fighting force, which is suicidal. A Mafia getting cocky enough to kill military officials works only in circumstances in which that isn't equivalent to potentially killing yourself and all your customers. This might've worked on New Caprica, or in a Flashback to the colonies, but not on a resource-stricken fleet that's actively engaged by cylon forces. It's telling that letting Lee live is a classic villain mistake, and played as such- and the logical choice in-universe, a clear indication that the Mafia shouldn't be out murdering military staff in the first place.

This makes everyone look kind of incompetent or thoughtless- Fisk could've met the Black Market boss, have a Marine detachment arrest them, present Adama with evidence of their deeds, have them court martialled, and bag more than he bought by simply lying about how he knew. And the fleet would've likely been safer, not to mention that might've been a more interesting plot line than "standard" Mafia affairs. And since it's promptly forgotten, with Lee being reversed to normal, you actually have a more coherent S2 by skipping Black Market than watching it.

Tl;dr- Black Market fails not because it's bad television by itself. It's well acted, well paced and has a poignient finish- just delivered in a way that doesn't work due to unique circumstances within BSG. It fails because its plot structure doesn't work within its the universe and has to change a major character to simply exist, development of which doesn't translate to further episodes. It is superfluous, as if a good episode of a different show was mistakenly aired as part pf BSG.

Right at the start of the commentary RDM says that he dislikes this episode. And he takes full responsibility for it being a bad episode.

And then throughout the rest of the commentary he talks about how much he hated the whole episode.

He's an excerpt from the beginning of the commentary…

And today's podcast we're gonna be do something a little bit different, actually, than the norm. We're going to be talking about an episode that I don't particularly like (Chuckles) and discussing maybe the reasons why it doesn't work and the problems that I think are inherent in this particular episode. I think I should also make it clear from the outset that the criticisms and implied criticisms of this episode really should not be laid at the doorstep of the production team, or the cast, or crew, or the writing staff, or anybody else. It's really my responsibility as head writer and one of the executive producers. The decisions that led to this episode being something that I'm not as enamored with really can all be tracked back to decisions that I made at various stages in the creative process. So this is really a- a podcast devoted to self-examination and self-criticism, more than anything else, and going through why this particular episode doesn't seem like it fits as well within the- the pantheon of what we've established.

And the end…

So there you have it. There's "Black Market". There's my digging through the guts of a show and telling you all the reasons why it doesn't work. So I hope you're happy now. (feigned sadness) I hope you're happy that you've broken me down to this level. (resumes normal voice) Next week, I can tell you we have a great episode. "Scar" will be something I think we're all very proud of and very excited about and I look forward- forward- I'm looking forward to going through the podcast commentary track on that with you. Thank you and goodnight.

### 4.2 Season 03 Episode 07: A Measure of Salvation

I also want to address this from another angle: that sparing the Cylons is one of the most important things that the Human race could do.

The central theme of the series is religious. It's that, throughout every season, it should be obvious that it's not just human versus cylons, that there is a higher power orchestrating everything.. observing.. judging.

Ultimately the meta efforts of humans and cylons to survive or fight are meaningless. The outcome is dictated by the higher power.

Under this assumption, the show becomes proving that humans deserve salvation. This episode is aptly named "a measure of salvation" referring to the act of Helo that probably saved the human race in the eyes of this higher power. If it sounds silly that one human can grant salvation for his entire race, there's a dominant religion today based around that idea.

Sure, wiping out the Cylons might help the human race survive in the short term. But…

"It is not enough to merely survive, one has to be worthy of survival" -Adama

### 4.3 Season 03 Episode 08: Hero

This is regarded as one of the worst episode of BSG along with "Black Market" and "The Woman King". Discussion is delayed until E14.

Personally I don't think that Adama is portrayed in a bad light because it is obvious that the Cylon attack was in preparation way before the trespassing of the red line. Laura says that herself: "Simple solutions only gives you the semblance of control but it is stupid to believe that complex situations stems from a singular episode" (not a literal quote).

### 4.4 Season 03 Episode 09: Unfinished Business

During Starbuck's fight with Lee Adama, once it becomes obvious that she stands a good chance of losing she quickly begins using arm locks and kicks to gain an advantage. Once knocked to the ground, she sweeps Adama's legs out from under him. This is reminiscent of Starbuck's expressed attitude in "Scar" that war is not bound by ideas of honor or fair play.

There's a small revelation that happens this episode (that you can only see in the extended cut) that shows how Tigh and Starbuck became friendlier to one another in the year that passed. They share their first (friendly) drink together and Tigh offers a small bit of advice about Kara's choice between Anders and Lee. It's a shame this scene was cut from the aired version because I think it goes a long way to showing that Kara wasn't as heartless in her decision to marry Sam after having just confessed her love for Lee.

The boxing setup is a little gimmicky, but I think BSG made it work. The little additions like Doc Cottle shadowboxing during an early match, and Roslin having a background in boxing due to her father, filled out the episode and made it work for me, despite the “fight out your feelings” premise. It was also interesting to see a completely different New Caprica— blue skies and hope. (And was that Roslin and Adama getting high?)

Bill’s speech was pretty intense for a "fun" event. It essentially reaffirmed his authority, and drew new boundaries on the expectations— basically, “you all aren’t civilians anymore, and you are serving on my ship.” However, it seemed a little over the top for Chief’s mild transgression… sometimes I wonder if we can’t have an episode without the Admiral giving a hard-hitting but inspirational speech to somebody. Eh.

On the Starbuck/Apollo reveal: Well. I guess it was pretty serious business that frakked up that. Man, those two didn’t think to hard about cheating on Anders and Dee. Anders, at least, I expect to be blindsided by Kara cheating on him (or at least he would have been surprised, before their marriage basically dissolved). But Dee definitely knew that there were unresolved feelings between Lee and Kara, not that that makes it better. It just reminds me of Kara and Lee’s conversation after Lee’s spacewalk, with Dee stealthily hanging out in the doorway. I really liked Dee after the documentary episode, because we got a better perspective on her background, and her little cues that she wasn’t entirely invested in her relationship with Billy. Her stuff with Lee, though, especially the Lee-Billy overlap, did not float my boat, and I did not see it ending well. That’s probably part of the reason I was so surprised that Dee and Lee got married, alongside Lee’s general obvious interest in Kara. (I wonder how they ended up married, and how Dee didn’t see the marriage as a Take-That to Kara and Anders…)

It’s interesting that marriage isn’t held up as some sacred happily ever after by the BSG writers. Actually, doesn’t that make Helo and Athena's the most successful marriage so far? Plus Chief and Cally, I guess. But the Tighs weren’t often in a good place and Bill Adama’s marriage fell apart, too, so unless I’m forgetting a bunch, the iffy marriages outweigh the successful ones.

Adama is using Chief as a stand in for all the people he feels he failed by letting them go on New Caprica. Tyrol was the first person, along with Cally, that he gave approval to live on the planet, which originally he didn't want to do. There's definitely a feeling of guilt on Adama's part, and being beaten by Tyrol was part of his self-imposed penance for letting everyone down. Ron Moore jokingly described it in the commentary as The Passion of the Adama.

### 4.5 Season 03 Episode 10: The Passage

Have you ever wondered what it was like to fly through baby stars?

This is the episode where BSG comes the closest to traditional science-fiction.

Most of BSG is about humans and humanity. It's all designed to feel very real– from the documentary-style shots of spaceship to familiar technological elements and simple dialogue lines delivered by exceptional actors.

But in this episode, we get something close to Star Trek. It poses a hypothetical problem that we don't face ourselves, something science-fictiony– traveling through a dense, irradiated star cluster. It gives Season Three the same gritty feeling we had when the fleet was still scrounging around for water or fuel in Season One.

They did a great job showing the hazard in this episode.. from the charred bbq'ed exterior on the Raptors to Kat's hair falling out. The badges are also a great invention as a measurement of radiation for the pilots and also a storytelling device.

The first time I watched the episode, it had a lot more gravity for me, because I thought the ships that were lost in the star cluster were full of people. I thought how much it would suck to lose contact with your guiding raptor and then burn to death in that cloud with your entire ship. But then I realized there were only skeleton crews on those ships and the rest were within the armor of Galactica, and subsequent rewatches had a little less impact.

Also, I loved the scene where Adama and Tigh started laughing over the stupid paper joke.

I got a chance to meet Luciana Carro, the actress who played Kat. I asked her what is was like when she found out she was being killed off. She begged and pleaded for RDM to change the plot but no luck.

In the commentary, RDM says that he didn't even get a chance to tell her she was going to be killed off, she found out as she was reading the script, which is a TV series actor's nightmare.

Man, when Starbuck finds out about Kat's past and shames her on it…. That was really uncalled for. Starbuck is being so harsh and spiteful, when everyone's past transgressions have been forgiven That is Starbuck though, she is a very hypocritical person. As annoying as she can be at times, that part of her character is fairly consistent throughout the series.

Humans and Cylons have weaknesses to different forms of radiation I think. Helo needed his anti-radiation shots as well as Starbuck on Caprica– the Cylons didn't, and Athena pretended to.

Totally agree with you on the scene with Kat and Starbuck. Carro did a great job… even the subtle groan of fear while Starbuck was threatening her.

I loved how she asked Adama if he wanted a daughter near the end too while in the hospital bed.

### 4.6 Season 03 Episode 14: The Woman King

In the commentary, RDM says that this episode was supposed to be a lead-in to a larger episode arc between the Sagittarons and Baltar's trial, but it was sidelined in the end.

For me the worst episodes of BSG are

- Black Market
- Hero
- The Woman King

"Black Market" sticks out because it appears in the otherwise-stellar 2nd season, right after two of the strongest episodes of the whole series. "Hero" sticks out because it makes Adama look like a huge bastard without really doing much to justify it from either his or the story's perspective.

"Hero" and "Black Market" have something important in common: they both try and introduce huge backstory elements to important characters that only serve to undermine those characters, and which are swiftly forgotten about (which sticks out in such a continuity-heavy show).

These two should serve as lessons to potential writers: don't introduce an earth-shaking bit of character history midway through the story unless you have a really good reason to do it, and make sure that you do your due diligence in making sure its effects are propagated properly. You could skip both "Black Market" and "Hero" (as I often have done when watching the series) without affecting the overall story at all; that's not a good sign for episodes that are basically meant to show what Bill and Lee believe to be the worst things they ever did.

On the other hand, "The Woman King" is bad to me because it doesn't really do anything or go anywhere. Helo's defining characteristic is his unswerving moral code, which he'll adhere to even at great personal cost; the episode is basically "Helo sticks up for the underdog like he always does, and then is eventually vindicated like he always is."

And unlike many Helo-centric stories, there's no ambiguity whatsoever; Dr. Robert might as well be twirling his mustache. The only grey area is Tigh, and even he rolls on Robert as soon as it becomes obvious what a dickhead he is. It would have been more interesting if Helo had to make a more substantive choice, such as compromising himself one way in order to serve a greater good, but that's something he does on several occasions anyways. They could also have had Tigh be involved more directly or even just be more reticent to turn on Robert; as it is he goes from ready to kick Helo's ass for so much as badmouthing him to immediately acting like he never knew the guy.

There are probably a few others that could be considered mediocre-to-bad in the mid-to-late third season, which I consider the low point of the series; this seems to be mostly because of the studio's insistence on a more episodic approach that just didn't work for BSG. Luckily they seemed to see the error of their ways.

It's so very predictable. It felt like every other episode on TV, like a procedural. We knew the guest star was the bad guy, we knew the good guy taking shit from everyone else was going to be right in the end, and, as a consequence, those people giving him shit for it come out looking horrible, too. Considering who the people were who were so down on Helo for suspecting that doctor, that's a bad move.

### 4.7 Season 03 Episode 18: The Son Also Rises

Sam Anders' flipping a coin and continually coming up with heads is reminiscent of the early moments of Tom Stoppard's play "Rosencrantz And Guildenstern Are Dead", in which Rosencrantz has the same result on a coin flip over a dozen times. This leads Guildenstern to comment "Consider - One: Probability is a factor which operates within natural forces. Two: Probability is not operating as a factor. Three: We are now held within un-, sub-, or supernatural forces." The moral is that two minor characters within a play (namely, Hamlet) have no control over their fate, and are condemned to carry out their role in the story regardless of their desperate attempts to change events.

According to Michael Angeli, Lampkin's first name, Romo, is from the first two letters of Ronald D. Moore's first and last names. Romo Lampkin was also initially conceived as a "55 year old Alan Dershowitz character."

The door code to Romo Lampkin's temporary quarters on Galactica is 1234.

The assassination of Baltar's lawyer was inspired by attacks on Saddam Hussein's defense team (Battlestar Galactica: The Official Companion Season Three).

The scene where Foster and Roslin reveal the last ship captain, in this case Admiral William Adama, was unscripted.

One part of this episode that I liked, that I haven't seen mentioned yet, was when Lee and Anders are in the memorial hallway. Lee starts to walk away, and Anders stops him and says, "Lee, I'll see you around." It shows to me that Anders has forgiven him for his history with Starbuck, and in the wake of her death he is just glad to have someone to share his grief. He is glad and comforted that he can be in the company of someone who loved Kara as much as he did.

### 4.8 Caprica Episode 18

If you watched this in the order proposed you are going to feel overwhelmed by the last minute or so of the episode.

I'll start discussing the things that didn't satisfy me from this serie. The first that comes to mind is the rushed finale. Bill shouldn't have that age at his brother's funeral and I wanted to explore the Lacey's part of the story more. We will never get an explanation of why Zoe is in the audience of the virtual church in which Clarice but that doesn't matter much. I wanted the producers to dive more into the colonies ideals, customs and traditions. In a similar way to the Taurons, for which we know so much now. We should have got more story on the Gemenon colony and how the STO had such a big presence there. The fact that the STO is so deep into the GDD and other places is incoherent with the first part of the story. V World in 2021 feels like a concept that has already been explored (in other works such as Dark City, Sword Art Online, Ready Player One, etc…) but I guess that I could have been amazed back in the day. The side of the story that interests Tamara is sort of hanging and New Cap City was cringey in some parts.

I am very happy that I watched the whole serie. The acting is very good, the scenes are good, the plot is good, the CGI awesome. They were able to have teenagers as key characters without lowering the bar for good drama. I felt a very strong connections to the more mature characters, expecially Joseph and Amanda. Every time they mentioned Joseph in the remaining S03 episodes I nodded knowing what they wanted to convey. I also like the fact that you get a lot of backstory but not so much that it can't remain a standalone serie. What was very interesting to see was the fact that instead of giving us just a good story that could be good enough to be a prequel to the Cylon War, maybe with some action here and there, the producers focused on exploring some moral and philosophical topics. On top of my mind the hypocrisy of religion and the gerarchy involved, brain in a vat topics, what it means to be human and the afterlife. Also they iterated on the topic of "It is not enough to merely survive, one has to be worthy of survival" but of course from the point of view of the Graystones, focusing on parenting and leadership at the same time.

I am sad that it was cancelled and there was a lot more to say. In a way what makes a good serie is the fact that the universe in which it is told is open ended and provides a lot of space to discuss even the same topics but from lots of different angles.

I am satisfied with my timing on this. I am sure that I should have started at the end of S03E17 instead of S03E18 but in any case I could go back to BSG without any spoiler, with the right amount of backstory at the right time, and most importantly, capable of picking up little clues in Caprica and in BSG, or so it seems for now.

On a minor important note, V World helps explain Cylon's phenomenon of "projections".

### 4.9 Season 03 Episode 20: Crossroads

All I am going to say is that I needed a chair with a deeper edge.

- It is also reaffirmed that none of the original seven is aware of the Final Five, as demonstrated by Sharon Valerii's lack of knowledge about Galen Tyrol's true nature during her relationship with him in Season 1 and the torture of Saul Tigh on New Caprica by the Cylons. In "Rapture," Number Three learns the identity of at least one of the final five and is heard to apologize; in retrospect, it's possible she was apologizing to Tigh for his torture.
- Starbuck's last words in the episode allude to "Maelstrom" as she is taking on the role of the Aurora idol that she gave to Adama before her "death." She claims that, like the idol placed on the model ship, she will be leading the way to Earth.
- The loss of Tigh's eye on New Caprica now has a kind of dark humor to it, as the centurions on both the original and re-imagined series are characterized by their single eyes.
- Tigh states that if he dies today, he will be remembered as a human officer of the fleet and a patriot. But if death for the Final Five is similar to that of the other humanoid Cylon models, if he dies he will be downloaded into a new body, surrounded by Cylons intending to manipulate him to their side or box his consciousness, and should he ever come in contact with those who knew him as a human, they would instantly regard him as a Cylon and therefore an enemy.
- After Jamie Bamber (Apollo) delivered his character's courtroom speech for the first take, the entire cast (who were sitting in the stands) and crew gave him a standing ovation.
- Consideration: a cheap TV serie would have gone with Lee snitching on the father and damaging their trust, even without changing the rest of the plot. BSG on the other hand decide to take the high road and propose a very deep, engaging and at the same time extremely difficult monologue. Instead of engaging the viewers by reflecting on a shared emotion (hubris, disdain, broken relationship with parents, division) the producers decided to express with new words the reason why the trial is so emotional and heart wrenching: "What system?", "This isn't a civilization, they are a group of refugees running for their lives pretending laws and customs apply to them as convenient as if they are on Earth" and all of the political ramifications of courts, judges and the defense system that are common in the whole series even before this two episode long climax.

On a personal note at this point of the show I hate Kara.

### 4.10 Season 04 Episode 03: The Ties That Bind

When Six's fleet is ambushed by Cavil's, the Orion constellation (as seen from Earth) can be seen in the background stars (approximately at 28:22 minutes into the episode). Whether this was intentional and signifies something is unknown. It may also indicate that the Galactica crew, as well as the Cylons, are getting closer to the Sol system. The Orion, as well as other familiar constellations would be seen more frequently in the episodes that follow.

### 4.11 Season 04 Episode 04: Escape Velocity

Distraught over the incident, Tyrol sits alone in Joe's Bar. Adama arrives and tries to console him over the death of Cally; Tyrol hallucinates and hears Adama call Cally a Cylon-lover who birthed a half-breed abomination, but really he had said that Cally was a good person.[1] Tyrol becomes enraged, insulting Cally and denouncing her as second-best. He says that the one who he really loved was Boomer, but she turned out to be a Cylon.

Galen Tyrol's insubordination that leads Admiral Adama to demote him may have been a deliberate act, conscious or unconscious, to maintain the safety of the ship. While not stated explicitly, Tyrol has been implied to have fears of working against the interest of the Fleet. This fear is almost certainly magnified when he forgets to swap out a burned out component for a new one on Racetrack's Raptor, which subsequently crashes. While his memory lapse may have been innocently brought on by the continuing stress of discovering himself to be a Cylon, the resulting subterfuge, and his wife's death, the experience of Sharon Valerii with her memory lapses, unconscious acts of sabotage, and the attempted murder of then Commander Adama, are probably on his mind. This is indicated during the tirade against Cally, Adama, and his life in general in Joe's bar. A demotion in disgrace and transfer could ensure the safety of the ship, without raising any unwanted questions as an official resignation probably would.

I like the device of having Saul and Tory playing good angel/bad angel to Tyrol as he contemplates what he should do in the wake of Cally's death. They both have two completely different viewpoints on the world post-discovery of being cylons, particularly Tory who I'm finding fascinating to watch. Her advice to Tyrol seems to be driven by her own ongoing experiences, which are to explore her surroundings as if she's never seen them before. Everything comes off as new to her. I loved Baltar's line to her after being on the receiving end of her "experimentation": I think I preferred it when cried.

"I like this service." It's sad watching Laura wind down. She knows she's not long and wants someone she cares for to know what she likes.

The old woman, Lilly, was played by Karen Austin, who we will see later the prequel series Caprica. Thought I'd make note of it as she is one of a few BSG alums to go on to have a role in that show. Did some digging in the wiki and I found out that Lillith (whose short form is Lilly) in Jewish mythology is among the first women to rebel against God. Here, Lilly is the first person we see reject the "one true god" in favor of the old.

This episode, along with the last few, really shows how far Roslin is willing to go these days in getting done what she thinks is good for the fleet. She says to Baltar, "There are some who say that when people get closer to their death, they just don't care about as much about rules and laws and conventional morality" and that she is no longer in any mood to indulge him, which are thoughts that could also be applied to the quorum. She's becoming more cutthroat of late. In addition to that Roslin's wig is strikingly reminiscent of Helena Cain's hairstyle in "Pegasus" and "Resurrection Ship, Parts I and II". This is a visual counterpoint to her increasing ruthlessness as she confronts her impending death.

### 4.12 Season 04 Episode 07: Guess What's Coming To Dinner

The Hybrid's prophecy that Kara Thrace is the "harbinger of death" takes on a new significance during Natalie's speech to the Quorum. Thrace begins to realize it may refer to the potential loss of immortality among the Cylons.

I love the tongue-in-check nature of the episode's title. For those unaware, the title of the episode is inspired by the movie Guess Who's Coming to Dinner, starring Spencer Tracy, Katherine Hepburn, and Sidney Poitier and is about interracial marriage in a time when it was still illegal in some states. The movie itself is pretty relevant to the episode since it's about the two races, human and cylon, co-mingling for the first time in a generation.

Two moments from the VFX team which I loved: The first is how the camera zooms in quickly when the Demetrius fails to jump away with the basestar. It reminds us of the "documentary" feel the show was trying to emulate and the shot itself feels like the cameraman was caught off guard, expecting the ship to jump away and then being surprised that it didn't. The second is seeing all the ships scramble to move out of the after the basestar jumps into the middle of the fleet. I love how the camera glides through the shot and we see a bunch of ships just narrowly avoid crashing into one of the basestar's outer spires.

Natalie's philosophy concerning the Cylons' need for mortality in order to value life parallels Zoe-A's statements to Clarice Willow when destroying the latter's apotheosis heaven decades earlier in "Apotheosis".

### 4.13 Season 04 Episode 04: Sine Qua Non

Ron Moore and the episodes writer, Michael Taylor, talk about Romo's cat in the commentary and even they admit the whole thing doesn't really make much sense. They talk about how the cat is a physical representation of Romo's demons from his life back on the colonies and how Romo is so plagued by the choice he made after the attack that he wants everyone to suffer as much as does. They say that he knows that Lee will be a good choice for the presidency and knows that he'll do good for the fleet, so he decides to kill Lee so that everyone will continue to suffer their lives as much suffers his own. However, they admit that they don't really succeed in communicating this to the audience and Ron calls the whole thing, particularly the invisible cat, a "bad idea" for which he chooses to take the blame.

### 4.14 Season 04 Episode 14: Blood On The Scales

Gaeta and Thigh are my favourite characters. Romantically Gaeta impersonifies a very vivid flame that burns with brightness and passion but is destined to run out of oxygen soon.

He is the most intelligent person of that age in the fleet and his accomplishment makes him sustain many responsabilities: in the fleet he has the unconditionate trust of Adama and in New Caprica he serves as the advisor of the president. His main accomplishments were saving the human civilization at the beginning of season 02 and during the stay in New Caprica.

In most of the exchanges with the other characters of the show Gaeta shows confidence, serenity, and no one ever questions his capabilities. Untils "The Face Of The Enemy" we don't get a glimpse of his humanity, except for the little dialogue with D'Anna in "Final Cut" (S02E08) where he shows the tiger tattoo while drinking and smoking. On the other hand given that most of the people of the fleet are very relaxed near him it is easy to understand that there is more to him than his skills.

His final actions that were central to this episode are well justified and to me they don't seem out of character. The pain he is enduring becomes more apparent when we get to see him injecting morpha. In "The Face Of The Enemy" his young age shows a lack of judgement in the people, he trusts. He is played by Eight in New Caprica and he becomes the scapegoat for Kara/Helo/Anders.

Since the abandonment of Earth the human population has been in a hopeless position of immobility and contempt. In this episode Gaeta wants to save humanity once again, but he entrusts once again the wrong person. In the end even if he dies his mission succeded: the crew had feel cohesion again and has found new motivations to endure the fight. In the dialogue with Baltar, when Felix asks Baltar to be remembered by the person that he really was, he was referring exactly to this.

Referring to the same dialogue, we must note that in the show there is a lot of dyadic development and in this scene Baltar-Gaeta comes to conclusion: Baltar acknowledges Gaeta, that by the way probally had a crush on him in the first season. Hopefully he will also understand how his cult is a danger to the development of civilization. Baltar's age and experience made him understand Gaeta's motivation better, probably since New Caprica, for which he is forgiven by Baltar many times.

Finally at first view a big fan of Gaeta such as me might remain puzzled by his hate for cylons. Since the beginning of season 04 we have seen a profound humanization of the entire cylon race. The reaction of Leoben to the discover of Kara's cadaver shows the very broad spectrum of emotions that they can feel. Using again his young age as justification I think it is easy to see how every interaction of Gaeta with the cylons has ended with despair and personal losses so it might be understandable that he harbors a profound hate for them.

### 4.15 The Plan

The Plan is not a particularly compelling piece of work on its own. In the context of the rest of the BSG story, it is interesting and useful, but with that context taken away the pacing is weird, the jumps through time are jarring, and the overall experience is kind of… boring. About 40% of The Plan also seems to be reused film from older episodes (which makes sense considering it is largely an extended flashback), but it doesn't help to keep you on the edge of your seat (it does however, make something of a decent "recap" before the end). Probably most egregiously, The Plan seems to lack a strong narrative structure and just kind of meanders through often very disparate events, loosely tied together by Cavil, who functions as the episode's main "protagonist". Absolutely absent are any significant moments of intense drama and tension, which are a hallmark of BSG, and is all the more unforgivable given the two-hour runtime.

I'll also get this right out of the way, as it is The Plan's weakest point: The Plan ostensibly attempts to explain the "And they have a plan" title card that preceeded most episodes, but does a pretty underwhelming job of doing so. "The plan" that is "revealed" is actually exactly what you'd guess and not new information: kill all the humans and make the Final Five realize that they were wrong (about humans, about Cylons, about god, and about Cavil). Neither of these points are spoilers because following episode 15, we already know this, and The Plan just reconfirms it. If you're hoping for some grand revelation of another surprise second layer of plan that had been going on all along, you'll be disappointed. The Plan is more about how Cavil reacts and adapts to the initial "success" of his original plan followed by several unexpected failures. To be sure, the Cylons did have several other plans going on concurrently with the main run of the show, like trying to get Sharon pregnant and then trying to steal her baby, and also the human breeding farms on Caprica. But the real focus of The Plan is on Cavil's plans.

But where The Plan is really strongest is not in explaining "the plan" or other plot minutiae, but in character development. Specifically with regards to:

- Cavil
- other Cylons: particularly Fours and Fives, but also Eights, Sixes, and Twos
- several of the Final Five: particularly the Chief, Tory, and Ellen

Secondarily, The Plan is also useful in filling in a ton of minor and not-so-minor unresolved plot points (I hesitate to say plot "holes") especially from the miniseries and first season and a half. Things like (but not limited to):

- Who told Adama there were only 12 models?
- How did all of the Final Five end up on the fleet?
- What were the various Cylons in the fleet doing during the first season?
- What was Boomer doing when she would "black out" and why did she fail to kill Adama?
- Who was Shelley Godfrey and how did she disappear?

But back to that character development: you're going into the last five episodes of the show, and that inevitably is going to include some kind of "final showdown" between the good guys and the bad guys. One of the problems with the show at this point is that most of the "bad guys" - the Ones (Cavil), the Fours (Simon), and the Fives (Doral) - have been generally underdeveloped.

Finishing episode 15, you've only just become aware of how Cavil was really the "big bad" of the whole show, manipulating most of the major events leading into the series. You've also only just discovered how important Ellen is to the story, and how far back the story of the Final Five goes. That's a lot to digest and yet not a lot of information with which to establish clarity and motivations.

The Plan works perfectly after episode 15 because it goes more in-depth into those very areas of the show that are lacking. You get to know way more about Cavil's objectives and how his mind works. You get to see more of Ellen and Anders and Tyrol and how they dealt with their life on the colonies and the aftermath of the Cylons attack. You also get to know Simon, and Doral to some extent, who are two of the most underdeveloped Cylons on the show.

The importance of that last point is often understated. It's often been said that a story is only as good as its villain, and the best thing that The Plan does is help flesh out and "humanize" its villains. You're probably yawning about learning more about Simon, and that's exactly the point: if you're yawning about one of the three last villains, then why would you care at all about their coming roles? You don't really care so much about the final confrontations with these villains when you don't really know who they are as characters and what their personalities and motivations are like. Conversely, going into the finale with The Plan under your belt makes that finale much more weighty and poignant and emotional.

And Cavil, as the main villain, benefits most from what is ultimately a Cavil-centric story. We learn more about how and why he started the second Cylon war to eliminate humanity. We learn more about why he betrayed the Final Five and put them to live on the Colonies. We learn more about his neurosis, his obsessions his weaknesses, and his character and morality. We also get a glimpse of an alternate version of Cavil and what he could have been - and this helps to "humanize" him and create a more believeable, more sympathetic, more tragic complex character. This is something that BSG excels at - not providing us with cartoonish, absolutely evil characters, or unimpeachable perfect "heroes". Everyone else is generally painted in shades of grey, but Cavil (and Simon) is lacking those shades without The Plan.

The Plan works well following episode 15 not just because it expands on many of the plot points and characters that just had game-changing revelations in said episode, but also because episode 15 is itself something of a self-contained informational episode. Following episode 15 is a great time to pause, breathe, learn more about the backstory of the plot, and ready yourself for the final leg of the race. In contrast, episodes 16 through 21 should all really be watched consecutively because they form the last story arc which barely begins with the final moments of episode 25. Any break in that progression would be awkward. (And watching The Plan at any point before episode 15 doesn't make sense because you really need that conversation between Ellen and Cavil to reveal how crucial both of them are to the overall plot.)

The alternative is that you watch The Plan after you finish the series, as so many here have recommended, and as so many of us did (because it was only released after the show finishes so we had no other choice), and this, in my opinion, would be a huge mistake. Remember my initial criticisms that The Plan is poorly paced, and not very exciting on its own. It's more of an interesting, informational episode than a good episode in its own right.

The thing is, heading now into the show finale, your interest is at an all-time high, and the main benefit of The Plan is that it will enhance your understanding of and enjoyment of the ending. Because of that, you'll more easily "suffer" through the story, while still being able to extract the later benefit. But if you watch The Plan after the story has already climaxed, eaten a sandwich, and gone to sleep, you'll be mostly bored, unimpressed at its lackluster storytelling, and missing out on the main purpose of that story.

Put simply, The Plan is terribly anti-climactic and its best features are wasted if viewed after the show is over. Once you've hit that emotional climax and release of the finale, your interest in a largely informational episode will be cool at best. The Plan is boring on its own but great at making the rest of the plot better. What's the point in watching it after the main plot is already finished? Have you ever watched a deleted scene to a movie you liked and thought, "wow, that was a great deleted scene, I liked it even better than the actual ending of the movie"? Probably not often. Have you ever watched a deleted scene and thought, "wow, I wish they had left that scene in the movie"? That feeling is the epitome of The Plan which is in essence a series of extended deleted scenes. They work really well when inserted into the main flow of the story, but they aren't absolutely necessary, and they're just kind of meh if watched separately.

Maybe the "plan" was: let the Five live with the humans where (according to him) they will run into all the bad sides of humanity. He thought, after they died, they would wake up with their real memories + the Colonial memories, and so would look at their time with the humans as a bad time. Because of whatever they may have experienced. When he was talking with Anders, he already realized that just by living with them, Anders was happy. His plan was already starting to fail right there and then. Basically it's like this. He wanted to put the Five in a situation he deems negative (living with humanity), but they are supposed to see the negative sides after they are removed from that situation. Right after removing them from that situation (the destruction of the colonies), they were supposed to look at that situation and see it for what it really is (to him): lies, hate, murder, whatever negative things humans can do. But they experienced so many good things and he didn't anticipate that because of his own jealousy and hate.

The two Cavil's featured here were referred to by the crew as F Cavil and C Cavil, with the letters standing for Fleet and Caprica respectively, so that's how I'll refer to them here. In addition to being Cavil heavy, another reason I liked this movie was because we got to see the cylons fleshed out a bit more, particularly the Simons, who I'd argue was probably the cylon model about which we knew least. We also get more confirmation how far down the cylon totem pole the Dorals are, so much so that they are doing what they consider to be centurion work.

- "Be prepared for some very sticky hugs." Right off the bat we're getting some great Cavil lines and he's got a lot of great darkly humorous lines in this. I loved his line to Shelly after telling her, "Very smart Six… Or maybe its the glasses."
- Love the callback to season one when Cavil introduces himself to Ellen as a 'Mysterious Stranger," which is what Ellen tells everyone when asked who rescued her back in "Tigh Me Up, Tigh Me down."
- Who would've guessed that the basestars are shaped that way so that they can pivot in order to become aerodynamic when entering an atmosphere. We never stop learning something new about the cylons.
- Love they whole Attack on the Colonies sequence. The editing, the music, the VFX, everything. It all flows so well together and made the attack seem as epic and catastrophic as it was. The nukes falling down, snapping open to reveal the nukes, then snapping open again to reveal even more was intense. I also loved finally seeing what we only heard about back in the miniseries. The cylon virus literally just turning off the battlestars, raptors, and vipers. Also, a particularly gruesome shot was of the centurions executing people still trapped in their cars on the highway.
- My second favorite cavil moment is from this. It's his first scene with Simon where all his anger and frustrations are unleashed. It's like he is pacing like a tiger when he is listing how all the cylons have let him down and goes to show how quickly he can go from sarcastic to frightening in a single moment. Again, Stockwell is so fascinating to watch, specifically in scenes like this.
- I loved the kiss between Tyrol and the woman. It never felt romantic to me, as Tyrol says, but more a symbol of acknowledgement of these two people commiserating over their situation's and how it bonds them in some way. In the commentary, writer Jane Espenson called it a non-romantic romance. The kiss is a kiss of understanding.
- Loved the juxtaposition of F Cavil killing the kid ("Friends can be dangerous things") and C Cavil not killing Kara. I think that the two are going through similar circumstances with their fellow cylons expressing the love they've developed for the humans, but clearly go in different directions when presented an opportunity to either embrace it or reject it. C Cavil sees the bigger picture and chooses peace whereas F Cavil also sees it, but chooses to literally kill the symbol of peace sitting next to him.
- The two Cavils meet up on Galactica, but its altered from how it went down in the season two finale. If you remember, F Cavil went along with truce and seemed to have prior knowledge of it but the retcon still leaves things a bit unclear. If F Cavil was no longer aware of the truce, what does he mean by the line "Unlike you, we can admit our mistakes"? C Cavil doesn't believe that the destruction of the colonies was a mistake, so I'm curous why they left that line in and yet changed so much else about the scene. I mean, even Laura is written out of the scene in this new version. I liked this movie overall, but this scene still doesn't make much sense to me.
- Cavil was always shown to be rude to the centurions, which we see again here even from a newly enlightened C Cavil, but I only just now realized its probably because Cavil is envious of the centurions. After he is what he desires most. To be a cold, hard, machine made of metal and wires and gears.
- "There's a 140 foot launch tube, we may die of our injuries before we get to the vacuum" Cavil is the worst shoulder to cry on, even to himself. I love it.
- That whole last scene in the launch tube between the Cavils is perfect. Stockwell plays the moment so well, even more impressive since he's acting against himself. I'm not really sure how to express how much I love that scene. It's so well written and acted and directed and shot and edited. And it ends with Cavil finally getting to feel the winds of a supernova flowing over him.

A few interesting things learned form the commentary:

- Frank Darabount was supposed to direct this and "Islanded in a Stream of Stars" but had to bow out, which is how Eddie was tasked with directing both.
- The rubble where Ellen is found is actually the hanger deck set after it was torn down.
- There were talks of doing a few more movies after this but they died down and it became that this would be the last time they shoot anything on the BSG set.
- When casting the boy who seeks refuge in Cavil's place, they intentionally wee looking for someone who looked like a young Dan Stockwell from The Boy With Green Hair.

### 4.16 Season 04 Episode 16: Deadlock

Not much to say except to make two clarifications:

1. Why does Adama give guns to Baltar's flock? The question for Adama is to either allow a criminal gang to control the food supply or to allow Baltar's crazy cultists to control it. In addition to that Baltar's group, now armed to the teeth, would also serve as a civilian security force, which Adama figures is better than using centurions (deleted scene). In the end, Baltar's militia is the lesser of two evils.
2. Why does Galen vote against remaining on the battlestar? He believe that cylons will never be accepted among humans and that now that he doesn't have any strong ties to Galactica's people (knowing that Nicky is not his son) he needs a fresh start and possibly the hope to get back with Boomer. In addition to that it could be discussed that he was nominated Chief again only because he is needed not because he is accepted again.

### 4.17 Season 04: Battlestar Galactica Finale (S04E17-18-19-20)

I wont play pretend to be a critico cinematografico. I'll just try to make an analysis of the important points of the whole show, or at least what impressed me and gave me something to think.

Let's start by saying that by setting the story in the past. The topos of the cyclic nature of the universe becomes stronger and we can imagine how Earth could become Kobol. The abandonment of some of the colonies technologies, the spaceships primarely, signifies the need for a reset and starting anew. This doesn't mean that technology was rejected alltogether and even if we have no indication of that the people of the colonies may have brought advancement to the natives. I believe it was well delivered.

Apart from the importance as a perfectly narrated conclusion to the story, the finale was important to me because it gave new light to two main points of the show.

I'll start with religion. In BSG we see people having beliefs that can be reconducted to panellenic religions, hindu's simbolism, egyptian gods (Hera/Isis), giudaism and christianity. It is suggested that by breaking up the remaining population of the colonies into different areas of the globe some these religion views may have broke down into what we came to now in current days. In the end religion had the same role that politics and societal constructions had in the whole story. It is a human construct that served as a ground reason for the war. The creators of the current cylon race were as flawed as any other humans and gave no reason for the cycle of creation and destruction. Finding a new home for the human race is not a moment of absolution for all the despair and sufference that the travel meant. Lastly the travel has a more mythological sense rather than religious: there are two figures, Galen and Felix, that impersonify Prometheus and of course there is an Eve. Kara by all means is Apollo. In the finale we come to understand that the central motor of the story is human nature for which religion as it is told can only offer symbolical and metaphorical interpretations. Hera didn't have a major meaning in the story apart from being a symbolical vessel for unification.I also believe that every character in the story (with the exception of Kara as we will see) walks along a path of self growth and maturity that never overshadows the inner human nature. In this context the predominant trait of each character shapes his personal journey.

The second point are the dyads which provide a frame to understand the characters of the story. I'll start with the most controversial: Galen.

Galen is a tragic hero that forms a dyad with Helo but shares his traits with Felix (the human part) and Tory (the cylon part). As Felix he rebels to his peers and fails to acts in betrayal by killing Tory. While Helo is the hero that always does the moral thing and can overcome his sense of refusal, Galen is consumed by contempt and every act by him meets a tragic fate. He is deceived by both races (Cally and Tory) and he gives up on both (Nicky and Tory, again). In the end he leaves the dyad and isolates as self punishment.

Sam is the another character that doesn't form a dyad. His humbleness is a proxy for his greater appreciation of universe and creation. As a person he acted as a tool for both races (resistance in Caprica, oracle of the five cylons, recovery of Hera).

Model Eight, which of course the dyad is made by Athena and Boomer, have the major trait of adherence to the uniform, from which most of their action revolves.

Gaius is probably the most complex character of the show. He is paired with Caprica Six, of which we come to understand didn't really love Saul, if we want to believe in love as the necessary ingredient for Cylon procreation. It is extremely important to understand that Gaius has been selfless and did what he did for Caprica out of love not pleasure nor self preservation. Both Gaius and Caprica Six burden the weight of scientific (cylon) and religious knowledge (Head Six) and act as the opposite force to mythology for the whole duration of the travel. The strongness in his character is evident by the burden of his experiences and his knowledge which would have driven many other people to madness and suicide. Finally, while Adama and Roslin are there show the most positive traits of human nature and the qualities to which strive for, Gaius and Caprica are there to show our flaws. In a way Gaius was absolved by the trail, even though it didn't account for giving the nuke to a Six. It must also be noted that when other characters such as Adama and Starbuck takes bets on some big action they always turn out well, Gaius the opposite and often his choices turns out mostly wrong but with a possible solution. In end always the other side of the coin.

Regarding the angels, we have Head Six and Head Baltar that form a dyad, and Kara which doesn't. Head Six and Head Baltar shows us the true form of the faithful belief, intended as the perpertual cycle of creation and destruction, shaped as a complex system that will eventually surprise us. God, as symbolized by the final dialogue, is not something to which we can give a name. Kara doesn't embark in a path of growth and is the most infelice character because she doesn't provide any reflection of the positive human nature and in the end her only meaning is to input a series of number in a pad. The numbers which on an unrelated note where given to her by what we know is her father, the pianist.

> In the last scene, are “Six” and “Baltar” angels or demons?

> Moore: I think they’re both. We never try to name exactly what the “Head” characters are—we called them “Head Baltar” and “Head Six” all throughout the show, internally. We never really looked at them as angels or demons because they seemed to periodically say evil things and good things, they tended to save people and they tended to damn people. There was this sense that they worked in service of something else. You could say “a higher power” or you could say “another power,” [but] they were in service to something else that was guiding and helping, sometimes obstructing, and sometimes tempting the people on the show. The idea at the very end was that whatever they are in service to continues and is eternal and is always around. And they too are still around…and with all of us who are the children of Hera. They continue to walk among us and watch, and at some point they may or may not intercede at a key moment.

I now give some reviews by other people. They are way more focused on details than me. While I only complain about the error regarding Hera's blood (come on, it should have been an hint and it turned out to be wrong) I don't agree with the criticism of the Deus Ex Machina and I don't want to focus the entire judgment of the show on some hints given in the last three minutes. Yes, the 150000 years thing is out of place but it is such a wide gap that we can take the liberty of filling out the gaps with our imagination and even slightly adjust what it has been an extremely wonderful science fiction story.

One last clarification about the Cylon God. I believe the Cylon God to be a fallen Lord of Kobol and it is a direct analog to Yahweh. Elosha states that the exodus from Kobol was precipitated when "one jealous god began to desire that he be elevated above all the other gods, and the war on Kobol began." This god was eventually separated from the others. This figure may be related to or identical with "the one whose name cannot be spoken", whose temple is discovered on the algae planet ("The Eye of Jupiter"). While humanoid Cylons show a strict, firm belief in a monotheistic God, referring to the Lords of Kobol as "false idols," a connection between the Cylon God and the Lords of Kobol may exist. During the Cylon occupation of New Caprica, an oracle tells Number Three (who has a dream of the oracle's tent and of holding the believed-dead hybrid child Hera") that she has a message from the one that Number Three worships ("Exodus, Part I"). This poses the question how an oracle of the Lords of Kobol is able to hear the messages of the Cylon God. The Temple of Five, which a Number Three uses to visualize the identities of the Final Five", was not built for the Cylons (who were not created until 4,000 years later) but for humans. The Temple, according to the Sacred Scrolls, was built for five priests who worshiped "The One Whose Name Cannot Be Spoken". It is not clear if this was the spurned "jealous god" or another fallen member of the Lords of Kobol. This is not in conflict from what we see in New Caprica, where a small minority of monotheistic humans existed on the Twelve Colonies before the Fall. Their religion was looked upon as dangerous and heretical by the majority of Colonial society and most of them were forced to hide their beliefs. The kernel of Zoe-R's identity contained in the Cylons' fundamental programming which Lacy exploited also made them predisposed to monotheism. Ironically, the Cylon marines' killing of monotheist human terrorists to protect the thousands of polytheist humans at Atlas Arena (coincidental to Lacy's coup) ingratiated the Cylons with humanity and was the catalyst for their much more rapid popularity and sales than inventor Daniel Graystone had anticipated ("Apotheosis"). Sister Clarice Willow proselytizing to her Cylon congregation.

Sister Clarice Willow evaded capture for her orchestration of the failed arena bombing. She eventually discovered the Cylons' monotheistic instincts and established a Cylon congregation in V-World where myriad domestic, industrial, and military Cylon models came to hear her sermons. Opening with the rhetorical question, "Are you alive?" Clarice preached that Cylons are every bit as much God's children as humans are. Blessed Mother Lacy granted Clarice an audience at her see on Gemenon to discuss Clarice's proposal for divine recognition of the "differently sentient" - the Cylon race ("Apotheosis"). Despite being human herself, Clarice encouraged her Cylon flock to rebel against their human masters.

The Final Five traveled from the thirteenth world (Original Earth) to warn the humans of the other twelve worlds not to make a robotic slave race which would inevitably rebel as their own had done ("Sometimes a Great Notion", "No Exit"). They arrived more than twelve years too late to avert precisely the war they had prophesied ("No Exit"). While they could not prevent the war, they could cause peace. They agreed to give the Centurions the technology they were themselves trying in vain to develop: the ability to create biological Cylons, along with the inherently interrelated resurrection capability, on the condition of an immediate Cylon withdrawal and armistice ("Razor Flashbacks", "No Exit"). The monotheism of the Centurions was incorporated into the programming of their humanoid "children."

Immediately before igniting the holocaust, a Six quotes from Sister Clarice Willow's sermons decades earlier, asking the human Armistice Officer, "Are you alive?" (Miniseries, Night 1, "Apotheosis") The Cylon religion's lineage can also be seen during the Cylon Civil War, at a Cylon funerary service that takes place on the Battlestar Galactica, where the usage of ornaments and amulets in the form of the infinity symbol can be observed ("Islanded in a Stream of Stars").

The Cylon God and the Lords of Kobol have an "overlapping" existence that is confusing to both Colonial and Cylon sides. Both sides appear to be guided to conflict (and, in rare instances, cooperation) through events that appear pre-destined. The story arc of finding the Arrow of Apollo involves the hunt for the Tomb of Athena by the Colonials. According to the Sacred Scrolls, the humans will be aided by a "minor demon." The cooperative Sharon Valerii copy assists the group in finding the tomb.

Regarding personal theories, it is possible to tone down the most religious sides of BSG by thinking that everybody is an unaware cylon. This means that oracles and visions are explained by the ability to project and that agents of faith such as Kara and the head couple Head Six and Head Baltar may be very advanced cylon models that achieved trascendence, possibly in the way Cavil imagined. This is a stretch because there are three instances in which humans can discriminate between a cylon and a human:

- Baltar's detector
- Hera's blood
- when they analize the remainings on earth

but in all honesty this only means that there are differences between models, and this is something that we already know. To me this theory is important because it would show that the most important gift the cylon would give to Earth's primitive humans are genetic advancement in the form of hybridation with them, rather than technological advancements. We know how important and advanced are genetic and organic technologies for Cylons and this would also explain the big history gap of 150000 years.

I'll conclude by saying two things, one unpopular and the other one that wasn't well received at the time of the original airing. The Watchtower song and connections are lame. Just a way to grab sympathy on a widely appreciated pop song. BSG is a great work of art because before being an highly mystical science fiction work is an outstanding deliberation on political and societal constructs and the way such constructs interact with the human nature. We are able to deconstruct political institutions that are deemed very important but appear very weak and unnecessary when we are confronted with the reality of leaders. Much can be said from the interaction with the media. Moreover we question race and tribalism in a paradoxical setting: a robot race that is indistinguishable from humans. The space travel frame is there to give a better context for the "brain in a vat" problem and also sketch some symbolism with pilgrimage and travelling in uncharted territories. BSG doesn't focus too much on providing coherent explanations for the technology used and in some parts it is even kind of a let down (Athena putting a cable in her arm, really?) but this is why it will withstand the test of time.

#### 4.17.1 Other reviews

1. Battlestar's "Daybreak:" The worst ending in the history of on-screen science fiction - Brad Templeton

   Battlestar Galactica attracted a lot of fans and a lot of kudos during its run, and engendered this sub blog about it. Here, in my final post on the ending, I present the case that its final hour was the worst ending in the history of science fiction on the screen. This is a condemnation of course, but also praise, because my message is not simply that the ending was poor, but that the show rose so high that it was able to fall so very far. I mean it was the most disappointing ending ever.

   (There are, of course, major spoilers in this essay.)

   Other SF shows have ended very badly, to be sure. This is particularly true of TV SF. Indeed, it is in the nature of TV SF to end badly. First of all, it's written in episodic form. Most great endings are planned from the start. TV endings rarely are. To make things worse, TV shows are usually ended when the show is in the middle of a decline. They are often the result of a cancellation, or sometimes a producer who realizes a cancellation is imminent. Quite frequently, the decline that led to cancellation can be the result of a creative failure on the show – either the original visionaries have gone, or they are burned out. In such situations, a poor ending is to be expected.

   Sadly, I'm hard pressed to think of a TV SF series that had a truly great ending. That's the sort of ending you might find in a great book or movie, the ending that caps the work perfectly, which solidifies things in a cohesive whole. Great endings will sometimes finally make sense out of everything, or reveal a surprise that, in retrospect, should have been obvious all along. I'm convinced that many of the world's best endings came about when the writer actually worked out the ending first, then then wrote a story leading to that ending.

   There have been endings that were better than the show. Star Trek: Voyager sunk to dreadful depths in the middle of its run, and its mediocre ending was thus a step up. Among good SF/Fantasy shows, Quantum Leap, Buffy and the Prisoner stand out as having had decent endings. Babylon 5's endings (plural) were good but, just as I praise Battlestar Galactica (BSG) by saying its ending sucked, Babylon 5's endings were not up to the high quality of the show. (What is commonly believed to be B5's original planned ending, written before the show began, might well have made the grade.)

   1. Ron Moore's goals

      To understand the fall of BSG, one must examine it both in terms of more general goals for good SF, and the stated goals of the head writer and executive producer, Ronald D. Moore. The ending failed by both my standards (which you may or may not care about) but also his.

      Moore began the journey by laying out a manifesto of how he wanted to change TV SF. He wrote an essay about Naturalistic science fiction where he outlined some great goals and promises, which I will summarize here, in a slightly different order

      - Avoiding SF clichés like time travel, mind control, god-like powers, and technobabble.
      - Keeping the science real.
      - Strong, real characters, avoiding the stereotypes of older TV SF. The show should be about them, not the hardware.
      - A new visual and editing style unlike what has come before, with a focus on realism.

      Over time he expanded, modified and sometimes intentionally broke these rules. He allowed the ships to make sound in space after vowing they would not. He eschewed aliens in general. He increased his focus on characters, saying that his mantra in concluding the show was "it's the characters, stupid."

      1. The link to reality

         In addition, his other goal for the end was to make a connection to our real world. To let the audience see how the story of the characters related to our story. Indeed, the writers toyed with not destroying Galactica, and leaving it buried on Earth, and ending the show with the discovery of the ship in Central America. They rejected this ending because they felt it would violate our contemporary reality too quickly, and make it clear this was an alternate history. Moore felt an alternative universe was not sufficient.

   2. THe successes, and then failures

      During its run, BSG offered much that was great, in several cases groundbreaking elements never seen before in TV SF:

      - Artificial minds in humanoid bodies who were emotional, sexual and religious.
      - Getting a general audience to undertand the "humanity" of these machines.
      - Stirring space battles with much better concepts of space than typically found on TV. Bullets and missiles, not force-rays.
      - No bumpy-head aliens, no planet of the week, no cute time travel or alternate-reality-where-everybody-is-evil episodes.
      - Dark stories of interesting characters.
      - Multiple copies of the same being, beings programmed to think they were human, beings able to transfer their mind to a new body at the moment of death.
      - A mystery about the origins of the society and its legends, and a mystery about a lost planet named Earth.
      - A mystery about the origin of the Cylons and their reasons for their genocide.
      - Daring use of concepts like suicide bombing and terrorism by the protagonists.
      - Kick-ass leadership characters in Adama and Roslin who were complex, but neither over the top nor understated.
      - Starbuck as a woman. Before she became a toy of god, at least.
      - Baltar: One of the best TV villains ever, a self-centered slightly mad scientist who does evil without wishing to, manipulated by a strange vision in his head.
      - Other superb characters, notably Tigh, Tyrol, Gaeta and Zarek.

      But it all came to a far lesser end due to the following failures I will outline in too much detail:

      - The confirmation/revelation of an intervening god as the driving force behind events
      - The use of that god to resolve large numbers of major plot points
      - A number of significant scientific mistakes on major plot points, including:
        - Twisting the whole story to fit a completely wrong idea of what Mitochondrial Eve is
        - To support that concept, an impossible-to-credit political shift among the characters
        - The use of concepts from Intelligent Design to resolve plot issues.
        - The introduction of the nonsense idea of "collective unconscious" to explain cultural similarities.
      - The use of "big secrets" to dominate what was supposed to be a character-driven story
      - Removing all connection to our reality by trying to build a poorly constructed one
      - Mistakes, one of them major and never corrected, which misled the audience

      And then I'll explain the reason why the fall was so great – how, until the last moments, a few minor differences could have fixed most of the problems.Before examining these, it is worth examining some important elements from the history of great science fiction in order to understand the metrics of greatness that I am using.

   3. A defence of hard (and soft) science fiction

      The term "hard" science fiction has two meanings. The first is SF that sticks to the laws of physics and reality. In true hard SF, you never do what is currently understood to be impossible, you try to find a way to make everything plausible in terms of science. (This is not enough to be hard SF of course, since romance novels also stay true to physics!)

      The second meaning is SF that revels in the science. It often loves to explain the intricate scientific details, and in stereotypical form, is overloaded with expository dialogue. "As you know, Bob, the characters will often explain things in silly ways because they are really talking to the reader." The story is about the unusual science it explores more than anything.

      This latter subset deserves some of the derision it gets. It's hard to do well. Worse, the more it tries to explain the science, the greater chance it has of getting it wrong, or becoming quickly dated. In Star Trek, the term "technobabble" was created to describe the nonsense you would often hear when Geordi or Data would explain how something on the Enterprise worked.

      In Moore's "naturalistic SF" he wanted to keep the realism but eschew the over-explanation. In fact, not explaining things at all is often a great course. This is the right course for TV for many of the reasons listed above, and often even for written works. The 1984 novel Neuromancer, considered one of the all-time-greats of the SF genre, was a novel about computers, AI and cyberspace written on an ordinary typewriter by William Gibson, a man with minimal knowledge of these areas. Because of this, he avoided explaining the details of how things worked, and as a result his novel has stood the test of time better than most novels about such topics.

      Even those who love hard SF often tolerate various violations of the laws of physics. The most common is faster-than-light travel, or FTL. So many stories, including BSG itself, need FTL to work. There are other common tropes. Generally even fans of hard SF will undergo what is called a "suspension of disbelief" on the impossible thing in order to enjoy the story. The more impossible things, however, the more disconnected the story is from reality.

      A connection to reality allows a story an important opportunity for relevance to reality. It allows the statement, "all of this could happen." It allows stories to explore real issues, bad and good things that are really possible as a result of our science and technology. I contend that SF that does this is SF at its finest.

      This is not to say that you can't explore real issues in non-real SF and even fantasy. Or even real SF issues. Some great SF has done this entirely through allegory. Some SF is written not to be about the future at all, but the present, and simply uses an unrealistic future to tell a message about the present. That future need not be possible to deliver that message. But there is no denying that it helps.

      Sticking to reality also offers things that fantasy does not. We all know that when accused of something, it is easier to tell the truth consistently than it is to spin a consistent web of falsehood. A story that sticks to reality has a much better chance at being consistent in its setting. The writer may be tempted to rewrite the rules in a story – and they certainly can – but this brings two curses. First, your new rules must compete with the real world's to make your setting as impressive, and secondly there will be too much temptation to solve story problems simply by making up new rules.

      Sticking to reality may sound like a constraint on a writer, it may sound too limiting. But in fact, I feel it's the reverse. Constraints can improve a story. A story where literally anything can happen has no suspense and little mystery. Writers of "mainstream" fiction, constrained as they are to real settings, are in no way constrained or limited in their ability to write great fiction.

      This is why, even though readers will suspend disbelief on a story's fantastic elements, they must be introduced at the start of a story. If a writer resolves a problem by bringing in a new and unexpected fantastic element at the end, the audience feels cheated. In the broad sense, this sort of ending is called a Deus ex machina, where something unexpected comes out of the blue. (This literally means "god from the machine," and there is some irony that BSG literally featured a religion that came from the machines.)

      If a story begins by showing us a wizard, we understand immediately that we will see wizards and magic. If a story with no magic introduces a wizard with no hint that magic was coming, the audience rightly feels cheated.

      Even "soft" SF, not so constrained to the rules of physics, has its rules. All good fiction must be consistent within itself and the writer's contract with the reader.

      I repeat my contention that realistic (or "hard" if you prefer) SF offers the best means to explore the big issues of science and technology in fiction and what they might really mean. Today there is a large sub-genre of hard SF with a focus on artificial minds, uploaded minds and copyable people. Writers are exploring what this means, what it means to be a thinking being, what it means to be human and not human. SF writers have done that a lot, particularly through the use of aliens, but this is today's nexus. Indeed, since Frankenstein itself, SF writers have been exploring the question of humanity creating artificial life.

      This does not mean there can't be great non-realistic SF or fantasy. In fact, sometimes these genres can produce some of the greatest works. To do so however, they usually lay out their magic at the start. We know at the very beginning that Gandalf is a wizard and the world of Lord of the Rings is full of elves and hobbits. From the beginning, there is a sort of "negotiation" of the suspension of disbelief between the reader and writer; a contract of sorts. We would be equally upset with battlestars appearing in Lord of the Rings as we would be with Nazgul aboard Cylon heavy raiders.

      Still, while all levels of fantasy can produce greatness, there is a special relevance that can only be produced through realism. Non-realistic stories must gain their relevance through allegories. They present a world which is not ours, but has parallels that teach lessons about the real world.

      They may also plainly entertain and indulge interesting fantasies. It is not bad to simply entertain. The best SF will have it all – realism, great characters, compelling stories, drama, elements which speak to our own understanding of our world and technology, mystery and all-around good writing in the perfect balance. Nobody ever combines all these perfectly, and probably nobody ever will, but there is still a goal to strive for and be measured against.

      1. Values of great mistery

         BSG was not just an SF show. It was a mystery. The story held many secrets, and fans were teased with clues about these secrets. A great mystery offers tantalizing clues, though usually enough to support several theories. The mystery should be compelling, though it should not completely overwhelm the story and its other elements.

         At the end of a great mystery, when the secrets are revealed, the reader or audience should have an "aha" moment. In this moment, it should become clear not just what the answer to the mystery is, but also how the whole story was leading up to that answer. The answer should be, in hindsight, clear and inevitable. Things that did not make sense should suddenly be perfectly logical. At the same time, the ending should provide a satisfactory resolution to the major dramas and conflicts of the story, leaving few loose ends, particularly around the clues.

         Now on to where BSG fell down.

   4. Failure 1 - God did it

      (And no, in spiteWhen gods become active characters in fiction, the rules change again. The earliest dramas, written by the ancient Greeks, regularly had the gods meddling in the affairs of mortals. In many of these plays, the mortals were just pawns, doomed to meet a divinely willed destiny. Plots would be resolved and characters' fates settled through the sudden intervention of gods.

      We know these endings as "Deus Ex Machina" today. This literally means the appearance of god in the machine, but from a literary standpoint, it refers to the relatively sudden introduction of powerful (often divine) external forces to resolve a plot. This has long been felt to be bad writing, even a cheat. This school of dramatic criticism is so old it goes back to Aristotle, who wrote: of what you think, this wasn't telegraphed from the start at all.)

          It is obvious that the solutions of plots too should come about as a result of the
          plot itself, and not from a contrivance, as in the Medea and in the
          passage about sailing home in the Iliad. A contrivance must be used
          for matters outside the drama—either previous events which are beyond
          human knowledge, or later ones that need to be foretold or announced.
          For we grant that the gods can see everything. There should be nothing
          improbable in the incidents; otherwise, it should be outside the
          tragedy, e.g. that in Sophocles’ Oedipus.

      The presence of divine characters in fiction is troubling, unless your goal is to write religious fiction, which is usually aimed at believers of the religion or at best at potential converts. When not writing religious fiction, divine characters spoil the story. While some may disagree, divine intervention is a rare or non-existent thing in our universe, and certainly not something that is overt and obvious in modern times.

      Worst of all, divine intervention robs all the other characters of meaning. The story is no longer about how they struggled and overcame adversity. They did not battle their mortal and natural adversaries and triumph or fail. Rather, things came out as they did through divine will.

      This is particularly true when divine intervention or prophecy leads to an unlikely event. If, for example, it has been divinely willed or predicted that various characters will gather on the bridge of Galactica, with 5 glowing on the balcony and others playing various roles, then almost every single thing that led up to that result must also be due to divine intervention, and not the wills and actions of the characters. You can look back at the story and for every event, you will likely find that had the past gone differently, the divinely required event would not have happened, and so all the past becomes the reflection of divine will.

      In Battlestar Galactica, it gets more extreme. There, we are told that 2,000 years ago Anders wrote a song, and that 30 years ago, that song was put into the head of Starbuck. More recently it was put into Hera. The notes of this song, turned into a series of numbers, punched in at a very specific location in space at a very specific time, would send a ship many light years to appear over the moon of a planet that, a starting a billion years ago, had been the subject of very carefully guided evolution aimed at producing an identical genome to life evolving on another planet.

      You change almost anything about the BSG story and this event doesn't happen. As a result, all the events of BSG have only one meaning – fulfillment of the divine plan. I prepared a list of the amazingly many events that now must be attributed to the God of Galactica to illustrate this more completely.

      Of course, all fictional worlds are deterministic, and they all have a authorial "god" who writes their story. Sometimes the author even inserts foreshadowing and prophecies of what is to come. But this is quite different from a writer entering the story as a character who is making things happen. The latter only happens in more satirical "break the 4th wall" sorts of stories, and it's fairly hard to do well. (Moore compared the 4th wall to the wall between man and created machine, but if it was his goal to realize this, it did not work.)

      When gods appear as real characters in fiction, their job should not be to resolve the plot, but rather to create it. It's OK when the gods create the problems our heroes will resolve. We want to read the story of how they resolve them and what journey they take.

      Gods can be fascinating characters, but they can never be truly comprehensible. They exist better, as Baltar says, as a force of nature. Man vs. nature is a great plot. Man vs. god is an incomprehensible one.

      It should be noted that one way that semi-divine beings have been making their way profitably into science fiction is through the notion of natural beings that are so advanced that they are as gods to us. Like supernatural gods, who exist outside of time and physics, these natural gods – sometimes former humans or advanced AI computers – are still beyond our comprehension. They are still constrained by reality, however, and that can make them interesting as elements in a story. As Vernor Vinge wrote, it is still a mistake to have a super-mind as a point-of-view character, and their actions should remain mostly off-screen to set up challenges for our more human protagonists, but they can still spice up a story. Because Baltar says at the very end of BSG, "You know it doesn't like that name (God)," some have wondered if the God of Galactica is in fact a non-supernatural, highly advanced being. This seems unlikely when you consider the scope of its powers, but in any event no further evidence for this position was ever given.

      In the long run, using deus ex machina is a cheat. It's the easy way out of plot problems, and it must been seen as a failure. When you can say "god did it" you can write just about anything. The author takes on too much power, including too much power to do things that make no sense.

      1. The Ghostbusters law

         Many argue that the appearance of the divine is hardly a surprise in BSG. Right from season one, Head-Six tells Baltar she is an angel sent by god to protect him. Characters regularly reflect on remarkable, improbable events. Indeed, nobody watching the show was unaware that somebody very powerful was pulling strings and manipulating events behind the scenes. Indeed, the original series also featured god-like beings altering the destinies of the characters.

         The presence of religious characters is good – real societies all have them, and frankly they are ignored too much in some SF. That many characters espouse religious views does not imply that those views are true, any more than it does in the real world. In spite of the fact that lots of people in our world tell me Jesus is coming soon, I will still be highly surprised if he actually does. Thus, many were shocked to have the string-pulling force be revealed as a supernatural god. I believe this is a result of what I would call Ghostbusters law.

             If somebody asks you if you are a God, you say yes!

         The corollary, particularly in any sort of realistic science fiction is this:

             If somebody says they are a god in an SF story, they usually aren't.

         SF is chock-full of non-divine beings that pretend to be gods or are mistaken for gods. It's a cliché of sorts. So nobody can be blamed for being surprised when that string-puller turned out to be a supernatural God and its angels, or being surprised at just how much of the story came down to the interventions of this god.

         It would have been more unexpected if the god had been one we are familiar with. Real religious fiction which might be about the Judeo-Christian-Muslim God would not raise an eyebrow when the divine appears. We are not surprised or bothered when God acts in The Ten Commandments or Touched by an Angel. But it's hard to figure out the reason for the introduction of an entirely invented god that nobody actually believes in. The message that "Some god nobody has ever heard of has a plan for humanity" is simply not a meaningful one for any audience.

         There are some who don't agree with the Ghostbusters law rule, and feel the "god's plan" nature of the plot was well foreshadowed and should not be considered a surprise. I do see their case, though I don't agree that is the interpretation an typical SF fan would take. A more common interpretation was "well, that could be a real god, but it won't be, because that would really suck as an ending, and Moore is better than that." Under that interpretation, it was a surprise, and we were, in effect, asked to suspend disbelief on the fantastic elements far too late in the story. Even if you love the role of the divine in BSG, it makes little sense to keep the reality of the god a secret until the end. If you know it's god behind it all, and suspend disbelief from the start, you can focus on the story and view god as a proxy for the author. Leaving the proof to the end is unlikely to create a strong positive reaction, and very like to engender disappointment.

         Consider as well a rather minor tweak. What if the other set of gods (the Lords of Kobol, with the same names as the Greek gods) had been real, and the "one true god" had been false, or simply a conceited Olympian. If Zeus has created mankind on Kobol and duplicated it on our Earth, and was annoyed that humans have stopped worshiping him here and getting ready for our destruction as the cycle repeats. Would that satisfy?

         While I won't pretend to be a big fan of religious fiction – though I have enjoyed many books with supernatural and divine backgrounds to them – my criticism is not simply an expression of that taste. Good religious fiction still has the characters responsible for their own destinies at some basic level, even if it is just their choice to believe. (We don't see that here among the major characters. Baltar becomes a believer, but only after scores of miracles pushed in his face.) I feel that even if you love spiritual or religious fiction, this was not good religious fiction. If you read some spiritual message from the god and its actions, let us know in the comments.

         As many people still feel the god was just an influencer, and not a puppet-master, I have written a sidebar on whether one can truly be just "influenced" by an intervening god.

         (And yes, I'm aware of the irony that in the fantasy story of Ghostbusters, Gozer actually is a demigod, though the kind humans can defeat. This is not at all surprising in a story like Ghostbusters, though. Great supernatural fiction, but as a comedy, subject to entirely different rules.)

   5. Failure 2 – Science errors on plot-turning elements

      No work of SF is likely to be perfect in its science, no matter how hard the author tries, since no author is perfect. Even the best trained scientists are never perfect.

      There are also different levels of error. There may be mistakes that even the high-school educated may see. There will be mistakes apparent only to those with a general scientific education. Some mistakes may spoil it only for somebody who did their PhD thesis on the topic at hand.

      There are also deliberate mistakes, where the creator of the story knows what they are doing is incorrect, but decides they must break the rules to make their dramatic point. (A typical example would be ships making sound in space while they fight when viewed from outside.)

      We can, and must tolerate mistakes that are very obscure, or which are not central to the plot. And we tolerate the deliberate mistakes for various reasons. We should be less tolerant, however, of mistakes upon which the whole plot hinges, especially if they are easily fixable and would be revealed with just a brief check with a science advisor.

      Not that Hollywood doesn't screw up like this all the time. In fact the TV show Mythbusters does a show every month or so outlining how ridiculous some key scene in a Hollywood action movie is when compared to reality. We can still enjoy these scenes of course, and even come to expect them, but they change our story from a real one to a caricature, and lessen its chances for greatness and relevance. Only a minority of science-aware viewers may find the story spoiled by the unrealism of the mistake, but the long-term legacy is spoiled for everybody.

      1. Mitochondrial Eve

         The key error I am going to speak about may seem rather obscure to you. But it deserves extra scrutiny because the whole story was warped, in my view, to fit the mistake, and that was a great failure.

         Moore decided that he wanted to set the show in the past, and that he wanted Hera, the human-Cylon hybrid child, to be the ancestor of all humans living today. There are a lot of problems with making this work, even if you get the core facts right. Moore had heard of the concept of Mitochondrial Eve (MTE). Unfortunately, he somehow got the idea that this woman is supposed to be the most recent common ancestor of humanity, and thus he should make Hera be MTE. Moore's cameo character is holding a copy of National Geographic, and the Angel-6 reads from it, "Mitochondrial Eve is the name scientists have given to the most recent common ancestor for all human beings now living on Earth."

         This is, however, not true. (In fact, had Moore bothered to check the Wikipedia page for Mitochondrial Eve he would have noticed that it clearly names confusing MTE for the most recent common ancestor (MRCA) as the #1 mistake people make about her.) Moore and others may have been attracted to that error because the name "Eve" conjures up a Biblical Eve, and in fact the scientists who came up with the name have come to regret the associations that come with it. In reality, MTE lived perhaps 140,000 years earlier than the MRCA. While MTE is an example of a common ancestor for all living humans, most people are not clear that almost all the non-childless people living at the same time as MTE were also common ancestors for all living humans, as were almost all the people living before her and almost all the people living after her for almost 140,000 years. She is nothing particularly special in that sense. In fact, almost all the non-childless people from a few generators before the MRCA was born (probably 140,000 years after MTE) are also common ancestors of all living people. Grazier, in his book "The Science of Battlestar Galactica" admits that MTE and the MRCA were incorrectly confused, but goes on to make the completely incorrect statement that MTE is the only woman of her period to have descendants today. In fact, almost all the people of that time are ancestors of the entire human race today. That's a rather huge difference.

         Moore wished Hera to special, but as I described, MTE is not. What makes her notable is that a quirk of inheritance means we can estimate when this particular common ancestor lived, because your line (and everybody else's) to her is only through women and never even once through men. (We can do the same for a common ancestor along strictly male lines – he lived tens of thousands of years after MTE, but again, long before the MRCA.)

         Why do these details of genetics matter so much? Because Moore warped the whole story to fit them. He had read (correctly) that it is estimated that MTE lived roughly around 150,000 years ago. And so he decided to set the whole show in that era.

         Now, as I'll explain in more detail later, setting the show in the past was a terrible idea – one of the main elements of the original show most in need of "re-imagining." However, if you are going to set the show in the past, 150,000 years ago is a poor choice. It's way too early. It is over 100,000 years before the real flowering of our culture sometimes referred to by anthropologists as "The Great Leap Forward" (GLF.) While the GLF is not a fully accepted theory, what is known is that there are scant records of humans having much that is advanced in any way at those times – good weapons, agriculture, complex language, writing, domestic animals, civilization and many other things are not just absent but far in the future for those people. They either arose gradually, or in the GLF theory, in a relatively short burst around 50,000 years ago. They definitely didn't come in a big burst around the time of MTE, as might be the result of a sudden colonization by advanced alien cousins.

         This requires that the colonists left no trace of what they were. This in turn demanded that the colonists destroy all their technology and quickly become a simple society. This is the element that many fans found least believable about the ending. There were, at best, just a few hints of this sort of political desire among the colonists. If this was to be the ending, there should have been more foreshadowing of it, with presentation of a powerful Luddism movement among the colonists. But even with such a movement, as Lampkin says, there should have been far more objection. All those of any advanced age or with any history of illness would have something to say about sending all the hospital facilities into the sun, if nobody else would.

         However, to fit the timeline, this had to be done. Any space-faring society would have left remnants of itself on the Moon and in space. The complete destruction of the fleet made sense in terms of the way the story was warped, but did not make sense in terms of being a believable action of all the characters.

         In fact, it generally requires that everything of colonial civilization got erased. In spite of what Apollo says about teaching the natives their language, none of that came through to today. Their culture disappeared completely. If they started farming, it vanished. If they used better hunting weapons like composite longbows or crossbows, they vanished. All their stories, all the lessons learned about the dangers of creating robot slaves – completely gone. While both versions of the story suggested a connection between the Lords of Kobol and the Greek gods, there can be none. We've traced the history of the Greek gods back to prototype versions in Indian cultures that are different from the colonial ones. The Greeks didn't get their names and ideas from ancient Colonial legends that survived 140,000 years.

         Had they set the arrival closer to the time of a later common ancestor, say 40,000 to 60,000 years ago, they could have avoided all that. Colonial culture and language could have made a contribution to ours. We could have had legends and technology they invented. The fleet could have been the secret reason for the Great Leap Forward. This is not a plot I am thrilled with but much better than what we got. . In fact, the only reason the MRCA is dated that long ago is because native Australians and Americans (who were isolated from the rest of the world around 10,000 years ago) are still the cousins of Afro/Eurasians, otherwise MRCA would have lived even more recently.

         This complete cultural erasure, all to fit the date of MTE, kills the value of setting the show in the past. If the message, as seen at the end, is that we must examine the consequences of building and enslaving artificial life if we are to avoid an endless cycle of war, then the story finished with the destruction and falsification of that message. All that the colonists learned was lost. All they gave us was some DNA.

      2. Hera's Mitochondria, interbreeding, and Arks

         Or did they do even that? Adama is correctly shocked to hear that the colonials can breed with the natives of our planet. In spite of the fact this has shown up in TV SF before, particularly in Star Trek, it is absurd. You are much, much more closely related to a mushroom than you are to anything alien. Baltar is quite correct when he states that this could only be a result of a miracle.

         And it's an immense miracle. "Astronomical" barely describes it. Our DNA is the result of billions of genetic accidents that favoured one ancestor over a non-ancestor due to better adaption to the many different environments in which those ancestors lived. For two species to evolve compatible DNA on two different planets requires a huge amount of divine intervention, over the course of a billion years, with interventions every step of the way. This is no hands-off sort of miracle, the sort sometimes called "theistic evolution." It's a very detailed "intelligent design" of our form and genome. Not just our environments but all the accidents (for evolution is full of random accidents as well as happy ones) had to be the same on both planets.

         Understand this is not the same as the concept of parallel evolution, where two different evolutionary lines deliver a creature with wings because wings are useful. Bats, birds, bugs and Pterodons may all have wings but they are genetically very different wings, and they can't interbreed at all. And they are much more closely related than aliens would ever be.

         This is a particular failure because the creationist concept of intelligent design is one of the most pernicious types of anti-science out there. SF stories like to play around with things like paranormal abilities and other pseudoscience all the time, and it's fine when it's all in fun. Nobody thinks they should teach telepathy in school as an alternate theory because they show it in TV shows. But people do want to teach that we are the result of careful divine manipulation in school, and they need to be stopped, so seeing it present in what could have been a great SF TV show is somewhat disquieting. I am not keen on dictating education policy to TV shows, but this is one area that is important, if you believe in the value of good science education as I do.

         Indeed, in general the idea that humans are the result of an Ark that landed in (relatively) recent history is both one of the most discredited ideas in the history of history, but also one of the most likely to resurface again and again because of the religious motives of those who push it. If a good SF show has any duty to get its science right, it wants to avoid the Ark theory in all its forms.

         As I noted above, all of this was put in the show only to fit with the incorrect idea of who MTE was. But if you want to go deeper, it becomes clear that Hera didn't really contribute any special DNA. Because the Mitochondrial DNA (MTDNA) pass effectively unchanged from mother to children, all humans have essentially the same MTDNA. The only differences are a few mutations, about 20 of them (different in each line) since MTE.

         But we don't just share our MTDNA with other humans and with MTE. We also share it with all the other life on Earth, just with more mutated differences. As such, while two human's MTDNA is almost perfectly identical, it is also nearly identical between a human and a chimpanzee. You may see the problem with the new BSG mythology – in that story, while humans got their MTDNA from Hera who was a synthetic being from another world, our cousin apes got theirs only through their ancestors on this planet. Yet both MTDNAs are the same. So Hera's DNA, whatever it was, had to have been effectively identical – at least in the mitochondria – with the DNA on this planet, making her contribution insignificant.

         There is a strong irony here. Had he declared Hera to be any other common ancestor except MTE, his story would be slightly more credible. Because ape MTDNA and human MTDNA are near identical, we can be sure that MTE's mother was native to this world. It's on the other DNA where you could try to play games, though they would still be ridiculously unlikely games. Turns out the line of women to and beyond MTE is the one set of people we can prove aren't alien, and that's who he picked.

         Under a stricter scientific analysis, the whole reason behind the big plot twist – Hera's contribution to our DNA as mother of us all – becomes insignificant. If it doesn't, you have a world where it's been discovered that humans and apes do not share all their ancestors. This is a world where creationism is taught in schools because there, it's actually true. A world where the church is probably a lot more powerful. Some might like that better, but it's not our world.

      3. Failure 2a – Broken connection to our reality

         Making mistakes like this is one of the big dangers of the "secret history" sub-genre of SF, which I will outline below. It is so difficult that Moore failed, and created instead an alternate history. His goal, he said, was to create a connection between the BSG characters and ourselves, and he tried to reach that goal by making Hera be our ancestor. Yet this is impossible. She can't be, even with the aid of an intervening god. So in the end there is no connection between them and us; they might as well have been in a galaxy far, far away.

         I have a blog post on what the most meaningful connection to our reality is.

      4. Is this too nitpicky?

         Many viewers were not aware (just as Moore wasn't) of who MTE was. In fact, many viewers, even with Baltar's statement of the astronomical odds against it right in the show, were not aware of how odd it is to have the same race of people on two planets, able to interbreed. As such, they were not bothered by these issues upon viewing and were better able to enjoy the ending.

         This happens to most of us frequently. You watch a show with a dramatic and action-filled ending, and get a good entertainment experience from it. Shortly after, however, you think it through again and see it is full of holes, not just technical mistakes but complete logical inconsistencies.

         We still enjoy the ending while watching, but the long term legacy of the work suffers when these plot holes are present. Indeed it is the role of critics to define that long term legacy with more close analysis. While in some sense everything can be answered with a "god did it," it is precisely because this is true that using a god is a failure.

         You are allowed mistakes of all sorts in the episodes. But you must get get things right in the premise of the show, and in the ending that gives it meaning, if you want to rise to the top.

   6. Failure 3 – Collective Unconscious

      The show was full of elements from our culture. They dressed like us, their technology looked like ours. They used our idioms, and even quoted lines of Shakespeare from time to time. Their gods were the same as the Greeks had, their military rules were similar. On the surface, this might be treated as a translation for the audience. After all, often we see shows where the characters would obviously not be speaking English, but of course the actors do – what we see is translated to be familiar with us.

      However, many fans also thought that perhaps this was because there was a real connection between them and us. After all, they were hunting for a planet called Earth, and you can't do that in a story without connecting it to our planet. For many, the obvious connection was that this was in our future, as is the case in most SF. Moore even released tidbits to say that indeed, these parallels were not coincidences.

      Much of this came to a head when Bob Dylan's "All along the Watchtower" entered the show. One might treat this as simply a 20th century song appearing in a TV show – after all, all the music in a TV show is really written by modern real-world composers, this just happened to be one you had already heard licenced from a famous composer. But no: Moore told us that there was a real connection to the song we knew.

      But in the end, that connection, and all the others were explained away by Moore as follows:

          "Everything from our system of justice to our clothes to the phones on our walls to quite literally the music some of them hear can be seen all around us, so clearly their lives and their existence were not for naught. The show is making a direct connection between them and us and positing the idea that many of the things in our lives are somehow descended through the mists of time -- through the collective unconscious if you like -- down to us today. In addition, we are all blood relatives to both Colonial and Cylon-kind and therefore their existence is more than simply an ancient curiosity, it's family history." - RDM

      Anders wrote "All along the Watchtower" originally on the 13th Colony Earth – though guided by the divine so that the code for a jump to our Earth would be encoded in the notes. Then Bob Dylan wrote it again, plucking it out of the "collective unconscious."

      This is, to put it bluntly, bullshit. This is not the Jungian broad concept of repeated ideas. This is a song, duplicated note for note, word for word. You can make up what you want in a story, of course, but to explain so many things with such a handwaving answer is an insult to the audience. This answer is deeply unsatisfying, and diminishes not only the legacy of the colonials but adds an unwanted determinism to our own culture.

      The circular suggestion that we have a race memory thanks the the Cylon abilities we inherited is cute, but in the real world, there's no evidence of projection or digital memory. The fans of psychic powers have pushed this idea for a long time, with no actual experimental success.

   7. Failure 4 – The Future vs. a secret history

      In the 1970s, Chariots of the Gods, which talked about ancient cultures having contact with ancient alien astronauts was a popular fad. The original 1978 BSG combined this thought with some others to tell a story of how humanity originated out in space, and came to Earth – and how there were yet "brothers of man, who even now fight to survive" still out there.

      This was a silly idea even then, but TV audiences were willing to buy it. In reality we know that humanity evolved here on Earth, and that we are closely related with all the other life on Earth. No SF show trying to be realistic should show otherwise. To set a space opera in the past, it is necessary to either assume a secret "Atlantis" style culture that rose and fell without a trace, or to imagine advanced aliens who came to Earth and either abducted humans from it and/or gave them advanced technology which was also lost without a trace, at least on Earth.

      This is a sub-genre of SF known as "secret history." The story is supposedly set in our reality, but there are big secrets from the past that we don't know which form the basis of the story. BSG attempted this. You will also find it in stories like "The X-Files," "Men in Black" and "2001: A Space Odyssey." In its most extreme form, such as the "Company" series by Kage Baker, the secret history is carried out by time travelers who work to make sure they never do anything that will change the history they know from books.

      Secret history is fun, and has a long tradition. In fact, the "Adam and Eve as alien astronauts" story was very popular in the early days of SF. So popular that most SF editors would discard such stories as cliche on sight today.

      Secret history is also difficult to pull off. One false move and you create a world which just can't be the antecedent of the real world. With such a wrong step, you move unintentionally into the genre of "alternate history." Alternate history is also very popular, and often tied closely to SF, even though in many ways it can be entirely different. It gets categorized with SF because it involves a similar sort of imaginary world-building that appeals to the same sort of fan. In addition, once the past is changed, it usually has to play by the rules.

      All fiction is, in a sense, alternate history, if only for a few invented people, but real SF-style alternate history usually makes a big change in the nature of the world, and this is an important part of the story. Alternate history is popular enough that in 2008 an alternate history novel, The Yiddish Policemen's Union by Michael Chabon, won the Hugo award for best (SF/Fantasy) novel. It also won because it was far and away the best written, with wonderfully constructed characters and very impressive prose. (This may go against any stereotype you have that hardcore SF fans will always choose rockets and blasters and technology over good characters and prose.)

      But secret history that fails into alternate history is of only limited interest. This is not a path to greatness.

      As I described above, Moore warped the story to set it in the past, but many fans, including myself, were convinced that the story was set in the future. In fact, we were pretty sure the show had telegraphed that to us in no uncertain terms, but ended up being quite wrong.

      A story set in the future would have been better not just because of my tastes, but it also would have met Moore's goals better. Moore wanted to generate a real connection between BSG and our real world. He felt, for reasons I don't quite understand, that a future setting didn't provide that. Since most SF, including most meaningful SF, is set in the future, I find this surprising. Future SF, if done with realism, says, "This could be our future." This is a story of what might actually be, something we might have real concern over, something we might learn from. When BSG, at its ending, has the angels lament about the path into the future our society is taking once again, that's the only moment of non-allegorical relevance to our lives. Set in the past, BSG tried to be a story of "this might have been" and became "this is fun, but never was."

      Why were fans like myself so convinced it was in the future? It is not simply the tremendous and literally miraculous warping that was needed to set it in the past. The show told us so. The climax of the first season actually took place early in the 2nd season. This was the conclusion of their chase to and on Kobol, where they finally activated the Tomb of Athena. They were shown a 3-D projection of a planetarium of sorts, meant to be the sky of the mythical Earth they sought. On it was the real Zodiac of our Earth (though not exactly right as some will point out, and not right for 150,000 years ago either) and the ancient names of the 12 tribes of Kobol. Those names were our names for the Zodiac, and we were told the original flags of the 12 tribes were the star patterns of the 12 constellations of the sky over Earth.

      This was no casual revelation which an overzealous fan might read too much into. This was the biggest "revelation" scene of the entire show to that point. If you were to try to piece out the mystery of Earth, this was clearly the scene to do it from.

      And here, the 12 tribes of Kobol had, as their flags, the stars of a lost colony of which they knew very little. And they were our stars with our names. There was, and still is, only one interpretation for this – the culture of Kobol and the colonies originated not on Kobol, but under the sky of our Earth. (At that time there was no intimation of an different, earlier Earth.) It would be like visiting all the nations of the British commonwealth and noting the Union Jack in the corner of all their flags, and not concluding that Britain was where their culture originated. Adama even refers to a nebula as "M8," which is not a translated name but rather an 18th century astronomical catalog number.

      There could be only one clear interpretation. They came from our Earth, and they were in the future. But this was of course not how it turned out. How could this be? After the show ended, science advisor Kevin Grazier gave an interview in which he said, "oops." This was one of their biggest mistakes. He knew it, and tried to get it fixed, he says, but to no avail.

      All shows will make mistakes. Some will even make mistakes in their big moments. But if a show that has a mystery at its core makes such a mistake and knows it, it is only proper in the internet age to fess up. Moore did this a few times. When he misjudged how fans would read the revelation of an 8th Cylon named Daniel, he immediately made public comment to shut down the speculation. He corrected other mistakes along the way. But he let this one, the biggest of all, stand.

      To this day the scene in the tomb makes no sense. The 13th colony not-our-Earth we eventually saw was lost to Kobol, and they themselves didn't even know the way back, and could only travel below the speed of light. The flags and names of the tribes couldn't possibly have come from the sky of another planet, like the first Earth or our Earth. Other than through truly bizarre divine intervention again.

      Remember, this was no minor comment made by an actor that got magnified by fans. This was the big climactic revelation scene, the one that practically had a blinking sign on it saying, "here are the big clues about Earth." And it put the show in the future. When you added all the modern cultural references which appeared in the show, including All along the Watchtower, and the fact that science all but demanded the show be in the future, I will contend that fans who felt it would be set there were right, and still are right, in spite of how it ended up being written. All those things were explained away as information in the "collective unconscious."

      A show set in the future would have had the chance to tell the story of how the cycle of war began with us. How our own society created intelligent machines and fell, with a ragtag fleet fleeing the ruined planet to Kobol or Earth-2 or some other world along the way. It would have made their story be our story.

      Remarkably, the show could have ended up that way – set in the future – until the very last 3 minutes. This is why the ending was such a huge fall. The show provided very few clues that it might be set in the past. In fact, I would venture there was only one thin clue – Hera's type-O blood, not found anywhere else on the colonies. (This in turn is a less important scientific error, though Grazier claims it was the clue we should have noticed.)

   8. Failure 5 – It's the characters, stupid

      Moore often defends the ending by saying that, while writing it, he put a mantra up on the wall: "It's the characters, stupid." He decided not to focus on the big story elements and concentrate on telling the characters' story.

      This is a perfectly good, in fact superior way to tell a story. He gave himself good advice. The problem was, he had this change of heart after creating a mystery-driven story rather than a character driven story.

      He didn't abandon the characters that viewers tuned into see, but for the last two seasons the show introduced a variety of big mysteries and amplified others. What was Earth? Who was pulling the strings behind the scenes? Who were the final five? What was the special destiny of Hera? Who were the beings in the heads of Baltar and others? There were many more mysteries.

      These are the hallmark of a "big mystery" story. There have been many popular "big mystery" TV series. Shows like Lost, the X-Files, Babylon-5, Heroes and even non-genre shows like the "Who shot JR?" year of Dallas. You can, and should, have good characters in a big-mystery show, but there should be no illusions that the mystery does not take over a healthy part of what drives the show.

      Character-driven shows usually take the simpler approach. They don't have big central mysteries. Oh, they have some suspense, and some secrets to reveal (usually secrets about characters) but in general they don't keep big secrets from the audience and make the audience focus on them. They don't start every episode with "One will be revealed" or "And they have a plan."

      In fact, some of the best character dramas reveal the ending right at the start. You are not in suspense about how it will end, but instead about how we will get there. I've seen a number of great shows begin with a character's death. There was never any doubt during MASH that the Korean war would someday end. That didn't hurt the show, in fact it made it better.

      So if you really want character driven drama, then reveal many of the secrets, and get on with telling us how the characters chart their course to the ending we already partly know.

      BSG started like this in a way. Both versions of the show began with a quest for a planet "Earth" that they knew nothing about. We, the audience, knew much more about it than the characters ever could. We didn't know what year it would be until the end, but even with this knowledge we would have enjoyed watching the journey to a fate we knew more about than them.

      In addition, as addressed earlier, the ending revealed that almost every tiny action the characters took (especially Starbuck) was to fulfill "God's plan" and was often the result of careful and clever intervention by the god. This deprives the characters of their free will and humanity. In a character-driven story it is the strengths and failures of the characters which generate and resolve the story, not the tweakings of an interventionist diety.

   9. Failure 6 – no a great ending

      Many others have written about other failures of the ending, failures that don't involve most of the concepts I've laid out above.

      Common themes include not believing that they would really abandon all their technology and leave the Cylons with a ship. The loss of meaning that came with the complete destruction of their culture.

      More than their culture is destroyed though. It's clear that their society must have fallen quite quickly. Hera, it is said, died a young woman. She is probably not the only one. Without technology, their lives might well have been nasty, brutish and short. While Hera went on to have descendants, it may be that all the other sub-colonies, stupidly scattered to other continents (all of which were vacant at that time, and which contain no traces of H. Sapiens 150,000 years ago) died out fairly quickly. The ending seems happy, but is actually a tragedy. Apollo says “we can give [the natives] the best part of ourselves” but this never happens. Indeed, even in their main colony in Tanzania, there is no evidence of any modernity. No art on the walls of caves. None of the flowering that comes from language and its ability to permit teaching and transfer of knowledge. No sign of farming, fishing or even slight advances in arrowheads and spears.

      We can also speculate one reason they would die out. I don't think they would really get along, the Cylons and the humans. Leaving aside resentment over genocide, the Cylons are a race of supermen. They are super-strong, super-smart, can communicate digitally by touching and presumably don't age. Can you really build a society of equals with two populations like that, with the resentment of genocide behind it? We have had a pretty hard time on the real Earth where we just try to imagine that some of us are genetically superior to others.

      This came after a tremendous amount of hype for the ending. Network executives issued a press release every few weeks about how mind-blowingly dark but good it was, how everybody wept who was involved in it. Sometimes high expectations like that are the worst thing to set, because one can't help but being disappointed. The ending was not dark, and none of the characters we cared about died except the ones we were expecting for a long time – Sam and Laura.

      Most fans were disappointed with both the fate of Starbuck and what we didn't learn about what she was and what she meant. It would have been nice to see her with Six and Baltar in New York (if we were to have that ending at all, of course) to show that she got a new, immortal angel existence.

      Up until they landed on Earth and saw the early humans, the ending was quite exciting, though it left a great deal of loose ends. But all long stories leave loose ends so I'm not going to nitpick those. Though I must express disappointment at how meaningless the great and mysterious "truth of the opera house" was and at how the negotiated peace settlement (now that's an unorthodox TV ending) turned into just more battle and Cavil's permanent suicide after Tory's strangulation. Laura and Bill's fate was moving and Starbuck's ending is hard to objectively like or condemn – it is an artistic choice.

      Some fans liked the ending. But a fair number of fans not as concerned with realism, and not as bothered by the religious deus ex machina still found the ending a let-down. But I will leave it to other critics to outline those problems.

      Here are some other critical reviews of the ending:

      - Robert Bland at Tor.com expresses the problems with divine intervention better than I do, I recommend this one highly. http://www.tor.com/index.php?option=com_content&view=blog&id=20954#preview
      - Not in Our Stars from Galactica Sitrep http://galacticasitrep.blogspot.com/2009/04/not-in-our-stars-betrayals-of.html
      - Television without Pity is of course always critical. http://www.televisionwithoutpity.com/show/battlestar_galactica/daybreak_part_ii_a.php
      - A SuicideGirls critic was not very kind http://suicidegirls.com/news/culture/23621/
      - The Vancouver Sun agrees about how the ending was a big fall to a great show. http://www.vancouversun.com/entertainment/What+frak+that+Behind+Battlestar+Galactica+ultimate+episode/1423182/story.html
      - Annalee at I09 is troubled, but still feels the characters made their own destinies. http://io9.com/5178522/as-battlestar-ends-god-is-in-the-details
      - This forum comment about the futility of the ending (See Post #18) is unusual in that Moore answers it. http://forums.syfy.com/index.php?s=c854fa10dc13b57826b4eeb1e0cc2bb9&showtopic=2329378&view=findpost&p=6202226

      This is not to say that there were not many positive reviews, in fact I believe overall fan feeling in polls was more positive than negative, at least at the time of airing. However, a panel at the World SF Convention in August was surprisingly vitriolic. https://ideas.4brad.com/battlestar/worldcon-panel-bsg-surprisingly-negative

   10. How it could have been great

       I've noted that one of the great disappointments of the ending was how close it came to greatness. How might we change it to make it great? Remarkably the editing needed would be quite minor. This is a testament to Moore's ability to do a pretty good job of "making it up as he goes along." More has admitted he frequently did stuff he felt was cool with no idea what it would mean, and made up the meaning later – sometimes well and sometimes badly. But he does clearly have a talent for doing this, even if he could not pull off the finish.

       Note, I describe thoughts here not to suggest this is the only ending that would have been satisfactory, but rather to show how simple changes that work are possible. One can be a critic without claiming to be a better writer than the professionals, and I make no such claim here. I would have enjoyed seeing superb writers run with concepts such as these.

       1. In the future

          The show could have been set in the future with just a few minor tweaks. In fact, until the caption "150,000 years later" appeared over New York's Central Park, you could not be sure it wasn't. The primitive humans that the colonials found actually make a lot more sense as remnants of humanity on a ruined and returned-to-nature Earth many thousands of years in the future. It makes sense why colonials could breed with such cousins, and already have dogs and cats in such a situation.

          A cute ending might well have borrowed from one of the better endings in all of SF moviedom, Pierre Boulle and Rod Serling's ending to "The Planet of the Apes." That ending was particularly clever because it greatly surprised audiences, even though with a little thought, they would quickly realize it should not surprise them. All great twist endings have you saying, "of course!" when they are done.

          In Planet of the Apes, Taylor (Heston) arrives on a planet that has apes and humans on it, and the apes speak English. When you think rationally about this, it is immediately clear this can only be in the future, as they don't have our life on other planets, and certainly don't speak English. Yet we are so used to aliens speaking English and looking just like humans in the movies and on TV that we just accept that without thinking. When it is revealed that this is a ruined Earth, we are shocked, but soon realize it could never have been anything else – a masterful twist ending.

          BSG had the opportunity to do this because many fans, thanks to the plot of the 1978 version, were expecting it to be in the past – even though there actually were almost no clues pointing to that. I think it would have been a fun ending (and a nice homage) to have panned over a buried Statue of Liberty. Then, if desired, the view could have gone back thousands of years to meet "Six" (or rather her DNA source) in modern New York, playing her as a programmer about to embark on building AI, in fact building the super-AI that would become the god of the show. (OK, so Lady Liberty might be a bit corny to those who didn't get the homage concept. Giza would do just as well.)

          This one small difference to the last few minutes would have made the show realistic and given it a connection to our time. It would not truly have been necessary to show what happened to us, we would know that somehow we colonized space and ruined our own planet, almost surely in a war with machines. We would have seen and discussed the lessons of the show for years. Instead, most of the more serious fans demoted the show from great to average.

          That's important. The great SF books and dramas of our time colour a lot of the public debate about science and issues. Nobody has to explain virtual reality any more after The Matrix. The risks of technology-invaded privacy are clear to everybody after reading 1984. HAL in 2001 and Data in Star Trek, among others, made the public much more cognizant of A.I. issues. And BSG added a lot to the debate about the nature of what it means to be conscious and human by presenting AIs as sexy, emotional beings with more feelings than the humans.

          This is damaged, sadly, when a story breaks with reality and falls down. Now BSG will be remembered as being as much a story about characters and robots playing out the confusing plan of an invented god than a story about what "mind" really means.

          I would not have had a god at all, but if I were to have one, I would have made it a non-supernatural god. Many SF stories of the last few decades have played around with the idea of creating artificial beings so smart they are as gods to us. So smart that they can look at our brains the way we look at a the brains of a calculator – able to design it, change it, predict what it will do. These stories are interesting, and constitute some of the most important SF being written today. BSG would have had another shot at greatness had it followed this path well, since now TV show has yet to address these topics at anywhere near the depth found in the written literature.

       2. In the past

          It is still just barely possible to have set a great ending in the past. The best way to do this would have been to introduce the god of Galactica as an alien. These aliens would have abducted humans from our Earth 5,000 to 10,000 years prior to the story, and seeded them on Kobol. There, they would have lived with the gods (aliens) and grown their society. They would have created a race of artificial beings who colonized the 13th colony and called it Earth, and through their own struggle, and possibly the limited intervention of the alien godlike being, would have found their way back to their home.

          All you need for this situation is a remarkably tiny change. When Adama asks how it is possible that they can breed with the natives, Baltar can simply answer, "It isn't. Our ancestors on Kobol must have originally been taken somehow from this planet thousands of years ago." He could even add, "Perhaps a divine hand had a role in it" if you want to retain his religious mood.

       3. Could this be what Moore intended?

          There is the slightest hint that Moore was considering this. He has the demon-Baltar declare at the end, "You know it doesn't like that name" when Angel-Six refers to "God's plan" as she has so often in the course of the show. This leaves a trace hint that the god isn't supernatural. Moore says in his podcast that he liked leaving that ambiguity in. However, he never answers it. And had he wanted to do it this way, had he wanted to lay it out as a story of alien or divine abduction, he could have easily done so, at great benefit and no harm to his story. It's hard to imagine him liking the interpretation that realism-oriented fans have of the "god did it" ending that was delivered.

          If this was the intended backstory, it should have been given to us, either in the show, or in post-show commentary. It was not, so I can only assume it is just something we could have wished for.

          Note that this ending, while superior in not requiring the intelligent design and massive divine intervention, still suffers from a lot of the lack of connection that any story in the past does. However, it allows the colonists to breed with the natives who stayed behind, and it allows Hera to be one of our many universal ancestors without throwing science out the window.

       4. The writers' strike ending

          As some viewers know, the episode "Revelations" which ended the first half of season four with the crew discovering a ruined Earth was an emergency backup finale for the show. At the time, the writers' guild was on strike and there was no end in sight. Had it gone on longer, they would have had to shut down the show, close leases on the studio lots and tear down the sets. They might not have been able to finish the show. So they tweaked Revelations as a possible final ending.

          Now it's not a great final ending because, as you might expect, it is both a little rushed, and it leaves a huge number of plot threads unresolved. Viewers would probably have excused this due to the circumstances. In many other ways though, it's a better ending.

          There would have been no confusing question of having two Earths. This would obviously have been our Earth, in the future, after ruinous wars. The show would end with the lesson that the cycle had been going on for some time, and had begin on our planet. It would be bleak for the characters, for they would have nowhere to turn, and face little but fleeing from Cavil again. Indeed, when the show returned, a few episodes covered exactly those matters.

   11. The worst ending ever?

       As I wrote at the start, I deem this the worst (most disappointing) ending based on how far the show fell in the last hour. There have certainly been endings with worse science, worse deus ex machina, worse characterization, worse mumbo jumbo and many other things.

       I savage BSG's ending because it began so well. Moore's talent in making things up as he went along, hoping to find cool ways to resolve them, is actually a great one. He's better at it than just about anybody else out there writing SF TV.

       But this does not excuse the ending. It suffers, not just under my standards but under Ron Moore's. He promised a show that was was true to real science, character driven and not overwhelmed by SF clichés like time travel, technobabble, aliens and godlike powers. He promised a show connected to our world. Instead he delivered a show whose ending pivoted on bad (and even dangerous) science, with all events due to something that's either a god or godlike alien, all precisely following prophecies made ages ago, reducing the characters to puppets. And in the end, it had no connection to our world.

       This would be no more than "yet another SF TV show that made mistakes" if the show hadn't started so well, and gotten many, including myself to declare it was on track to be the best SF show on the air, possibly of all time. Aside from disappointing fans, the show abandoned its chance to be more than a TV show. It could have been, like a few special great works of SF from the past, something that affected the world's perceptions and dialog about key technological issues like A.I., robotics and the technology of war. When discussing the question of conflict between man and machine, all we can say now about BSG

       Is it fair to demand all this accuracy, realism, meaning and relevance from a TV show? So what if Moore didn't deliver what he hoped to deliver. Can't it just be drama? Can't it just be entertainment?

       It can be. But if it is just that, it won't be the greatest SF show ever, and that's a pity.

2. "You know he doesn't like that name" - Josh bids farewell to Battlestar Galactica!

   March 23rd, 2009 Battlestar Galactica, TV Show Reviews (http://www.motionpicturescomics.com/2009/03/23/you-know-he-doesnt-like-that-name-josh-bids-farewell-to-battlestar-galactica/)

   So, it’s over.

   I can count on one hand the number of truly great science fiction TV shows. As I look back at Ron Moore’s reimagined Battlestar Galactica, there is no question that this epic tale is high on that list. Seeing the show come to a close is a great loss — although I am comforted to know that in the often-brutal TV marketplace that’s out there, Moore & his team were able to end the show on their own terms, when they felt their story was finished. This is a saga that I am certain I will revisit many times in the year to come.

   It is staggering to consider all the little choices that Moore & co. made correctly, right from the beginning, that all came together to make BSG such a masterpiece. The brilliant casting of the enormous ensemble. The decision to forgo most of the Star Trek ideas that were so innovative 30 years ago but that have become such sci-fi cliches over the past four decades (such as aliens with strange foreheads in funky suits, magic transporters, view-screens, a bridge with a big captain’s chair in the middle of it, super-duper shiny computer consoles everywhere… I could go on!) and create a retro look for the show. The fearlessness with which the writers tackled the inherent darkness of the premise — the near-total annihilation of the human race — and all of the logical questions and struggles that would come out of that apocalyptic event. (What will our society be like? Will we have a government? Courts? Freedom of the press? Where will we get fuel, or food, or water? What happens when we start running out of supplies like medicine, or toothpaste? Who will be in control, the military or the civilians?) And finally, the choice to center the stories not in sci-fi mysteries (no time-travel, no alternate universes, no weird astrological phenomena to investigate, no aliens to make contact with) but in characters. There were no cardboard cut-outs, perfectly moral characters to be found on this show. No, everyone (even the robots!) were completely human — flawed, imperfect, and capable of making terrible decisions (even our most heroic characters!).

   The show has made some mis-steps over the course of its run, there’s no question about that. I, for one, felt that it nearly lost its way in the latter half of season 2, after the Pegasus three-parter concluded. There were a couple of stand-alone episodes there that were weak in the extreme, particularly the notoriously terrible “Black Market” (by the way, if you haven’t heard it, Ron Moore’s brutally honest mea culpa podcast for that episode is a must-listen). But as I look back over the run of the show, despite a couple of clunkers here and there, BSG had a hit-to-miss ratio of episodes that was truly ASTONISHING. And when it was great — as it oh so often was — ho boy, there was just nothing better on TV, sci-fi or otherwise.

   So what did I think of the finale, already?

   Well, I’ll try to keep my thoughts as spoiler-free as I can, but if you’re someone reading this who hasn’t seen the finale yet — or, if you’re someone who is watching BSG but is behind, OR if you’re someone who MIGHT SOMEDAY choose to sample this amazing, incredible show, then let me kindly invite you to GET LOST NOW. Believe me, you don’t want any surprises spoiled for you in any way. Enjoy today’s cartoon, and then come back tomorrow when I discuss International Talk Like William Shatner Day! (I’m not kidding about that.)

   Ok?

   Great!

   I thought the first hour and a half of the finale was pretty much perfection.

   This show has been astounding me, ever since the original mini-series, with the beautiful, feature film quality of its visual effects. It seems that every week they give us some incredible sequence that tops everything that has gone before. And then they go ahead and top that the week after. The assault on the Cylon Colony was one of the most magnificent sci-fi action sequences that I have ever seen, on TV or at the movies. If the new Terminator film has robot-on-robot action that is half as amazing as what we saw here, with centurian battling centurian (and the old-style 1970’s centurians, no less!!), then I will be very impressed. The entire extended sequence was the type of nail-biting action spectacle that BSG has always done so peerlessly.

   There was also a lot of humor (Tigh’s remark about it not being too late to throw all the Cylons out the airlock), great character moments (Boomer’s choice, Baltar and Caprica Six realizing that they each see “head” versions of each other), and a healthy dosage of the type of “holy shit” moments that, like the epic sci-fi action, has always been such a hallmark of the show. The realization, at long, long last, of the Opera House visions (that had been a mystery of the show ever since the season 1 finale) was just perfect, a spine-tingling moment. The Chief’s final reckoning with Tory — wow, did that get me! Ron Moore has stated, in some post-finale interviews, that the writers purposefully did not mention the Tory-Cally stuff recently, so that they would surprise viewers who had thought that story-thread forgotten. I’m usually pretty attentive about these sorts of things, but they got me good. I also loved the revelation as to the ultimate purpose of “All Along the Watchtower” — I thought that was just about perfect. And the twist about Earth, and the charred cinder of a world that we’d seen in the mid-season finale — well that was brilliant as well! I’d been thinking about that a lot, actually, in the last few weeks, as I contemplated where the show was going to end, and I’d become more and more dissatisfied with the revelations we’d gotten mid-season about Earth. It had seemed a bit anti-climactic, and so I was really, really glad to see that there was a lot more to the story of Earth than what we’d seen to that point.

   The last 40 or so minutes of the finale, after Kara jumps Galactica… well, I am a little bit less enthusiastic about that. I do really love that they took their sweet time with the ending, although I also wish that, after such an intense, amazing first hour-and-a-half, that a little something more had actually HAPPENED in the final 40-45 minutes. I sort of like the inevitability of ending up on “our” Earth in the past (which was something that I had guessed as a possible ending of the series way back when I first saw the miniseries, and started wondering about where their quest for Earth would take them), although, again, I must admit to having hoped, as I watched the end of the finale unfold, for some sort of additional twist on that.

   But what we got instead was a slow, elegiac goodbye to all of the (surviving) characters that we’d grown to love over the course of the show. I can’t really complain about that. This sort of closure is a key component of a successful series finale, and it was great to see everyone get a little attention. I was very worried that poor Helo wasn’t going to make it through to the end (particularly after Athena left him bleeding out in the hallway, and then WE DIDN’T SEE HIM AGAIN FOR LIKE AN HOUR!!), so I was particularly happy to see him get his happy ending with Athena. The death of Laura Roslin, which we’ve known was coming ever since the mini-series, was tender and moving. Her final flight, and Adama putting his wedding ring on her finger (echoing Laura’s vision from “The Hub”), were powerful moments. And thank the gods that we got to hear Adama and Starbuck give their familiar “nothing but the rain” back and forth (that was first introduced all the way back in the miniseries) one final time! I was waiting for that for the whole episode, and was starting to doubt that we’d get to hear it again! Whew.

   I’ve read some grousing on-line about the final revelations about Starbuck, but her disappearance worked for me. That wasn’t something that I needed totally resolved. However, I will admit that I would have liked a LITTLE more information — like, if she was a “head” character like Six and Baltar after all, then what the hell was the deal with her Viper?? And who exactly was the figure who’d been guiding her all along (taking the form of Leoben back in “Maelstrom,” the episode in which she died in the nebula, and the form of her father the piano man just a few weeks ago in “Someone to Watch Over Me”)? And was she connected to the mysterious missing Cylon Daniel, or not? If her father didn’t have a Cylon (or “head” character) connection, then how/why did he teach her that song when she was a little girl?

   My main dissatisfaction with the ending has to do with its pat, simplistic nature. For a show that always addressed the realistic details and problems that the “ragtag fleet” faced, this just seemed too easy. There weren’t ANY Colonials who wanted to stay on their ships? There wasn’t ANY dissent about destroying ALL of their technology? It’s all well and good to see everyone frolicking in the grass and on their respective cabin-site hilltops — but what about a month later when it gets cold, and people start getting sick, and going hungry? I would have liked to have seen at least a scene or two addressing some of those possible concerns. (And speaking of simplistic, is Adama going to build that cabin all on his own?? Come on. I would have liked to have seen one final scene of him and Lee reuniting, after both losing their respective ladies. That would have felt a bit more “right” to me than having both Bill and Lee left alone.) I also, frankly, was a bit distracted by the similarity between this ending and that of Douglas Adams’ novel Life, the Universe, and Everything. Maybe that’s just me!

   But I am starting to nitpick here. The final scene, 150,000 years later, was wonderful. I enjoyed both the connections to our modern world (on-the-nose though it was) and to the mini-series (echoing Six walking unnoticed through the bustling streets of Caprica). Who knew the famed One Year Later jump at the end of season 2 was just the beginning of the show’s time-jumping!!

   I think any lingering dissatisfaction that I feel rests not with the finale, which (nit-picks aside) was really a magnificent episode, and more with some of the storytelling decisions made during the course of this last season. Ever since Kara’s “death” (and I guess now I should remove those quotation marks, huh?) towards the end of season 3, the show became much more about the various mysteries that were being presented than it ever had been before. Questions such as what happened to Kara, what was her destiny, who was her guide, how did she survive… who was the final Cylon… what was the nature of the final five, how could they be cylons, what was their history… what, in fact, does it mean to be a “Cylon”… who was Daniel, and what, if any, connection did he have to Starbuck… what really happened back on Earth, and on Kobol, 2-3,000 years ago…??? Etc etc etc. For most of its first three seasons, BSG wasn’t really a show about mysteries (the way Lost is), but I felt that these questions came to dominate the show during its final year. I would have appreciated it had more of them been answered, in more substantial ways, before we even got to the finale.

   Does any of this dilute my over-all love for this show? No, it does not. In fact, I can’t wait for the eventual DVD release, so that I can re-watch this final batch of episodes and see, in hindsight, how I feel everything fits together.

   There have been very few television shows as relentlessly challenging, thought-provoking, and just ridiculously entertaining as Battlestar Galactica. To Ron Moore and everyone involved in the creation of this show, you have my thanks.

   Say it with me now, folks: So say we all!

3. On Hera's blood

   After the show concluded, many viewers complained about how all the clues in the show had pointed – some very directly – to the show being set in the future, and little had suggested it would be set in the past.

   Kevin Grazier, science adviser to the show, stated in his book The Science of Battlestar Galactica that Hera's blood type was such a clue.

   Hera had no blood antigens – ie. she was of type O. No colonial was of type O, they were all of types A, B and AB. Since we modern humans are quite commonly type O, this was supposed to be a clue that the story was in the past, and we all got this from Hera.

   Except blood type genetics don't work this way. Everybody has two genes (from two parents) for blood type. You can be AA, AO, AB, BB, BO or OO, getting either an A, B or O from each parent. There are only 4 types because people who are AO have type A blood, and people who are BO have type B blood. Only OO folks have type O blood – the O trait is recessive.

   The problem is this. Even if Sharon (the mother) is OO, she can't have a type O baby if she breeds with people who don't have any type Os. The colonials are all AA, AB or BB. They have no AOs or BOs because if they did, they would have type O children from time to time. Grazier knows about the pairings and describes them in the book, but somehow misses this important element. So this is not a proper clue that the show is set in the past.

4. Not In Our Stars: the Betrayals of the Battlestar Galactica Finale - Sam J. Miller

       “The fault, dear Brutus, is not in our stars, but in ourselves...”

       Julius Caesar, Act I, Scene ii

   The episode ends, and I stare at the screen. I've prepared myself for a soul-shattering ending, for horrible things, for these characters who I love so much to be dispatched in ways that make me sob and tremble and nod my head because I know, as much as it hurts, that it all makes perfect sense.

   Because a huge chunk of what made Battlestar Galactica such a shockingly brilliant show was how much it rejected the cliches and easy answers of standard mainstream storytelling. Because characters were faced with real, challenging dilemmas, and things never ended in a tidy, cheery way. Because good people did terrible things. Because desperately flawed men and women somehow managed to be heroes, or find love. Because things were messy. And ugly. Just like life. Just like all great art. Yet the finale of Battlestar Galactica turned its back on all that, opting instead for the kind of shiny happy ending we associate with a far lower grade of television fare, and which its beautifully-damaged characters didn't deserve.

   I'm on the losing side of this, I know, from the ton of time I've spent on message boards and blog comment pages, trying to come through my own sense of grief and loss and betrayal. Most fans loved the last episode. I loved the first half. The Caprica flashbacks were wonderful. Watching Roslin emerge from her grief and choose the life of service that would ultimately make her President and the savior of humanity was wonderful. Galactica jumping right in, inches away, face to face with the Colony. Boomer's moment of redemption. Hybrid Sam tricking the other hybrids. And finally—the song—Starbuck putting the pieces together—jumping Galactica to Gods know where—the ship's back breaking…

   And that's when I started to feel sick. This lush green blue paradise, this answered prayer, this FUCKING! HAPPY! ENDING! Such bright sunshine was utterly out of character for Battlestar Galactica. The show's darkness did not derive from the lightless vacuum of space in which it was set, but rather in the hearts of the characters. Old Man Adama's words, uttered in the miniseries, became Battlestar Galactica's first article of faith: “we are the flawed creation.” We must answer for our mistakes. We get what we deserve. Passing into the promised land so easily, it felt like we'd suddenly switched to a whole new show. As the writer Alexander Chee said of the finale, “It felt like getting the fortune you don’t want from the fortune teller, not because you fear it, but because it is simplistic, and you know the fortune teller is lying.”

   Battlestar Galactica resonated so deeply because it was it had the guts to be as dark and disturbing and depressing as the modern world itself. It was the show that could finally show us how ugly we are. I've always felt that the show was just 'finding itself' until the Pegasus showed up at the end of Season 2.0. It was always dark as fuck, but it also had whole episodes of humor and lightness (Ellen playing footsies with Lee in Tigh Me Up, Tigh Me Down) or glib political soap opera (Colonial Day) and spirituality (the Kobol arc)… and then here comes the Pegasus, with its gang rapes and magnificent evil lesbian and the plot to kill Adama, and Roslin saying "we have to kill her…" and from THERE, the show never faltered, as far as I'm concerned. there was never an episode that broke that vibe of unrelenting harshness. Sure, some were weaker or slower than others, and some were not SO focused on the ugliness, but even a more "laid back" episode like Taking a Break From All Your Worries is really all about torturing Baltar. And for me, the most brilliant perfect moment in the entire series was the discovery of nuclear-wasteland Earth at the end of Revelations. That exemplifies the extent to which Battlestar Galactica refused to coddle its viewers, or give them easy answers, or make them feel better about themselves and the world they live in. “So you've spent all this time looking for Earth? You've pinned all your hopes and dreams on finding Earth? You think all your problems will vanish when you find Earth? Well here, motherfrakker, here's your Earth—now what?” Our problems are in ourselves, not our circumstances or in the stars, and it's naïve to think that finding a new home or winning a million dollars will make us all into perfect beings.

   Battlestar Galactica's strength was its darkness, and the series finale betrayed that darkness.

   So. Three weeks go by. I fume and rant and rave. At meetings, I brood quietly until the end, at which point I lean across the table and say “do any of you watch Battlestar Galactica?” I read the endless back-and-forth in the comments field at the Sitrep, and on message boards, and the hundreds of reviews and analysis from all the people who fell in love with the show and are now dealing with this same profound loss.

   Finally, I talk myself into watching it again.

   And it was a good decision. Because by now at least I'm not surprised or shocked by the awful bits, and I can focus on the good things. And I'm crying like a baby for most of the last hour and eleven minutes.

   The Starbuck ending worked, for me. The whole painstaking build-up. Plus I never wanted her to end up with Apollo, and I liked the realization that they were more brother and sister than anything else. Her use of the song to find the coordinates that lead humanity to Earth was a good fulfillment of all the “Kara Thrace and her Special Destiny” mumbo-jumbo, as well as the bigger-picture role of that song, beyond its centrality for the Final Five. Her sudden disappearance left me feeling suitably gobsmacked, and left just enough ambiguity and mystery to not feel cheap and easy.

   Roslin has always been one of the most complex and interesting characters to me, and the finale did not do justice to her role as the leader of the fleet, the civilian counterpart to Adama's military authority. What happened to the kick-ass Roslin whose steady hand and icy determination saved the human race from extinction time and time again? The dying leader who really did lead the caravan of the heavens to its new home? If the new non-wasteland Earth had any value, it's this—it fulfilled the prophecy, it gave Roslin her resolution. I mean, come on, I know she was dying, and all, but this is Roslin, for gods' sakes. She can kill somebody by narrowing her eyes. Adama could have turned to her and said “you did it.” Even better, she could have whispered to herself “I did it.” After all the hard decisions she had to make, arriving at Earth was her victory.

   In Resurrection Ship, Part Two, when Adama asks Athena why the Cylons hate us so much, she refers him back to his own words. “You said, 'Man never asked itself why it should survive.' Maybe you don't.”

   That's what sticks in my throat, watching us arrive at paradise. What if we don't deserve a happy ending? What if going through hell is no guarantee you'll get into heaven? What if, in the end, our mistakes and offenses are so great that we can't come back from them? If anything, the fourth season showed us the human race becoming even more desperate, dark, and violent. Like hunted animals. Matching the Cylon genocide with a genocide of our own, by destroying the Hub. Betraying our rebel Cylon allies by keeping Three for ourselves, after she was resurrected. Organizing a mutiny against your commanding officers, assassinating the elected representatives of the people as soon as they disagree with you. It would be one thing if the human race was learning from its mistakes, and deciding collectively not to be that selfish, flawed, greedy, violent, terrified community whose arrogance and aggressiveness sparked the Cylon holocaust in the first pace. Maybe then we'd deserve to have all of our dreams come true and end our days in a fertile sunny African valley instead of blown to bits in the dark and cold of space.

   Lots of fans expressed outrage at the extent to which "God did it" was invoked as a final explanation for so many of our big questions. Head Six, the Opera House, what-the-frak-is-Starbuck. To me, the problem isn't god(s). The problem is a simplistic god, an ultimately benevolent power who is guiding everyone to a happy ending. I'm an agnostic, but I always loved the show's religious themes—because they were complicated. Think of Caprica Six, with a crazy glint in her eyes, telling Baltar "God is love”—right after God commanded the Cylons to commit genocide! That's a real, challenging, complex look at what god is—a force that commands men to love one another, and a force that men use to justify killing each other. That's what Battlestar Galactica always had up its sleeve—the idea that God might be a bad-ass evil motherfrakker who really is planning to wipe us all out. The idea that God might be a lie we tell ourselves to make us feel better.

   “The fault, dear Brutus, is not in our stars, but in ourselves,” says Cassius, trying to talk his comrade into rising up against Julius Caesar. We take responsibility for ourselves, and we accept the consequences of our actions, because to live any other way is to doom ourselves to keep on making the same mistakes. The reason a deus ex machina feels so fraudulent is because it steals the power away from the characters. Their punishments and their victories are no longer determined by their actions and their characters, but by the artist's lack of guts.

   One source of Battlestar Galactica's astonishing intelligence was the way it took such supremely kitschy source material and turned it into something so stark and real and dark and bare. There's so little, even amidst all the death and tragedy and emotion, that ever felt sentimental or mawkish or easy. So to see Ron Moore, God himself in the Battlestar Galactica universe, standing there reading a magazine at the end, was exactly the kind of kitschy too-clever winking-at-the-audience bullshit that the show had so studiously avoided all along. And if Battlestar Galactica managed to break out of the science-fiction ghetto, winning over crowds of critics and brand-new audiences who had never before paid much attention to the genre, it was in large part through its studious avoidance of the standard cliches of TV science fiction. None of the Star Trek magic is at play here—machines that give you anything you want, or transport you to wherever you want go. No one in Battlestar Galactica sits back in a comfortable chair and drinks Earl Grey; they try to make a coffee substitute by roasting algae, but it's just not the same. In fact, there are really only two things in the Battlestar Galactica universe that are not currently possible with our own technology: faster-than-light travel, and artificial intelligence that equals or surpasses our own.

   Yet the finale dug deep into the treasure trunk of science-fiction cliché, and came up with a couple classics. The idea that human life originated on another planet, or that Adam and Eve were aliens, is so hackneyed that many science fiction magazines include it in their list of themes that they reject out-of-hand because they've been done to death (“A long time ago in a galaxy far, far away,” anyone?). So while I guess that being the mother of the human race as we now know it is a suitably major “reveal” for Hera, justifying all the hushed-voice talk about how important she is since before she was born, it also felt a bit too familiar.

   And then there's that other science-fiction cliché, the one that has never been important in the Battlestar Galactica universe, and that all of a sudden becomes the ostensible motivation for the complete abandonment of Colonial civilization. Specifically: that technology is bad, dangerous, and we should abandon it. Granted, this cliché came out of the mouth of Lee Adama, who has always been full of crap and given to grandstanding, but still. It was trotted out front and center, and no one disputed it.

   Galactica has always been too smart for this kind of easy analysis. The rebellion of the Cylons does not teach us that technology is evil and should be avoided—it teaches us that we must temper our use of technology with understanding, love, rationality, respect. The Cylons did not rebel because technology is evil; they rebelled because we enslaved them and made them fight our wars and dig our ditches and when you do that to sentient beings, you're going to piss them off, and you can be damn sure that they're going to fight back. We must not use technology to exploit and oppress others, for in doing so we sow the seeds of our own destruction. This is the lesson that Battlestar Galactica brought us, in the aftermath of 9/11. Sooner or later, the day comes when you can't hide from the things that you've done anymore. Violence begets violence, and technology will always be used to build better land mines, bigger bombs, tinier cameras to invade people's privacy, scarier biochemical weapons to use on civilian targets, etc. Think of how many scientific breakthroughs, including the internet, came about as a result of military spending—and think about how much of our national budget, even now, is spent on the military. Science is not value-neutral; we must not pretend that science and technology are inherently harmless or, worse, inherently good. Plain and simple: we must be responsible in our use of it, or we will destroy ourselves. We will continue to oppress others, who will, in turn, oppress us. All of this has happened before, and will happen again.

   I should give the producers a certain amount of credit. They shocked and surprised me with this ending, because the one thing I never expected Battlestar Galactica to do was fall back onto kitsch and cliche and sappiness and sunny smiley New York City to make us feel at home.

   But I'll be honest. In the end, the real source of my heartbreak is not in the content of “Daybreak.” Pure and simple, it's in the fact that the show is over. And while I don't buy the hype that the finale could not have met all of our expectations for it, after a second viewing and a lot of soul-searching I can accept that even a 100%-satisfying ending would not have eased this ache I carry around with me, on the bus in rush hour traffic or watching some vastly-inferior television show, realizing that I'll never see Michael Hogan's astonishing left eye again, or hear Roslin say that something is “essential to the long-term survival of this fleet,” or share the Old Man's disappointment in his son. That is what we're privileged to have shared. That's what has forever changed the landscape of television drama. That's what we'll always have, long after the betrayals of Daybreak have ceased to annoy us.

5. As Battlestar Ends, God Is In the Details - Annalee Newitz

   Battlestar Galactica concluded with a moving, pyrotechnic two-hour finale last night, wrapping up its central storyline in a way that offered closure - but only via a turn to spiritualism and anti-scientific sentiment. Spoilers ahead.

   First of all, let me get one thing straight. I think Battlestar Galactica was an incredible achievement - not only did I personally consider it a fine example of television done right, but I believe that it has fundamentally changed the way speculative fiction works on the small screen. As a critic, I've always felt that the best part of this show is that it has always been rich and complicated enough to bear the weight of strong critical analysis. And so as I walk you through such an analysis here, it's important that you understand that this is not me saying BSG sucks, but rather that this is a show whose themes make it worthy of intelligent debate.

   Last night's episode, the conclusion of "Daybreak," brought the troubled Fleet to a home planet (our own Earth, 150,000 years ago) where it could settle permanently. But along the way we learn that the humans' discovery of this planet, and their rescue of little human-cylon hybrid Hera from the evil cylons, has literally been part of God's plan. Turns out the Head People that only Baltar and Caprica can see are truly angels, and that kickass resurrected pilot Starbuck is one such angel made flesh. Moreover, the show ends with a strong suggestion that humans' devotion to science and technology will only lead to their downfall - again and again and again.

   So what are we to make of such blatant spiritualism and antiscience feeling in a show that has often been about the way humans are no more than machines? Frankly I'm not sure there's a way to reconcile BSG's two sides. On one hand we're asked to believe that God and angels have been shaping the future of humans; and on the other we see that humans have forged their own destiny through science, creating entire species of sentient creatures to be their companions (and enemies). Let's consider how "Daybreak" unfolded and see how such a reconciliation might work. Illustration for article titled As Battlestar Ends, God Is In the Details

   The first half of the episode was devoted to a battle sequence that captured some of the very best parts of this series in a tense, laser-slashed showdown between the Fleet and Cavil's army in the cylon colony. Adama has decided that the Galactica should make one last effort to save Hera, whom he realizes is probably the last hope for humanity (though it's never fully explained why, since there are plenty of other humans and cylons who can reproduce with each other). So the Galactica and its crew will go on a mission that's likely to mean suicide, attacking the colony and stealing Hera back. Meanwhile, Romo is made president and Hoshi takes over Adama's role as admiral.

   All our most beloved characters are tremendously heroic during this sequence, where the Galactica jumps into the center of the colony and rams itself through one of the colony walls. The viper pilots engage the raiders, Anders uses his hybrid powers to disable the colony's defense systems, Starbuck leads a party to Cavil's evil experimentation chamber to retrieve Hera, and there are great cylon-on-cylon fight sequences. Even Baltar manages to muster up the selflessness to stay on the Galactica and fight when the Centurions board the ship. And Roslin goes to work as a triage nurse, still wearing her "presidential" suit.

   We see the team pulling together to rescue Hera, who ultimate symbolizes a future where humans and cylons build a new society together as partners and lovers. It's moving and well-written, and there are several good bits of battlefield banter ("Can we please not tell her the plan?" Starbuck grouses to Athena, who seems about to spill her guts to Boomer before shooting the perfidious cylon). Boomer comes to recognize the importance of Hera as a symbol, and she finally rescues the little girl from Simon's medical probing.

   Caprica, fighting beside the suddenly-brave Baltar, finally falls in love with him. And this is the first hint that the episode will a turn toward the spiritual. For both of them see their Head People at the same time, and realize the Head People are angels who have been guiding them together - and guiding the whole Fleet to Earth. "The plan is coming together," the Heads tell Baltar and Caprica. Turns out the plan is to get the Fleet a fresh start, and the Galactica's sacrifice is part of that plan.

   At roughly the same time, we also discover what those visions of the Opera House on Kobol really meant. As the Galactica tries to defend itself from the cylons who've boarded, Roslin, Caprica, Baltar, Athena, and Hera reenact the Opera House vision on board the ship. They escape cylon fire, chase down Hera, and at last the little girl winds up in Baltar and Caprica's hands - as they enter the CIC. So the CIC is the Opera House, and it's the place where the Fleet has its final confrontation with Cavil and his minions. Illustration for article titled As Battlestar Ends, God Is In the Details

   After a tense scene between Adama, the Final Five, and Cavil, the groups declare a cease-fire. On the condition that the Final Five hand over schematics for resurrection technology to Cavil. (There are some unintentionally funny moments in this scene, especially when Cavil calls off his troops by picking up a phone and barking, "Hello? Hello, this is Cavil!" Who exactly is he talking to? All the fans I was watching the show with couldn't help cracking up at that moment, and repeating the line over and over in Cavil's Gilbert Gottfried voice.)

   Unfortunately, the Final Five have do some brain-bonding in Anders' goo to deliver the resurrection formula, at which point Tyrol reads Tory's mind and finds out she killed his wife Cally. He breaks the brain bond to murder her, and Cavil's crew thinks they've been double-crossed. A horrendous gunfight follows, which is concluded only by a direct intervention from the divine.

   Here's how it goes down. Racetrack's Viper, all powered up with nukes, has been taken out by a rock to the windshield. But Racetrack's dead hand slips, hits the "crash into the colony" button, and the whole cylon colony starts to go mushroom. So the Galactica needs to jump out of the burn fast, and Starbuck has to guess at which coordinates the failing ship should jump to. Luckily, she has a vision from God, connected to the Bob Dylan music, and she's guided into choosing the coordinates for the planet that you and I know as Earth. Illustration for article titled As Battlestar Ends, God Is In the Details

   As the Earth rises over the moon, and the Fleet beholds the blue planet for the first time, we know things are going to be alright. The Cavil cylons have been nuked out of existence, and the Earth is completely pristine - inhabited by a bunch of pretty birds, elk, and a bunch of nonthreatening homo erectus types with spears but no language. Baltar helpfully points out that the homo erectuses have DNA that's compatible with the humans' (and presumably the cylons'), so let the breeding programs begin.

   This is when things start to go seriously antiscience. President Romo is guiding the Fleet towards creating a city on the savanna where they've landed, but Lee says the best thing they can do to survive is to spread out across the planet in tiny groups of subsistence farmers. For some reason the Fleet votes to ratify this plan. They'll shoot their ships into the sun, and give up all their advanced technology too. In practice, this seems to mean that people are actually going to live in groups of one or two, which would seem to be a recipe for fast extinction on an alien world. But I think the idea is that they'll slowly assimilate into the homo erectus tribes, bringing language to the natives and hopefully leaving behind their robot-slave-building ways.

   Things get even weirder when Lee is talking to Kara about what they'll do next, and she says "I've completed my journey," and then just disappears. So she was definitely an angel, albeit one who could carry a gun and kill people. There is no rational explanation for her at all.

   In a coda, the story jumps forward 150,000 years. We're on Earth today, and catch a glimpse of Ron Moore doing a little cameo as a guy on the street in a giant city, reading an article about the discovery of "Mitochondrial Eve," the oldest common ancestor of all humans. Our angels Head Six and Head Baltar are strolling the streets, checking everything out, and commenting on how Mitochondrial Eve had a "cylon mother." The two also stare in dismay at what they call the "decadence and commercialism" of contemporary Earth life, and wonder if we're on the way to a repeat of the human-cylon conflict. They chat briefly about "God," and Head Six jokes that "you know it hates to be called that." Illustration for article titled As Battlestar Ends, God Is In the Details

   As they debate this question, slowly disappearing into the crowd, the camera pans to a TV in a shop window playing a vid of Sony's latest line of humanoid robots. As the bots dance, merging into a montage of present-day robots, "All Along the Watchtower" starts playing and we fade to black.

   So where does this leave us? First of all, it would seem that our Mitochondrial Eve is Hera or a hybrid like her. Humans are all hybrids of biology and machine. And we owe our existence to a creature known only as "God" (though apparently it doesn't like that name), as well as a bunch of (seemingly) immortal angels. In addition, it's strongly hinted that humanity has gone wrong again due to our high-tech commercialism. After all, it was to escape that wrong turn that the Fleet chose to go back to nature in such an extreme way 150,000 years ago. They believed that they could get a clean slate only by trashing their ships and joining up with hominids so primitive that they have not yet developed language.

   Looked at from that perspective, the show seems to be taking the position that our destiny as a people is in the hands of a spiritual force which constantly tries to rescue us from our baser natures. This isn't a Christian vision specifically - notably, there is no "devil" here, except perhaps for our technofetishism; and there isn't much promise of heaven either. Nevertheless, there's a strong suggestion that scientific rationalism is a problem. And that we should pay attention to the words of angels.

   But I want to suggest that there is a counter-story here, too, which relies on the idea that any technology sufficiently advanced looks like magic. Though our "angels" and "God" come dressed in the trappings of spiritualism, they could just as plausibly be benevolent but meddlesome aliens who take a kindly interest in primitives like ourselves.

   While these aliens help guide us, they do not control our destiny. In fact, BSG makes a pretty passionate case for human self-determination. The humans of the 12 colonies have all used science to create life, in the form of cylons. And although those cylons are humans' downfall in the short term, they turn out to be humanity's salvation in the long term. They're the creatures humans must merge with in order to take civilization in a new direction. Looked at from that perspective, humans on Earth today are the genetically-engineered (or simply engineered) creation of an earlier species. They prove that our species is not the result of some kind of divine intervention, but is quite emphatically the result of scientific intervention mixed with a little random evolution.

   Can these two accounts of humanity be hybridized, or are they simply contradictory? That we can ask that kind of question after watching Battlestar Galactica's final episode is ultimately is lure of this series. It offers no pat answers. We must decide.

6. Reddit comments on the finale

   I enjoyed both the connections to our modern world (on-the-nose though it was) and to the mini-series (echoing Six walking unnoticed through the bustling streets of Caprica.

   After giving it some thought, here is what I think it means. Six says: "That, too, is part of God's plan." Baltar says: "You know that he doesn't like that name." Then he slaps his forehead and says "Silly me," because he just called God a "He." He made the same mistake as Six. I think this is meant to tell us that the force in the universe that causes miraculous events to occur is something other than our traditional concepts. Its not God, and its not a male. Its just the infinite possibilities of the universe.

   Gaius comes full circle: he embarks on a journey and comes back to the beginning: farming Moore made a great point in the commentary that I can't believe I never picked up on before. Baltar was the man who started the series by giving the Cylons access to the defense mainframe which lead to the destruction of the colonies, and it's Baltar who is the man who talks the Cylons out of taking Hera and into ending the war once and for all. The man who began the conflict with the Cylons is also the man who ended it.

   After just recently watching The Plan post finishing both BSG-RDM and Caprica I think that it puts Cavil's suicide in a better perspective. The Plan really fleshed out the division that exists between The Ones and how the Galatica-Cavilhad the most jealous/psychopathic personality, while in contrast the Caprica-Cavil ends up lowering his guard and forgiving the humans to a certain degree. It is for that reason that the Galatica version ends up boxing the Caprica version post resurrection. The remaining Cavil model that kills himself on the Galatica bridge more than anything wants to shed himself of his humanity. He hates humans and even his fellow final five creators for the limitations he thinks they put on the cylons. I believe he'd rather die at that point then make any concession with humans or the final five. Lastly, I recall reading somewhere that the Cavil's suicide wasn't written into the script and was an ad-lib impromptu addition by the actor Dean Stockwell who felt that the suicide option would be more inline with his character's personality. Stockwell said, "I think at that moment Cavil would realize it was all hopeless and shoot himself."

   Daniel (the 7th Cylon) may be named after, or a reference to, Daniel Graystone, one of the original designers of the Cylon Centurions of the Twelve Colonies (Caprica). In his podcast for "No Exit," Moore mentions a connection between Daniel and the Caprica series.

   Hi r/bsg! I've been rewatching the show while keeping in mind the old fan speculation that Starbuck's father was the 'missing' no. 7 cylon model, Daniel. I realise that RDM himself denied a connection, but I think the theory holds up well when you rewatch the show. So firstly there's the idea of Starbuck's special destiny. Throughout the show's run theres a lot of importance attached to Hera being a half-cylon and the 'first of god's new generation'. What if, in the show, Starbuck also was a half-cylon. That would certainly make her important enough, in the grand cosmic scheme, to be the guide for the last of humanity. However, Hera is still the main focus. The unseen powers of the show want her to be the fresh start/mother of modern humanity because she was not tainted by the mistakes of Colonial civilization. Starbuck, badass as she is, could not have fulfilled that role and break the cycle. And who first brings up the idea of her destiny? Leoben. Who, as a cylon could potentially sense her true nature, even if he doesn't know what it means. Secondly, there's her father, who was described as a musician. Daniel, the murdered seventh model, was described as 'creative, sensitive and an artist' by Ellen before Cavil destroyed the model. However, she describes Daniel as if she really knew him. In my alternative fantheory, I think the following happened: Ellen managed to save one copy of the Daniels. She hid him in the Colonies where Cavil wouldn't look. He took on an alias, Dreilide, and fathered Starbuck. Ellen perhaps remained in contact, but nevertheless he kept the existence of Kara a secret. Cavil eventually caught up with him and he disappeared - likely killed by Cavil, thus ending the Sevens. (Maybe these events are where Cavil got the idea to hide the Five on the Colonies, away from the other models). However, Daniel's role is really to receive the music (only Cylons are shown to hear it) and pass it on to his daughter, the half-cylon child with a special destiny. Beyond that, it doesn't change the series history at all. The Starbuck who comes back is an 'angel', as is the piano playing vision of her father etc. I just think it just adds a bit more to the story and stirs up some discussion :)

   In the last scene, are “Six” and “Baltar” angels or demons? Moore: I think they’re both. We never try to name exactly what the “Head” characters are—we called them “Head Baltar” and “Head Six” all throughout the show, internally. We never really looked at them as angels or demons because they seemed to periodically say evil things and good things, they tended to save people and they tended to damn people. There was this sense that they worked in service of something else. You could say “a higher power” or you could say “another power,” [but] they were in service to something else that was guiding and helping, sometimes obstructing, and sometimes tempting the people on the show. The idea at the very end was that whatever they are in service to continues and is eternal and is always around. And they too are still around…and with all of us who are the children of Hera. They continue to walk among us and watch, and at some point they may or may not intercede at a key moment.

### 4.18 Bloopers

- Season 03 Episode 09: Dr Cottle says "Christ" (47:42)
- Episode in which Dr Cottle gives Baltar the brain scan, he says: "Fuck"
- Season 04 Episode 03: Cally says "oh God" at around the 39 minute mark

## 5 Timeline

https://www.flickr.com/photos/billyray_jr/5593262639

Figure 1: This is the timeline of the show

Author: bparodi

Created: 2021-03-17 Wed 12:15

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